can ba beat hammerpaly and summon necro??

ariel-ilove

Diabloii.Net Member
can ba beat hammerpaly and summon necro??

i always killed by that ****

help plz i have all standard equi botd zerk ss arreat enigma

what should i do
 

combatman

Diabloii.Net Member
First of all u should state what charms u use, becouse u need a high ar to hit a good pala( with 12+k def)

Second, yes it is possible but is not easy,, u must weit a paladin to walk or run(in that case he got lower block for 1/3) and never teleport on him while he has masive number of hammers spinning arround him this will lead u almost in to shure death.

So basically u must weit on him to do some mistakes , play defensively and try to dodg his hammers ,if he use enigma just run, if u run he can not hit u.
So actually killing a hammerdin is very hard ,it takes a lot of skills and patients.

About the summon necro? well i have never duelled that one before and personally i think it is not a suitable idea for a pvp char,, just whw on him, the monsters/golem/skeletons will barely hit u, go strait on necro and kill him.


I think u should be aware of pb necromancer they are preaty tuff and hard to beat :lol:
 

mcm

Banned
Use leap to knock necro out of his summon stack, then pounce on him with tele+ww.
Use howl to control the summons also. Warcry can be useful here to, takes them out of the picture completely. I've found most summoners are poor players and if you do things like leap they'll sit still like dumbasses wondering whats going on and expecting their minions to take care of you for them. If they iron maiden you, don't use WW because you'll inevitably hit a summon and die instantly (thanks Blizzard.) You'll have to zerk the necro instead, which while isn't impossible, is somewhat harder to aim after teleporting. If you have a throwing weapon it can be useful to throw at the summon pack until something interesting casts like LIFE TAP. Even while iron maidened you can stay alive w/ a life tapped summon pack.
 

this_barb

Diabloii.Net Member
if he does im you, namelock teleport and shift hold berserk towards the south (thats where he will be after you teleport)
 

IIDX

Diabloii.Net Member
I've made a summoner necro, and in almost every case i've killed all barbs. Why? Iron Golem, Throns "merc bramble", and Iron Maiden. All that physical damage is against them :cheesy:

Pking hammerdins, depends on their experience/gear Vs Yours. The best thing you can do i have enough AR to break their defence. Rest is just pking experience.

Tip: Find a "blind spot" when he casts his hammers, then tele in and WW away from the direction of his hammers-->When or if possible. If he's the one to tele on top of you, then WW away from him. Barbs are the only characters that can take many hits from a hammderin, so use that to your advantage.
 

mcm

Banned
Howl, Leap Leap Leap, Tele, Zerk. Dead summoner.
Tele, WarcryWarcryWarcryWarcry. Dead summoner.
Widowmaker/throwing at summons until lifetapped. Dead summoner.
There's three ways summoners get to eat an axe in the face without being BM about it. On the other hand, if you're going to use IM, thorns, and summons, mind if I cast life tap charges on your minions? Dead summoner.
 

IIDX

Diabloii.Net Member
mcm said:
summons, mind if I cast life tap charges on your minions? Dead summoner.
Your likely killing yourself before you can even cast life tap by gear or charges. And even so, the damage you do to yourself if far more than that of the minon's revert damage. Dont forget "lower resist" all these mages and revived souls will kill you.
 

this_barb

Diabloii.Net Member
that leap trick works rather well

summon necros are rather stupid and tend to stand in one spot, and cast if theyre stack of minions dont move. if they namelock you, its easy. leap in the same spot about 3 times, and whirl, the knockback from leap is enough to stun them long enough so you acn whirl right through them.
 

luis19

Diabloii.Net Member
Botd+beast, bear mode. Namelock nerco = dead quick. If the necro gets hit they will be in fhr and die pretty fast.
Leaping then following up with a zerk will work just as good too.
 

dkay

Diabloii.Net Member
sorry but revived souls arent very strong damage and life wise :/
even with lower resist. a barb can always switch to resist gear too.
 

luis19

Diabloii.Net Member
I don't see how a summon necro will kill a ww barb thats any good.
Assuming use of mass summons, +marrowbug, stacked auora, IM:
6k life = 3k bone spirit is pretty tankable
14k def = summons won't hit that much and concentrate can always be used for the uninterruptable if they necro tries to go head to head.
Necro plays defensive = barb can run around until theres an opening
Depry? = Leap around, kb summons and necro, tele+zerk or concentrate. Switch to bear and hit the necro with reglar attack, does around 4k dmg for me and is pretty fast, bear = higher defense 10k+life.
 

mcm

Banned
Summoners CANNOT play defensively because their summons only last for 3 minutes. Which means about 100 seconds after they've finished collecting 30 of them, run back to town, healed, hostiled, and run into the blood moor. No summoner will play defensively because they are mindful of the short summon life expectancy.

Woah.. I just had this awesome idea. Eternity runeword has tons of revive charges @ level 8 = 8 revives for a barb HAHAH MINION STACKING BARB SUCK IT DOWN NECRO. Holy crap.. thats such a good idea versus normal bone necros.. minion stacking makes bone spirit useless meaning a necro actually has to aim to do damage, AND get through all the minions too who will have utter s-loads of life from BO, not to mention that you can summon some magic immunes BAHAHAHAHA. Ok.. I have to try this now..
OOOOHHH how good would zerk become if you could hide in a pack of minions w/o being interrupted!! Oh man..
 

luis19

Diabloii.Net Member
That will never work mcm, lolz teh spirits will stil ezpk ur baba zz
(luis secretly searches for an eternity for trade)

A summoner could play defensive if they used skellys/golem + bone wall+IM.

I like that eternity idea, tell him how it turns out while I figure out how to make room..
 

ReVolution

Diabloii.Net Member
mcm said:
Summoners CANNOT play defensively because their summons only last for 3 minutes. Which means about 100 seconds after they've finished collecting 30 of them, run back to town, healed, hostiled, and run into the blood moor. No summoner will play defensively because they are mindful of the short summon life expectancy.

Woah.. I just had this awesome idea. Eternity runeword has tons of revive charges @ level 8 = 8 revives for a barb HAHAH MINION STACKING BARB SUCK IT DOWN NECRO. Holy crap.. thats such a good idea versus normal bone necros.. minion stacking makes bone spirit useless meaning a necro actually has to aim to do damage, AND get through all the minions too who will have utter s-loads of life from BO, not to mention that you can summon some magic immunes BAHAHAHAHA. Ok.. I have to try this now..
OOOOHHH how good would zerk become if you could hide in a pack of minions w/o being interrupted!! Oh man..
Problem is you can't ww without going out of the revive stack, and its about 60k per charge. Tele zerk is your best bet, and if theyre pure summon with beast and all that ****, get 125 ias with a ss, so you swing at max speed.
 

Inuyasha

Diabloii.Net Member
I love that eternity idea.... If you really have tons of gold for the repairs, you have the ultimate barb. Of course, in that case, you can't have the eternity as ethereal for decent damage, or you won't be able to recharge it (kind of self-defeating, isn't it?)
 
Top