Come to think of it, may be revenge is part of the reason, if he got punished for that, it will be just that much better. However, that is not what on my mind when I type the last message. Warning is what in my mind. If what you do or see in a game does not affect your real life, why do you think they put age limit or ratings on games? This is the same as movies, preventing the young one to learn bad habbits or wrong action. Yes, he may not actually steal in real life for affraid of more serious punishment then stealing in a game but if he do this in game frequently, he may grow the guts to do it in real life and thinking he could get away from it. You are allowing the greed in his mind to grow. Despite of the stealing part, as a parent I would be concern that my kids are upsetting someone on purposely for his own gain, whether it is a game or not. How do you know your kid is not just "acting good" in front of you, I wouldn't consider any kid doing that a good kid, how do you know what else he's doing behind your back without someone warning you?Odium said:If someone drops an Enigma, and I'm feeling evil enough, I'll snatch that Enigma. (Now, I'm giving an example, I wouldn't really do this)
Now, I know an Enigma is a bunch of code and pixels. Thus, I'll take it. If someone drops 30$, I'll give it back. What you do in a game generally doesn't reflect what you do in real life.
If I was the parent, and I know my child is a good child, I really wouldn't care if my son gave away a bunch of pixels. The 'tell the parent' plan is sounding like a revenge action rather than any type of warning to the adults.