Re: BVC vs Hdin help
Anyone got any good tip for hdins?
I know the first answer is gonna be use widow, but my dex is too low for this.
2nd will prob be tele in front of the hdin, but aint an easy thing when they got the speed of charge and vigor in a field full of hammers.
Anyone got any other tips that work well?
120dex with ravens, arreat. Only needed if they really defwhore or newb around in a field of hammers 24/7 (but who cares about those idiots anyway?).
Good hammers will always win most of the duels. I like guillaumes, angelics, hsarus, trangs/dracs (trangs if they're really pressuring you, dracs if they play slower with longer desynchs). If they got low def use either angelics or hsarus, not both. Learn to predict desynch and intercept them by teleporting ~0.5-1.5 screen ahead of where they show up and ww in that area.
The toughest hdins mix desynch and tele. If they tele alot you can try zerking, vs some it doesn't work or is very risky but vs some styles its really rewarding. Especially tmc pub necs who just jump you haehaehaeh.
Normally when I duel hdins I just smack on hsarus and arreats instead of pub gear then tele where i think they will tele/charge and ww there. When they get close I try to land a zerk or two then tele out, estimate/predict a new position and try to keep him kinda cornered or at least on his toes. If you just ww away passively 24/7 you'll never win and even if you get a lucky kill you'll always know that it was only because the hdin got bored and teleported on you lol.
Basically it's just about getting a feeling for desynch, then mixing tele/ww with zerk in an aggressive way while still not suiciding.
Edit: in pubs just ignore morons who expect you to tele into their hammerfield they just walk around in. They can never get a kill unless they go offensive so just play as above or defwhore if you dont like them hehe. Teleporting ahead and of desynchers can really screw them up if you get a good whirl going.