Build Density Changes in the new Patch

Steven Hazani

Diabloii.Net Member
If you would really read HardRock\'s posts then you would know that he was complaining on too high density. So it\'s no brainer that he likes density nerfs.
There's about 5 people that advocate nerfing fun (and might or might not be Blizzard employees). And then there's like 50 against it. Everyone else left already.
 

HardRock

Diabloii.Net Member
You don\'t understand Mortalo. I shouldn\'t like the changes, not even when I disagree with the devs and then things get better. Why? Because that would make too much sense for some people around here.
 

trocadero

Diabloii.Net Member
I always thought that they should just keep the full blown density, but then add ways to make small AoE/single target skills bigger AoE skills. Kind of a push/pull system; skills w/ naturally high AoE have lower damage, but you can raise the damage w/ specific skill affixes on gear. Skills w/ low AoE are naturally higher damage, and there are a lot of specific skill affixes which raise the area. I thought the splash damage affix could do this, but w/ its current state, it\'s garbage.
 

Highborne

Diabloii.Net Member
The solution is getting rid of whoever is leading the design on RoS.

Travis Day or whoever that new chump is both don\'t know their heads from the asses.
 

Llama8

Diabloii.Net Member
So, if someone posts something that you disagree with & instead of trying to clarify your point of view you make a personal attack, who\'s the troll?
 

HardRock

Diabloii.Net Member
\"There’s about 5 people that advocate nerfing fun\"

Isn\'t it possibly that we actually prefer balanced skill viability over screen full of enemies? By the way, I think the latter is fun as well, but not as much as the former.

\"might or might not be Blizzard employees\"

Damn it Steven, not you too. Fight the darkness! :)
 

Steven Hazani

Diabloii.Net Member
If that were true, you wouldn't keep defending Blizzard, who tends to delete options from the game. High enemy HP nukes variety more than the worst caricatures of density (especially since a viable area damage stat, or viable non crowded areas = build variety not affected by lots of enemies).

And the darkness has cookies. Mmmm, cookies.
 
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