Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Bring best mf/key runnin sorce using Tal's set

Discussion in 'Sorceress' started by ezemz, Nov 21, 2006.

  1. ezemz

    ezemz IncGamers Member

    Joined:
    Nov 14, 2006
    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    16
    Bring best mf/key runnin sorce using Tal's set

    Ok I have full Tal's and a torch I just need the best guide to solo key running and MFing. Please help me. Thanks

    I was thinking TS/Orb but not sure
     
  2. Maccat

    Maccat IncGamers Member

    Joined:
    Nov 10, 2006
    Messages:
    175
    Likes Received:
    0
    Trophy Points:
    41
    I think a lot of people will suggest Metorb / Blizzballer / CL+FO. Personally, I like the idea of a Blizzballer the best but I've never made one myself. Hopefully others will reply with more experience but I suggest Blizzballer.
     
  3. ezemz

    ezemz IncGamers Member

    Joined:
    Nov 14, 2006
    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    16
    Thanks for the input dude. I am do some studying on it before I start. My names have to reflect what I am ya know?



     
  4. ezemz

    ezemz IncGamers Member

    Joined:
    Nov 14, 2006
    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    16
    The outcome

    Well I looked at it and the end game damage... the outcome is with TS/orb I would do about 750 damage with +15%skill damage and -90 % enemy cold resist with orb and 1785-2345 damage with -15% lightning resist. Not too shabby but How fast is TS at hitting immunes? I dunno I never used. Well if I were to use lightning and orb it would be like 22-14036 damage that will be aimed. :undecided: I dunno. beginning to sound better to me. Or even using charged bolt and lightning and less orb synergies... you come out with 550-576 orb with +15%skill dam and -90% enemy cold resist. Lightning is 518-550 charged bolt and 30-19215 lightning dam with -15% enemy light resist. accounting not using doom or cresent polearm on merc or facets. Someone help me decide please
     
  5. Eilo Rytyj

    Eilo Rytyj IncGamers Member

    Joined:
    Jul 22, 2006
    Messages:
    2,215
    Likes Received:
    5
    Trophy Points:
    120
    I vouch for a 105% FCR Meteorb using Tal's Set, Spirit shield (35%FCR ideally), Magefists, SoJs and/or 1 FCR ring (if Spirit<35%).

    Mine's at level 89, and has an 8k Fireball, 18k-19k Meteor and a 530-550 Orb.

    The -15% Fire resist does wonders for Fireball, which is spammable at 8 frames/cast. You can guess how good a 19k Meteor is with -15% resist.

    The -15% Lightning resist helps Static do it's thing faster on lightnint resistant monsters (such as act bosses).

    The +15% Cold damage brings Orb up to where it is at 530-550, up from 460-480.

    I still need a 35% FCR Spirit, another SoJ, an Annihilus and possibly some skill charms. My damage is a little low for that level, I know that you can do better than what mine is.

    You should have no less that 105% FCR. It really is just that great.

    EDIT: Don't worry about block for a PvM sorceress. Use Teleport for survival. Your merc is your shield. Keep him alive and healthy all the time. If you get hit, it's your own fault.
     
  6. AnimeCraze

    AnimeCraze IncGamers Member

    Joined:
    Jul 13, 2005
    Messages:
    8,513
    Likes Received:
    0
    Trophy Points:
    120
    Crescent moon on merc does nothing to your lightning damage.
     
  7. Esuna

    Esuna IncGamers Member

    Joined:
    Nov 9, 2006
    Messages:
    127
    Likes Received:
    0
    Trophy Points:
    26
    Do you have to use the Tal set for key runs?
     
  8. ezemz

    ezemz IncGamers Member

    Joined:
    Nov 14, 2006
    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    16
    A couple things

    1: Cresent moon gives all the following:
    10% Chance To Cast Level 17 Chain Lightning On Striking
    7% Chance To Cast Level 13 Static Field On Striking
    +20% Increased Attack Speed
    +180-220% Enhanced Damage (varies)
    Ignore Target's Defense
    -35% To Enemy Lightning Resistance
    25% Chance of Open Wounds
    +9-11 Magic Absorb (varies)
    +2 To Mana After Each Kill
    Level 18 Summon Spirit Wolf (30 Charges)

    2:I don't have to use Tal's for keys but would like to do them and be able to kill everything there for good drops and so on. I have a hammerdin if I really need keys but sometimes its hard to kill in tight spots.

    I am really debating the orb lightning one. And thanks for the feedback guys.
     
  9. AnimeCraze

    AnimeCraze IncGamers Member

    Joined:
    Jul 13, 2005
    Messages:
    8,513
    Likes Received:
    0
    Trophy Points:
    120
    I know what crescent moon does. The -35 resist only works for your merc, not for you, unless you are carrying it yourself.
     
  10. ezemz

    ezemz IncGamers Member

    Joined:
    Nov 14, 2006
    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    16
    Hmmmm?

    Well I did not know that it would only work on the merc. Thanks for the input. It saves me from losing runes. Thanks
     

Share This Page