mjkittredge
Diabloii.Net Member
Bring back potions & potion belt
Out of all the things I've seen and read about Diablo 3, this has me the most worried of all.
Instead of the belt slots and potions that we're used to from Diablo 1 and Diablo 2, now we've got some red orbs on the ground, randomly dropped from monsters, that you walk over to restore your health.
Whose brainchild was this?
Firstly, the potion in the belt system works. Whether it was a big row like D1 or a 4 by 4 grid in D2 where they dropped down, I think overall people liked the setup. I know I did. Sure, it could use some tweaking, having to constantly pick up dropped potions after every minor skirmish was a bit tedious. Maybe a system like the innovative and brilliant one in Hellgate: London with gold drops on the ground, you walk near the gold and it automatically gets collected, sparing the player thousands upon thousands of clicks. Have that for dropped potions.
The proposed random health orb thing with D3 just doesn't sound right to me. The whole system of HP and monster damage and traps has to be built around this new gimmick. What will be the frequency? When will they drop? If one just doesn't, do you simply die? How much HP do they restore, and how quickly? Will it make things too easy, or too hard? I know, in the previous Diablos, the games were still very challenging even with a full stock of potions. Even the World of Warcraft mechanic of a potion cooldown period seems better than the random health orb idea.
Blizzard, as much as I love and trust them, is messing with a proven mechanic. They are experimenting, reinventing the wheel. From the videos, it looks like you have to play very defensively, running around a lot, avoiding and playing keep-away. No more standing toe to toe and duking it out with enemies, chugging potions.
What do other people think about this?
Out of all the things I've seen and read about Diablo 3, this has me the most worried of all.
Instead of the belt slots and potions that we're used to from Diablo 1 and Diablo 2, now we've got some red orbs on the ground, randomly dropped from monsters, that you walk over to restore your health.
Whose brainchild was this?
Firstly, the potion in the belt system works. Whether it was a big row like D1 or a 4 by 4 grid in D2 where they dropped down, I think overall people liked the setup. I know I did. Sure, it could use some tweaking, having to constantly pick up dropped potions after every minor skirmish was a bit tedious. Maybe a system like the innovative and brilliant one in Hellgate: London with gold drops on the ground, you walk near the gold and it automatically gets collected, sparing the player thousands upon thousands of clicks. Have that for dropped potions.
The proposed random health orb thing with D3 just doesn't sound right to me. The whole system of HP and monster damage and traps has to be built around this new gimmick. What will be the frequency? When will they drop? If one just doesn't, do you simply die? How much HP do they restore, and how quickly? Will it make things too easy, or too hard? I know, in the previous Diablos, the games were still very challenging even with a full stock of potions. Even the World of Warcraft mechanic of a potion cooldown period seems better than the random health orb idea.
Blizzard, as much as I love and trust them, is messing with a proven mechanic. They are experimenting, reinventing the wheel. From the videos, it looks like you have to play very defensively, running around a lot, avoiding and playing keep-away. No more standing toe to toe and duking it out with enemies, chugging potions.
What do other people think about this?