Re: Breaking News! Bashiok says One skill tree.
Bashiok made a 2nd post with some more details, and it's all quoted in the news post now, so if anyone hasn't seen the whole info, do check it out.
http://diablo.incgamers.com/blog/comments/diablo-iii-skill-trees-innovative-overhaul/
I've got mixed feelings on this. The freedom to pick skills from the menu however you like is very cool, but I'm not entirely behind the user friendliness of it. Bashiok's, "if everyBarb wants to have WW, we'll make the skill tree so they can." sounds nice, but i've played Diablo when ever barb had WW. It was D2C, and it sucked, since there was no character variety.
I'm not a fan of free/easy/unlimited skill respecs. It was stupid to not allow minor fixes in D2, but I like a character to have some kind of identity. But since respecs are in D3, isn't that enough of an easy way to fix problems or move between skills come end game? If bliz can balance well enough to make multiple viable skills that's cool. But I'm not looking forward to every barbarian being a
JugSerkMaster hybrid, with the same 5 active skills.
Skill point limits. The oft-stated goal of the D3 designers is that each character will use 5 or 6 active skills all the time. They don't want cheesy builds with just one uber skill. They designed the hotkey system to fit with this, they removed synergies to fit with this, and they're capping the skill levels to fit with this. If you've got 15 points in your 5 or 6 main skills, then 5 points in 4 or 5 various passives, that seems to pretty well fit the imagined end game character design.
I don't know what would enable skills to go up higher than 5 points, but it seems like item based is the likeliest. Quest bonus? Clvl bonus? everyone would get it then, eventually, which takes it from a cool feature to a default. However I'm not sure about skill runes doing it, simply because everyone would use that skill rune. It's hard to imagine a multistrike or power or other cool rune giving you something as useful as 5 or 10 more points in a skill. Maybe skill runes have multiple properties, and +cap as well as giving other bonuses?
If some other item type gives the bonus, that's also problematic, since that would become the most popular/powerful modifier in the game. Who would change their weapon if it meant giving up +5 to everything?
Also, just by the math it seems like the +cap bonuses have to be fairly common. If you never find any way to up your skills above 5, you'll have a lot of points and nothing useful to spend them on past lvl 50 or so.
Fewer skills. They'll want to remove some of the redundant passive skills now. Every tree has various "+damage to this tree" skills, or "increases critical strike damage to this tree," etc. With the skill menu, it seems like these can be combined.
Seems like a lot of balancing work. It's not enough that a character's tier 3 skills are better than the tier 2 skills in the same tree; now they've got to be equivalent to all the tier 3 skllls that character has.
I hate to point it out, but anyone remember HGL's skill menu system? It was basically this, with some dependency lines. But every skiill was available in one big menu, so chars could pick and choose whatever they wanted. I sure hope D3 handles skill balancing better, but it's not an entirely happy precedent to follow.