Bramble vs. Fortitude

Zangeif said:
A Bramble sin with 7 frame traps and 65 fcr would beat a Ghost for sure if the sin knew how to duel well. However, anyone that is smart enough to use 65 fcr, 7 frame traps, and knows how to duel well is also smart enough to build around Enigma. Therefore, you will never see such a build.
Trap placing depends on IAS and not FCR
 

DevilsWrath

Diabloii.Net Member
one thing i found effective when i played ww sins is to use both bramble and enigma. I kept one on and other in stash so I could have more versatility, sort of like a ww sin would switch out another chaos or fury claw to add a jade for more res against casters. I would use bramble against melee chars like barbs, pallys, druids (if there are any melee druids around anymore), etc. I would use enigma to catch casters similar to a barbs tele-ww thing they do. Plus keep in mind enigma is helpful when u need to get close to bowzons. Just keep master out as decoy and tele, minion stackin should protect u for a little while, then u can tele on her and ww through her. With bramble and proper prebuff my sin would hit around 5-6k dmg which is still sorta low, I've seen higher. Against casters I would hit a little more than half that, but it would still be enough to rip them to shreds. Hope this helps
 

Speederländer

Diabloii.Net Member
DevilsWrath said:
one thing i found effective when i played ww sins is to use both bramble and enigma.
The utility of that depends on your equipment. If you wear a CoA or shadow dancers, then that lost strength is equivalent to a lot of lost life. If you don't wear any high strength requirement item, then your approach is a good one.

Note, though, that you can beat any melee out there, not including ww barbs, without a bramble. So, to not take advantage of the str boost on enigma is a problem in my mind. A bramble won't help you to win vs. good barbs in any event.
 

'22'Souljah

Diabloii.Net Member
Speederländer said:
Note, though, that you can beat any melee out there, not including ww barbs, without a bramble. So, to not take advantage of the str boost on enigma is a problem in my mind. A bramble won't help you to win vs. good barbs in any event.
just a question here i know you always say ww sins can beat any melee out there except ww barbs
aren't the new melee grief pallies hard for sins with only enigma?
 
Speederländer said:
Zangeif is aware of that point. He was just listing breaks like I am also known to do.
kk didn't read it throughfully I guess, sorry if it sounded harsh Zangeif :p

I was just wondering, how would this work on an assassin:
Using Bramble and 2 +3 shadow, +3 venom claws for venom prebuff together with so many + skills as possible. Then switch to enigma for the fight, would venom stay at high level and you wouldn't have to wear bramble and trang oul for wild poison damage, or would it just go low again after switching to enigma? To say it short, can Venom be prebuffed using Bramble and then switching into enigma? :D
 

Speederländer

Diabloii.Net Member
[QUOTE='22'Souljah]just a question here i know you always say ww sins can beat any melee out there except ww barbs
aren't the new melee grief pallies hard for sins with only enigma?[/QUOTE]

Depends on how decked out the sin is. If your assassin has less than 3K life, odds are you have no chance. Since I'm on ladder, every single pally I duel has grief (barring pure FoH, etc.). I've developed a feel for fighting them and my claims about being able to beat them are based on personal experience. However, my experience has been that the very BEST pallys, those with top-notch equipment, near perfect charms and good skill to match, I am about 50-50 with in duels. I claim you can beat them, in a regular fashion, not simply out of luck. But, just like the best bone necs or whatever, you want to get 50-50 in your duels. When dueling the best out there, 50-50 is a very good number, IMO.

Here's a hint I'll be putting in my guide: Get knockback on your fools mod claw. I have been dueling a lot with a fools mod claw that includes KB as an auto-mod. Wow I say. Combined with angelics I'm sporting just under 20K AR and I knock those pallys around like no one's business. This prevents them from rushing in, taking a ww hit and causing even MORE damage to you via a smite attack. KB is nice and, IMO, critical to winning with regularity. If your claw doesn't have KB as a mod, nef it. You can always unsocket if you don't like what you get.

Also, I would say I can beat perhaps 70% of the barbs out there, or better. But this is mostly because my assassin is totally tricked out and has lots of experience and tricks in dealing with barbs. But the best ww barbs should never lose to me. That's just a fact of life and law of nature. I can beat the good ones occasionally, but it's usually because the barb had a bad night or just bad luck. I have a much better shot at BvC who don't use a storm. No block means I may have a shot. But again, if they are good, it's hard for me to turn a no shield situation into much of an advantage.

Barbs can desync and kill with ease once they are skilled. Fighting that is very hard. Personally, I think barbs that win via desync lack the skills that a good ww sin has, by a lot. Because abusing a failing of the game/connection isn't quite dueling and isn't really testing real skill. But, whatever. They do it, there's nothing you can do about it. Such is life.
 

Zangeif

Diabloii.Net Member
Yes the 50% bonus from the Bramble will stay, along with the skills bonus from the claws. I do this sometimes but it can be a pain.

However, if you prebuff with Bramble, and wear it as well it gives you 125% bonus (50% applied twice, and on top of itself the second time). This is assuming a 50% Bramble of course.

Trangs is still worth it for the fcr (and the added 20% on top of the prebuff 20%)
 
ahh, like the mastery applies twice with melee attack thing? So all kind of add % of damage from equipment acts like a mastery? :)

I was just wondering, since I've been told that block works in ww mod, a BvC barb vs a ww Assa would be 60% block, range 2, or 1? Versus 0% block and range 3. If the assa boost her ww speed high enough the barb would probably not even get more chances to hit, though it'd be something like 1 chance to hit every ww for each char. Still the assa should then have the advantage with 60% block? Or is it because the BvC barb has so much more life thatn it'll win?
 

Zangeif

Diabloii.Net Member
BvCs are definately easier to beat than shield barbs, but the advantage still lies with the barb assuming both of you have top notch gear. You have 60% more block, but he has 60% more life.

Add in the fact that he has more damage, AR, and defense and your venom doesn't make up for that.
 
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