bout exile...

Gosu-diablo

Diabloii.Net Member
bout exile...

i saw an ethreal vortex exile with over 1000 defense...

now my question is this...

wut would the base defense of a ethreal paladin shield have to be in order for it to have over 1000 defense once u put in the runes for exile?

plz help me and thank you in advance = )
 

asdfghjkl

Diabloii.Net Member
I hope everyone knows how to use a calculator. Exile adds 220-260% defense. If you want the final defense on the shield to be 1000, do the following:

1000/3.2 = about 312
1000/3.6 = about 278

You'll need a shield with 278-312 base defense.
 

gzvernon

Diabloii.Net Member
asdfghjkl said:
I hope everyone knows how to use a calculator. Exile adds 220-260% defense. If you want the final defense on the shield to be 1000, do the following:

1000/3.2 = about 312
1000/3.6 = about 278

You'll need a shield with 278-312 base defense.
Dont forget about Superior items with enhanced defense & damage

ANY shield that has either a gray or white name can be used for runewords, even superior items so the extra defense on a shield would be added to the ED from the runeword bonus so you could end up with a shield with more than the max defense on a runeword,for example:

if you have a vortex shield thats etheral & perfect defense (338) & perfect ED from the runeword (260%) that would give you a "Exile" runeword with 1216 defense thats not including the extra ED from being a "superior" item,not much but everything helps of course that shield COULDNT be used for long because its etheral & CANT be repaired so it would be useless ,unless its used on a Act 3 merc which CAN use shields including pally shields.
 

goldenfrog

Diabloii.Net Member
Exile is self repairing, thats why ppl want ETH shields....


gzvernon said:
Dont forget about Superior items with enhanced defense & damage

ANY shield that has either a gray or white name can be used for runewords, even superior items so the extra defense on a shield would be added to the ED from the runeword bonus so you could end up with a shield with more than the max defense on a runeword,for example:

if you have a vortex shield thats etheral & perfect defense (338) & perfect ED from the runeword (260%) that would give you a "Exile" runeword with 1216 defense thats not including the extra ED from being a "superior" item,not much but everything helps of course that shield COULDNT be used for long because its etheral & CANT be repaired so it would be useless ,unless its used on a Act 3 merc which CAN use shields including pally shields.
 
Also, superior ED is added to the 220-260% enhanced defense... So here's a scenario to help our liberal arts college students with this:

Base defense (screw range for now) = 100 defense (shield)

Superior = +15%.

It displays 115 defense for you. Then you exile (say you get 250%) it. Using the usual formula, you'd think it would get:

115 * 3.5 (250%) = 402.5

Instead, it is actually:

100 * (3.5 + .15) = 365

To put that in terms of, say, an ethereal vortex, highest possible defense with 15% superior and 260% defense...

(225 * 1.5) * (3.6 + .15) = 1269 defense.

As opposed to the original idea...

(225 * 1.5) * 1.15 * 3.6 = 1397.25

Bit of a difference.

I have no idea why I just did all this, but since I work in a place where a computer is directly accessible to me, I really don't care.
 

Squix

Diabloii.Net Member
Don't worry... the shield will not break! While mine's not ethereal, I've never even had the option of repairing it at the shop since it's always at max durability. And yes, i give it quite a workout.
 

ROMVS

Diabloii.Net Member
Squix said:
Don't worry... the shield will not break! While mine's not ethereal, I've never even had the option of repairing it at the shop since it's always at max durability. And yes, i give it quite a workout.
Moreover, if you are a vindi (smiter), it is your weapon that goes down in durability when attacking, not your shield except when you get hit of course. Curious, anyone know when they decide which armor takes the hit? i.e. whether the gloves, the armor, the helm, the shield or the boots?
 

NSXdreamer

Diabloii.Net Member
ROMVS said:
Moreover, if you are a vindi (smiter), it is your weapon that goes down in durability when attacking, not your shield except when you get hit of course. Curious, anyone know when they decide which armor takes the hit? i.e. whether the gloves, the armor, the helm, the shield or the boots?
When you take hit, there is a percentage chance for each piece of armor to lose duribility (hypothetically say 30% chance body armor lose duribility, 20% shield, 10% helm etc.), I don't have the exact number though.
 

Singollo

Diabloii.Net Member
yeah it repairing at 1 dur in 4 sec thats just about industructible, i think ur chatacter would die b4 it would break, if u were to try and see wat it would take to break 1
 
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