I just beat normal difficulty with my Bonemancer, known in short to immature people as the Boner (yeah, go ahead and laugh). Magic is a different type of elemental damage that isn't resisted by many and few monsters are immune to it. Strange that monsters can increase their magical resistance and yet we can't! Which seems unfair to me. Also, there's no way to reduce the magic resistance of monsters. Still, bone armor did make me practically immune to physical damage, which is one of two only ways to be immune to a certain type of damage, the other being the druid's cyclone armor. I did something different with this bonemancer than what I usually did years ago. For this bonemancer, I did not invest any points in energy. As I did with my previous build, the fire sorceress, I relied on mana potions and equipping items that replenished mana per kill. At the start I got the necessary prerequisites, then pumped teeth until bone wall became available. Then I pumped bone wall to increase the damage of teeth which at that point was my primary attack so that I would not increase it's mana cost and to increase the life of bone armor. Once bone spear became available, I made it my primary attack to inflict more damage and pumped it. Once bone spirit became available, I pumped it to increase bone spear's damage without increasing the mana cost. Through it all, I got a point in clay golem to act as a tank, golem mastery to increase its speed and life, and summon resist to increase its resistances. I also got curses to help me through normal difficulty including iron maiden to help with bosses and tough superuniques. My main curse at the end was decrepify, although I'll need to respect in order to get rid of iron maiden since I won't need it anymore due to monsters having partial physical resistance in higher difficulties. Bone Spirit will be maxed first, then Bone Spear, then Bone Wall and Bone Prison, and finally Teeth. All this skills need to be maxed to increase the damage of my bone spears and spirits as well as increasing the life of my bone armor. Here is my planned endgame equipment for myself and my hireling: Helmet: Harlequin Crest (increased skill levels, life, and mana) Amulet: Mara's Kaleidoscope (increased resistances and skill levels) Armor: Enigma Archon Plate (teleport skill, increased skill levels, life per kill) Weapon: Heart of the Oak Flail (increased skill levels, resistances, and cast speed) Swap Weapon: Call To Arms Flail (debuff purposes) Shield: Darkforce Spawn (increased mana pool, skill levels, and casting speed) Swap Shield: Spirit Monarch (increased skill levels for debuffing purposes) Rings: 2 Stone of Jordans (increased skill levels and mana pool) Belt: Arachnid Mesh (increased skill level, casting speed, and skill level) Boots: Silkweave (increased mana pool, mana per kill) Gloves: Magefist (increased casting speed and mana recovery) Act 2 Nightmare Defensive Hireling Andariel's Visage (life leech and skills levels to increase level of holy freeze) Treachery (increased resistances and attack speed) Insight Cryptic Axe (meditation aura to increase mana regeneration rate) If I keep my current skill layout, once I have all my important skills maxed, I won't have any skill points left at level 99. Like I said, I'll need to respect to get rid of iron maiden, or should I get rid of curses altogether? What about summoning? How does my equipment for myself and my hireling look? Should anything be changed? What skills should I get rid off when I respec and where should those skill points go?