It is a bug :drink:JoJeck said:It is not a bug. It is a bonus to synergy that many other characters use with many other items. Take the Fire claws and Rabies Werewolf Druid that uses this aspect of the game on both its main attacks.
If you don't want to use this feature or aspect of the game, fine that is up to you, but stop telling us who do not agree with you what you think... we are not interested.
If I were to exploit the bug I would use the following set-up.Jayman450 said:What Skill points would you recommend. Looking at taking to about 90.
You're setup will prolly survive 8 player hell games better than mine... lol. But cutting out poits from the PnB tree just isnt... fun anymore... haha... Blasting 4k bone spear and spirit is nice =D. Once a monster goes down, It's CE anyway...Mad Mantis said:The way I see it Marrowwalk is a bug. Blizz may or may not have intended the charges on the boots to work in conjunction with your own skills. But the fact is the boots give a level 33 synergy. With hard points you can only get to 20. So the bug is the 12 extra, impossible to obtain synergy points.
If I were to exploit the bug I would use the following set-up.
RS: 20
SM: 20
Revive: 1
Summon Resist: 1
BSpear: 20
BSpirit: 20
Bone Wall: 1
All curses: 1
The patch description only talkes about charges receiving synergy bonusses, not giving it.?enris said:Charges are programmed into the game to give synergy bonuses. This was in some patch changes bs, the only arguement is that it gives a 33 skill which isn't achievable normally, and blizz didn't specify anything about that.