Bone/Summon hybrid planning/questions (Warning: probably longer than it needs to be) So my current project made it to Act 3 Normal and right on schedule I thought of another build I want to try - the summon/bone hybrid. I do intend to make use of the Marrowalk glitch, so reader beware. My question is about which of my available Circlets would be best, but that'll be tough to answer without knowing more about my plans so I'll try and outline the rest of my gear & stats briefly. Skills: Raise Skelly - 20 Skelly Mastery - 20 Bone Spear - 20 Bone Spirit - 20 1 pt each: CE Amp Dim Vision Decrep Lifetap Bone Armor/Wall Summon Resist & prereqs Revive That's 94 skill points, clvl 82 with all quests rewards. Gear will be: Skins of the Viper Marrowalk Arachnid Mesh Frostburns 2 X BK Wedding band 22% Mara's +3 Bone Spear 'White'/+3 Bone Spear 'Rhyme' voodoo head Arm of King Leoric/Golemlord's voodoo head (switch) The headgear is my question. I couldn't find any FCR breakpoints, so I'm not sure if I need FCR or not. I have 4 different +2 Necro skills circlets with good mods, but it really comes down to which is more important, resists or FCR? Here are the two best, as far as I can tell. Cruel Casque Circlet Defense: 30 Durability: 24 of 35 Required Level: 67 Item Version: 1.10 Expansion Item Level: 87 Fingerprint: 0x7552ade +50 to Attack Rating All Resistances +5 Replenish Life +7 +2 to Necromancer Skill Levels 20% Faster Cast Rate 14% Chance to cast Level 5 Charged Bolt when struck Eagle Brow Coronet Defense: 80 Durability: 19 of 30 Required Level: 67 Item Version: 1.10 Expansion Item Level: 86 Fingerprint: 0x85bdca18 +1 to Energy +97% Enhanced Defense All Resistances +18 3% Life stolen per hit +2 to Necromancer Skill Levels What are your thoughts guys? On the build (did I miss something obvious?) or on the gear as well.