Bone Necro Skill Dillema

PhuQ

Diabloii.Net Member
Bone Necro Skill Dillema

Hello, I´m building a necro as my pal bores me and I thought I could make boner. I wonder whether to go full bone tree or pick some "useful" skills such as revive / poison nova. I thought I could use poison nova against es sorcs and revives against hammerdins or other necros and barbs perhaps. The question is, would revives / poison nova be strong enough to have some effect? I mean, revives should be okay with their +180% (or something like that) added life but what about poison nove with only one point invested (and unsynergized?). And would this skill distribution (ie 1 pt in revive, 1 pt in nova, 1 pt decre etc) cripple my spear´s or spirit´s damage?

Assuming I would use gear allowing me to hit 125 fcr / 86 fhr bp and max block (ie SS, Sdancers, Bloodfists, Wizzy etc).

Thanks anyone who replies here, pro or not .)
 

mainaman

Diabloii.Net Member
Hello, I´m building a necro as my pal bores me and I thought I could make boner. I wonder whether to go full bone tree or pick some "useful" skills such as revive / poison nova. I thought I could use poison nova against es sorcs and revives against hammerdins or other necros and barbs perhaps. The question is, would revives / poison nova be strong enough to have some effect? I mean, revives should be okay with their +180% (or something like that) added life but what about poison nove with only one point invested (and unsynergized?). And would this skill distribution (ie 1 pt in revive, 1 pt in nova, 1 pt decre etc) cripple my spear´s or spirit´s damage?

Assuming I would use gear allowing me to hit 125 fcr / 86 fhr bp and max block (ie SS, Sdancers, Bloodfists, Wizzy etc).

Thanks anyone who replies here, pro or not .)
if you will be bming, you will need 1 pt in revive, im, amplify(team dueling) decrepify, rest bone skills, no poison nova its useless



 

kohlman

Diabloii.Net Member
With plus skills, one point in revive, raise skele, and skele mage will grant you plenty of minions to have a good minion stack and if you really want to use poison nova, you will need lower resist. Use iron maiden when you are using minion stack against any melee character andwatch them drop as they smash their own faces on your minions
 

Rawness

Diabloii.Net Member
White 'Dol Io' With 1revive deciph 3 bonespirit.
Depending on gear. You might not want to get this.
 

Sechler

Diabloii.Net Member
White 'Dol Io' With 1revive deciph 3 bonespirit.
Depending on gear. You might not want to get this.
Daaayumm ... You have that staff modded white wand?
That looks about as available as a jmod.


I found it easier to get a nec head w/ revive on it and just put hard pts in skellies and mstry.



 

mercarian

Diabloii.Net Member
I agree with sechler. Placing 1 point into skeletons can be usefull (yet I believe you'll have to get to lvl 94 to max your bone skills). Decre is a large debate as well, as it will allow your bone spirits to "outrun" a char, again truly up to the player (dmg versus actually hitting). If you really want to run dec (which I would recommend) you will not want to waste skills to get revive, using a white wand or a shield with 1 into revive is a much better choice. Some will tell you to run a really good white instead of a hoto/ etc, this will cause you to have to use a good necro helm (with faster cast rate, probably best with 2 sockets) and spider to hit that 125 fcr. I think its easier to run a hoto and have good resists (3 to skills is nothing to scoff out either, and I've run a mid white wand). Putting 1 into poison nova will not damage and serious dueler out there, even when using lower resist. High resist (even stacked), high life and dueling penalties will cause any dmg from poison nova to be minimal at best. So I would throw 1 into skeleton and skeleton mastery. Put 1 into decr and forget about putting into revive and poison nova (get something that has revive on it instead).
 

PhuQ

Diabloii.Net Member
I agree with sechler. Placing 1 point into skeletons can be usefull (yet I believe you'll have to get to lvl 94 to max your bone skills). Decre is a large debate as well, as it will allow your bone spirits to "outrun" a char, again truly up to the player (dmg versus actually hitting). If you really want to run dec (which I would recommend) you will not want to waste skills to get revive, using a white wand or a shield with 1 into revive is a much better choice. Some will tell you to run a really good white instead of a hoto/ etc, this will cause you to have to use a good necro helm (with faster cast rate, probably best with 2 sockets) and spider to hit that 125 fcr. I think its easier to run a hoto and have good resists (3 to skills is nothing to scoff out either, and I've run a mid white wand). Putting 1 into poison nova will not damage and serious dueler out there, even when using lower resist. High resist (even stacked), high life and dueling penalties will cause any dmg from poison nova to be minimal at best. So I would throw 1 into skeleton and skeleton mastery. Put 1 into decr and forget about putting into revive and poison nova (get something that has revive on it instead).

I´ll be running two setups, wizzy + SS v melee + bowa, wizzy + spirit v sorcis and other chars I need res against and white + spirit versus hammers, necros. It seems that white with revive / bspear would be the best bet.



 

mystified

Diabloii.Net Member
strongli recomment hoto over wizzy when using SS
saves you 10 dex, which is about 50 + life after cta.
also resists is upto 40. Versus melee who don't have -res jewels, this is usually more than enough as ou get res from SS.
and of course, extra dmg.
If you really need more res/life, I recomment using charms. sometimes it is better to have 15 all res than 1 p&b skills. you wouldn't notice much dmg difference anyway
 

mythos

Diabloii.Net Member
strongli recomment hoto over wizzy when using SS
saves you 10 dex, which is about 50 + life after cta.
also resists is upto 40. Versus melee who don't have -res jewels, this is usually more than enough as ou get res from SS.
and of course, extra dmg.
If you really need more res/life, I recomment using charms. sometimes it is better to have 15 all res than 1 p&b skills. you wouldn't notice much dmg difference anyway
Ahh, the eternal debate. Wizzy or Hoto? IMO it really depends on the jewellry you are wearing. If you have a good set of fcr rings/ammy then hoto is not a bad choice. But, if such hard to find items elude you then a wiz/fcr rings and mara's is still very effective.
Don't forget that wiz gives awesome res, mana and extra fcr over hoto. The extra dmg from hoto is quite negligible imo. The main benefit from hoto is the oak. Plus wizzy can be socketed. Slap a 7fhr/15res jewel or 7fhr/9str/9dex jewel in there and you can save yourself a lot of stat points plus some fhr charms!

People will disagree, but in the end I think it comes down to personal preference and what mods the remainder of your gear provides you.

As for skill set ups, if you plan to duel pubs I'd say 1 pt golem/mastery, then 1pt in revives and im. Max spirit, spear, teeth, prison, rest into wall. Revives are just too handy for when pubs start to be as annoying as only pubs can be:rolleyes:



 

PhuQ

Diabloii.Net Member
strongli recomment hoto over wizzy when using SS
saves you 10 dex, which is about 50 + life after cta.
also resists is upto 40. Versus melee who don't have -res jewels, this is usually more than enough as ou get res from SS.
and of course, extra dmg.
If you really need more res/life, I recomment using charms. sometimes it is better to have 15 all res than 1 p&b skills. you wouldn't notice much dmg difference anyway
too bad I wouldn´t hit 125fcr BP with hoto without many gear sacrifices

I´m planning to use decrep aswell against melees... but that means i would not max last synergy thus less damage...



 

mystified

Diabloii.Net Member
assuming you have 'cham'ed 2/20 circlet, you shouldn't really have a problem. If you don't..oh well, you do have problem then.

as for decrep, great! nice in every way. except skill point you spend on it. If you get a white wand (if you are lucky enough) then you have problem with fcr, and you will really use it vs casters only (and smiters)

in many cases, you really don't need decrep at all. It does not affect ww using barbs and assasins. Paladin's are not hard due to low fcr of smiter/zealot/FoH. you just lay few walls and tele and spam. Go offensive with fast spear and game. with hammers..well again walls prevent charging, giving you tele advantage in many cases. both types don't need decrep since they can't charge to start.
as for other chars that might be affected by decrep (looking at ama)...well they run outside radius if they are any good. If not, you don't need decrep to start.
This is from my expereince. got 2 spear/2 spirit/ 2 decrep wand that I have not used decrep with so far. Only time I actually used was against some fortitude using smiter who I prisoned, decreped and golem-slowed just for fun.

think about it. boners are one of best melee killers that has way to prevent charge all together without decrep
 
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