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I'm working a Bone Necromancer through nightmare at the moment (just entered A4); I've skimmed through most of the pat/guardian threads, but have a few questions for anyone that might know the info.

I was always under the impression that Lower Resist also worked for magic resistance, but I am wrong about this? None of the threads I looked at used or mentioned lower resist as a skill.

Most folks (except Vang's awesome Blood Golem/Life Tap bonemancer) used 1 pt Clay Golem/Mastery/Summon Resist, and said the golem did fine in hell. At /p8 in mid-nightmare he vaporizes pretty quick. I don't have a lot of +skills, so that's a big difference, and maybe at /p1 hell it won't be so rough for him. I could also do better with crowd control. Any ideas about golem survivability?

I went with an A5 merc for bonus points (and I was tired of the Desert Merc standing around not helping), plus I had a cool ethereal Legend Sword in which I've made the Crescent Moon runeword for him. I also found a sweet Necro head with +3 bone spear, +1 bone spirit and +3 revive, so I can summon other meat shields.

I've upped his strength to 60 and dumped the rest in vitality; debating if I want to get him any block, or maybe even commit heresy and get him some extra energy. It's a HC character, so vitality is always tempting, but necros have such great crowd control.

At this point (cLvl 64) I have one in every curse, one in clay golem and supports, max spear and spirit, and pumping bone prison. A respec may be in his future. Lots of room for customization in this type of build, as Bone Spear gets very strong even without all of its synergies.

Please avoid making gear suggestions; he's twinked about as much as I can make him at this stage (HC wealth is as limited as my play time), and any upgrades will most likely be found during play-through. I'm interested in stat/skill distribution and tactics.
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