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bone necro need help

Discussion in 'Necromancer' started by tinncann25, Apr 4, 2004.

  1. tinncann25

    tinncann25 IncGamers Member

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    bone necro need help

    Hi guyz Im new to this forum and I have a few questions bout my necro

    Skills
    Bone spear 34
    bone spirit 33
    teeth 37 0r 38
    bone wall 32
    bone prison 23
    clay golem 1
    golem mastery 1
    amp 1

    Gear

    lich wand
    enigma
    magefists
    humo (umed)
    shako
    t-gods
    marrowwalk (should I be using these if I dont need bug?)
    soj
    ravenfrost
    3 to bone mulet

    SHoudl I be doing more damage than 27xx-29xx (spear) 31xx-32xx (spirit)?
    Can u guyz also check my gear?
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    The damage you have given is correct. What you must keep in mind that the extra points after 20 do not help in terms of synergies. They only help the skill itself.

    Why the point in Amp? Why not get Decrep and DV?
     
  3. tinncann25

    tinncann25 IncGamers Member

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    didnt get around to putting points there yet
     
  4. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Oh yeah, you can also get decrep etc. later on in the game. Forgot that, sorry.


    I also forgot to say:

    Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.
     
  5. Pallidum

    Pallidum IncGamers Member

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    If you're not using the marrow bug, then dont use marrows. Use waterwalks, aldurs, sandstorm trek, or some rare boots with run, life, fast hit recovery, and/or resists.

    Also it seems to me form your gear that you are lacking in the fcr department. Try to get at least 75, 125 preferably. With that damage and only 45% fast cast, you're gonna kill very slowly in 8ppl hell games.
     
  6. tinncann25

    tinncann25 IncGamers Member

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    ty Ill look into it :thumbsup:
     
  7. Soepgroente

    Soepgroente IncGamers Member

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    You should also realise that corpse explosion is your main crowd control skill.
     
  8. Pallidum

    Pallidum IncGamers Member

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    AMP/CE, while excellent in games with1-4 people, becomes severly handicapped in games when its 6-8 ppl. This is especially true in baal games where monsters have a crap load of life. Furthermore, the high mana cost of CE can become quite a nuisance.
     

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