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BM Town/lamer Werewolf Guide by MuD.

Discussion in 'Druid' started by Mudgolem, May 10, 2008.

  1. Mudgolem

    Mudgolem IncGamers Member

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    BM Town/lamer Werewolf Guide by MuD.

    BM TG Werewolf guide by MuD.


    1. Introduction

    Hi this is a guide to a tg,bm fury wolf.

    Most people would proly think "WTF this build wont work its a wolf LOLOLOLOLOL".
    well ill tell you that this is very wrong, this build has huge hp,max dr and max block
    when needed. huge hp and dr + juves + town or save n exit means that you should rarely
    ever die. This build should be used in a game with the bridge so it can guard the whole entrance
    to bloodmoor. This build works wonders if you have a friend playing one with you, wolfpacks
    ftw...


    THIS GUIDE IS NOT FOR YOU IF:

    you only play gm style

    thats about it there...

    you dont like jumping out of town for an instant kill



    THIS GUIDE IS FOR YOU IF:

    You like annoying people

    You like bm

    you would like to try somthing different.



    2. Build type

    First off your going to have to decide what kind of wolf you would like to make.

    Pure fury

    Fury/rabies

    There are pros/cons about both sides that i will go through.

    PURE FURY:

    Pro's:

    Fury damage

    More life

    more ar


    Con's:

    No support with rabies

    Smiters will be nearly impossible to kill

    Might struggle with ww chars


    FURY/RABIES:

    Pro's:

    good support with rabies

    kills smiters that dont stack enough psn res

    Can infect necro revives


    Con's:

    less life

    less ar

    a little less fury damage


    Both builds work well



    3. Skill Placement:


    Fury: 20 fury
    20 lycan
    20 werewolf
    20 oaksage
    1 in cyclone armor ( if you nearly die and un shift for some reason then cyclone
    will save you from any torch fire)
    1 spirit wolves

    Fury/rabies: 20 fury
    20 lycan
    20 rabies
    20 poison creeper
    rest in oak sage
    1 in cyclone armor


    4. Stats

    Str : All depends on if you use enigma or fort.
    Dex : Enough for max block with SS
    Vita : the rest
    Energy : STAY THE **** AWAY FROM THIS


    5. Gear

    Charms:
    Pure fury should use max/ar/life charms
    fury rabies should use 9 ss lifers / max ar life



    Pure fury:


    TG setup

    Helm: BERBER Coa

    Weapon: Etomb/Ebotd gpa

    Armor: Enigma or Fort( IMO enigma is better, the dr,life and massive frw > fort)

    Gloves: Bloodfist( massive life boost and fhr.)

    Boots: Gores or water walks( massive life, dex)

    Belt: 15 dr dungoes

    Rings: Raven Frost ( ar,dex,cbf) and Bk/raven

    Amulet: Highlords Wrath

    Switch: cta + spirit



    Block setup

    Helm: Switch to jalals

    Weapon: Remove Etomb for Griefpb or ebotdz( more range than griefpb)

    Shield: Storm Shield

    Armor: switch to fort if you dont mind loosing the frw.

    The rest of the gear stays the same as the TG setup


    Stash : Doomz, sorb gear + treach



    Fury/Rabie gear:


    TG setup


    Helm: BERBER Coa

    Weapon: Etomb/Ebotd gpa

    Armor: Enigma, fort or bramble( Your choice, enigma is best imo)

    Gloves: Bloodfist or trang gloves( pick between life or rabie damage)

    Boots: Gores or water walks( massive life, dex)

    Belt: 15 dr dungoes

    Rings: Raven Frost ( ar,dex,cbf) and Bk/raven

    Amulet: Highlords Wrath

    Switch: Prebuff with a bo barb or prebuff bo yourself and switch to deaths web + 20/20 psn mon


    Block setup



    Helm: Switch to jalals

    Weapon: Remove Etomb for Griefpb or ebotdz( more range than griefpb)

    Shield: Storm Shield

    Armor: switch to fort or bramble if you dont mind loosing the frw.

    The rest of the gear stays the same as the TG setup


    Stash : Doomz, sorb gear + treach


    6. The Art of TGing

    Sit at town( preferebly a bridge game) and hold fury on, anyone who walks out in your weapon
    range will be hit by fury automaticly. If people arent coming out, feral rage leech of them while
    there in town to gain frw!!!.


    7. Killing people/dueling

    Zons:::

    Bowazons: Very easy-Medium

    Make sure you put block gear on

    These things cant really be tged, since they will sit back and spam at town. Bo yourself
    put doomz on switch. Run out feral leech of fallens to gain frw, holy freeze pulse them with doom
    to slow, then go for the kill. There are two ways to kill a bowazon. Rabie them if your a fury/rabies
    or chase them down with fury. You should tank there arrows with ease. Always walk when
    arrows are coming at you to keep your block up

    Fc zons: Very easy

    Not much to say here, sorb + etomb + feral leech > them
    Try to kill them on there way out of town, if u miss then jsut chase them down and fury kill. Use
    rabies if your a hybrid.



    Paladins:::

    Hammerdin: Medium- Very hard

    Ok, put tg gear on here.
    Now most of these guys will under estimate you and desynch tele right on top of you.
    If they try this, just move a tiny bit down south into his blind spot and fury away.
    Other hammerdins will try to kill you by desynching, Read there desynch and shift fury,if
    you do this right they somtimes charge into your fury( while charging they have no block)
    and they will die.

    Make sure you stand near town when trying to kill, Bo kill and nk if possible. Save n exits
    work great vs hammerdins.


    Smiter: very easy- hard

    Pure furys will struggle here, there only choice is to run out, fury and hope that it
    connects. Fury/rabies can should inflict with rabies, then WALK away from them with SS on.
    when they get rabied, 99% of the time they will have a fit a charge at you, dont worry about
    this as max block saves you.

    V/t: Very hard

    try to jump them by running out of town and furying. i wouldent bother trying to duel a v/t



    Dwuids:::

    Windy: Very easy

    put tg gear on here

    The easiest caster for a wolf to beat, try to tg kill them, but if you FAIL then np cuz they are bad.
    99% of these will tele on you, if u hold fury on, when they tele stomp you, they WILL die. The
    only hard ones are max block.

    Tg fissure: Very easy

    put tg gear on here

    If they are stupid enough to host you, then let them suffer. Sit at town holding fury on,
    when they walk out to fissure BAM they die. i dont even need sorb for these guys.

    Fireclaw Bear: Very easy

    Put Block gear on

    SORB SORB SORB SORB OSRB OSRBOSEBO


    Fury wolves: Very easy-Very hard

    Put Block gear on

    These duels are boring, just rabie them and run away. If your pure fury then do a click
    and hold duel


    AssASSins:::


    Pure trap: Very easy

    Tg gear here

    Tg them,have sorb on. If they make it out, then feral rage of somthing and mow them down.


    Ghost: Very hard

    Block gear on

    I hate these, i usualy just tg them for the kill.
    They will stun lock you, which is really annoying cuz no move. Try to rabie them if u can, if
    not, then just try to fury, always walk.


    Barbarians:::

    BVB: Very hard

    Block gear on

    Hate these too, too much def and block. Rabies will erase them with ease, pure furys will have
    too walk to the end of there ww's and shift fury.


    BvC: Very Easy-Hard

    Both setups of gear can be used here.

    Best to use shield setup, but etomb + towning can work. If they are stupid enough to tele on
    you while u are shift furying, then they will die. Rabies also works wonders here. Always walk


    Necromancers::: Very hard

    Never use block gear unless your fighting a retarded summon necro.

    PnB: Tg jumps work best vs these, but they can be dueled even if they use bone prison.
    Enigma is a MUST USE vs these. Now i know this may sound crazy, but try to tele fury them,
    it does work. tele fury will most likly surprise them and they will die


    Sorc's:::

    Always use tg gear

    these die easy even if max block. Tg the **** outta them. If they get out and you MUST duel
    them, then put sorb gear on. Drink thawing potions if its a orber/blizzer. just run around
    doing random shift furys every now and then. they will make a mistake, tele on you and die.

    8. The rabies trick.

    if you have + psn dmg or - psn res gear on weapon switch( like dweb and 20/20), then
    you can perform the rabies trick. To do this, just infect with rabies, switch to dweb and switch
    back. This will add the damage from dweb + 20/20 mon.

    tg wolf in action http://www.youtube.com/watch?v=MdDI_15sjMk

    The end.

    Guide made by MuD.


    Mudbeast and ray-charles are the best bm wolves ever!!!
     
    Last edited: May 10, 2008
  2. Liquid_Evil

    Liquid_Evil IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    I don't like your format and your lack of proper grammar, but I read it regardless and have a couple of thoughts.

    I didn't notice anything that sets it apart from non-town guarding wolves in the items and skills section. It looks like a regular Fury wolf or a regular Fury/Rabies build that just shift clicks at the town entrance. Any obvious difference(s) I am missing?

    So 6 out of the 14 opponent matchups you listed have the potential to be "very hard"? Yeesh. Losing almost half the time while trying to get the drop on naked characters doesn't look too shiny. Any way to improve that ratio?

    Why would this be a better BM TG build than a Grizzly spammer?

    Why are you advocating "Enigma" for the FRW if you just TG? There's not a whole lot of running involved in that is there?

    Why not Drac's over Bloodfist? You're obviously not worried about being BM (or hitting FHR breakpoints since I didn't see them mentioned).

    That's all for now...
     
  3. Reticent Drappa

    Reticent Drappa IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    I Completely agree with everything said here. And I can also see no reason whatsoever for enigma, especially if you are just tging. Fort would seem much better for the higher dmg output, or Coh if you are worried about resists. Overall nothing seems to set it apart from builds already in the forum that could tg just as well if not better (considering your gear selections) anyhow.

    Edit: Forgot to mention that to switch gear often to advocate 'sorb,' and different set ups for different classes, ie max block, somehow seems to negate the whole purpose of tging----

    Having to run away every 50 seconds to switch gear may give you an advantage over some characters momentarily (ie BvB -- switch to max block setup--), but will leave you with major disadvantages to other characters at the same time. If I chose to tg and nk repeatedly I definately would want one setup. As soon as you run to town to switch everything and come back, everyone will not only dispise you, but they will have their bodies.


     
    Last edited: May 10, 2008
  4. PacoQuerak

    PacoQuerak IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    I agree with everything except
    trust me it is way better and also way better when outside as well. this isn't really a tging char but it works really well as one
    use level 1 bear in conjunction with bramble's thorns aura



     
  5. DayDream

    DayDream IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    Here I thought s/s were more of a "noble" character. :p


    Lol, an art is it?

    Truth.

    Pretty much summarizes it

    This so called 'guide' made me facepalm so hard, my forehead is red now.
     
  6. PacoQuerak

    PacoQuerak IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    lol that causes brain damage
     
  7. Jary

    Jary IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.


    what's up dude, long time no see. Do you still play? Let me know if you're still up to run game, and I might just start playing again :wink3:


    btw, this guide is pointless. There's enough ppl ruining the game as is, no reason to jump on the bandwagon. It doesn't require anything special to do so too, just about anyone can do it so last thing they need is encouragement.



     
  8. PacoQuerak

    PacoQuerak IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    town guard chars are fun sometimes, most pubs are like this with every player anyways, imo this is the best town guard char there is and it doesn't have to relly on the bridge level.

    I like the art of tging with bear summoners much more tho

    i easily stomp outside of town anyways

    BAM
     
  9. superjayson

    superjayson IncGamers Member

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    Re: BM Town/lamer Werewolf Guide by MuD.

    This is not good. even for a lame town guarding/bm guide. sorry dude
     

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