TheDemonWithin
Diabloii.Net Member
Blizzard Sorceress Problems
Here's the thing: my first character I made was a Blizzard sorce. I was pumped. Everything just died under Blizzard. I heard about Meph. Ran him a lot in Nm. Then I went into Hell. And tried Meph. It wasn't pretty.
Almost every run I would run into a problem and either have to Full Rejuv if I had picked one up, or just hope for a lucky tele and/or the red pots to heal fast enough. That was NOT fun, and just getting a single kill of Meph required about 3 runs. That wasn't pretty. Now, I know I did some wrong stuff, but now I'm wondering how to fix that.
Here's what I imaging this new one is gonna be:
20 Blizzard
20 Ice Blast
20 Glacial Spike
20 Ice Bolt
1 other prereq
1 Teleport
1 Telekinesis
1 Warmth
1 Static Field
Rest Cold Mastery
The plan is to max main skills in the order listed, and get a few into Cold Mastery when hitting 30 to get some -resistance when entering Nm and Hell. Equipment will be as follows:
Shako
Occy / Wizzy for Tele to Meph
Stormshield / Lidless for Tele to Meph
Vipermagi or Tals Armor *not sure, prolly Viper for the FCR*
Tal Ammy
Raven\Dwarf / 2 FCR rings for tele to Meph
Silkweaves
Frostburns / Magefists for Tele to Meph
With that setup, I'm going for 140 FCR if I can get to "of the Magus"s or 120 if I can get get "of the Apprentice"s. Thats for the Tele. Then for the actual killing, I'll have +8 to skills.
Now the stat points is where I have the el major problemo. I know I would need at least 125 str for a Hel'd Stormshield, but then Resists might not work out so well if I couldn't Pdia or Um it...so I might just go for the full 156 or so.
So for str I'll probably go for 156, and I'm quite sure the setup of equip doesn't give any +to attributes unless I'm soooo lucky and snag a Anni (lol, like I'll ever kill the evil clone).
For dex, I'm thinking that no block would be needed: if I get hit by Stygians, I'll get block-locked or killed anyway. I'll just get enough for Wizzy.
Now, energy and vit are the real problem. I know that if I dont have enough vit, then I'm gonna die in one hit to Stygians. But if I have too much Vit and 0 itno energy, then Teleporting will be a real chore because I'll have to keep sucking blues. So...whats a good balance to keep for a Blizz Sorce?
Keep in mind, this Sorce will NOT be using Frostburns for the tele, she wants to hit the 115 fcr breakpoint or wherever that is.
Also, keep in mind that this Sorce is ONLY for Meph, she will just run him until he feels that reviving himself next game is not worth it.
One final thing:
Anyone know how mcuh a Death's Fathom goes for, runewise on USWest Ladder? I'll take that Q to the Trade Values forum too, but I just thought I might ask here as well, seeing that Death's Fathom is a sorce weapon.
Here's the thing: my first character I made was a Blizzard sorce. I was pumped. Everything just died under Blizzard. I heard about Meph. Ran him a lot in Nm. Then I went into Hell. And tried Meph. It wasn't pretty.
Almost every run I would run into a problem and either have to Full Rejuv if I had picked one up, or just hope for a lucky tele and/or the red pots to heal fast enough. That was NOT fun, and just getting a single kill of Meph required about 3 runs. That wasn't pretty. Now, I know I did some wrong stuff, but now I'm wondering how to fix that.
Here's what I imaging this new one is gonna be:
20 Blizzard
20 Ice Blast
20 Glacial Spike
20 Ice Bolt
1 other prereq
1 Teleport
1 Telekinesis
1 Warmth
1 Static Field
Rest Cold Mastery
The plan is to max main skills in the order listed, and get a few into Cold Mastery when hitting 30 to get some -resistance when entering Nm and Hell. Equipment will be as follows:
Shako
Occy / Wizzy for Tele to Meph
Stormshield / Lidless for Tele to Meph
Vipermagi or Tals Armor *not sure, prolly Viper for the FCR*
Tal Ammy
Raven\Dwarf / 2 FCR rings for tele to Meph
Silkweaves
Frostburns / Magefists for Tele to Meph
With that setup, I'm going for 140 FCR if I can get to "of the Magus"s or 120 if I can get get "of the Apprentice"s. Thats for the Tele. Then for the actual killing, I'll have +8 to skills.
Now the stat points is where I have the el major problemo. I know I would need at least 125 str for a Hel'd Stormshield, but then Resists might not work out so well if I couldn't Pdia or Um it...so I might just go for the full 156 or so.
So for str I'll probably go for 156, and I'm quite sure the setup of equip doesn't give any +to attributes unless I'm soooo lucky and snag a Anni (lol, like I'll ever kill the evil clone).
For dex, I'm thinking that no block would be needed: if I get hit by Stygians, I'll get block-locked or killed anyway. I'll just get enough for Wizzy.
Now, energy and vit are the real problem. I know that if I dont have enough vit, then I'm gonna die in one hit to Stygians. But if I have too much Vit and 0 itno energy, then Teleporting will be a real chore because I'll have to keep sucking blues. So...whats a good balance to keep for a Blizz Sorce?
Keep in mind, this Sorce will NOT be using Frostburns for the tele, she wants to hit the 115 fcr breakpoint or wherever that is.
Also, keep in mind that this Sorce is ONLY for Meph, she will just run him until he feels that reviving himself next game is not worth it.
One final thing:
Anyone know how mcuh a Death's Fathom goes for, runewise on USWest Ladder? I'll take that Q to the Trade Values forum too, but I just thought I might ask here as well, seeing that Death's Fathom is a sorce weapon.