[caption id="attachment_385559" align="alignright" width="350"] This was so much fun...[/caption]Blizzard granted some rare media access to the Diablo 3 developers, resulting in an article on IGN with some new infos about this and that. Or at least some restatements of existing info. The article covers Seasons and how they may come to the console, the new Season Journey, why they still don't think PvP would work in D3, Kanai's Cube, and some comments on the recent job opening for an Art Director for an unannounced Diablo project. Check out the article for full details. Here's a quote, Blizzard on Console Seasons and PvP: "The initial feeling was with consoles, because of the way it’s set up, it can’t support leaderboards and the online community isn’t the same - there’s a lot more playing with friends on a couch rather than in a general community - but it is something we recognise that a lot of players have given us the feedback in the last year," says Rob Foote, senior game producer. "Sometimes Seasons aren’t really about the leaderboard, but having a fresh start, experiencing the game again and feeling like you’re part of a larger community than yourself where the excitement around Diablo is there. So I think maybe that’s something we need to re-evaluate again. We’ll probably go back and revisit that decision." ..."The best part about Diablo is the PvE," [Wyatt Cheng] says. "I think we’ve really had a lot of focus on making sure that it’s the best it can be. When we try to incorporate PvP, when we made more effort on that, PvE suffered I think. There were a lot of ideas for Legendary ideas that simply would never have happened if we had to do PvP balancing as well. Now we did introduce PvP brawling and we invited players to go into the Arena, do it and try it, and I think what you find when you go into the brawling arena that the Legendary powers that are amazing and make you feel so awesome when you’re attacking monsters making PvP no fun at all." The obviously solution to Battle Arena PvP is to offer it with pre-made characters who are already balanced, exactly as the wildly-popular PvP demo worked at Blizzcon 2010 and 2011. And yes, I've pitched this exactly idea directly to several of the devs over the years, and they always say that 1) they're not doing it since players want to play their own characters with their own gear in PvP, while 2) strongly denying that the lack of quality D3 PvP is due to the overlap it would create with Heroes of the Storm. [caption id="attachment_385561" align="alignright" width="350"] Sigh...[/caption]Point 2 seems unlikely, but I'll take their word for it. As for point 1, they're correct. Yes, a lot of players would like to play their own characters in PvP... except that as Blizzard keeps saying, that would make balancing impossible. Which is why the option of choosing from a selection of pre-made chars is a lot better than another 3 years of nothing. It would also make PvP an accessible and fun minigame, avoiding the D2 situation where anyone who wanted to compete in PvP had to spend dozens or hundreds of hours to optimize their skills/gear for it. Imagine PvP deathmatches in D3 that were skill/tactics based? Rather than just another way to award victory to the players who have spent the most hours grinding gear/paragons. Unpossible! The Diablo 3 Battle Arena from 2010 remains by far the most fun I've ever had playing any demo at any Blizzcon. Check out our DiabloWiki.net article on the Arena for all the archived infos, screens, and videos. Thanks to Neinball and Johnny for the news tip. Continue reading the Original Blog Post.