Blizzard/Lightning matriarch here! Name. Shermila. Level 86. Strength 160 (165) Dexterity 25 (30) Vitality 260 (330) Energy 75 (80) Hit Points 683 (955) Mana 284 (540) Resistances 75/75/75/75 Defense 2,005/4,210/8,822 Equipment Griffin Eye circlet c/w 3/5 lightning facet. (+13%/-21%) Maraâ€™s Kaliedascope (29%) Deathâ€™s Fathom Orb c/w 5/4 cold facet. (+30%/-4%) Arkaineâ€™s Valor armor (v1.09 +2 sorceress skills) c/w 15% resist all jewel. Spirit rune word shield 30% FCR. Trang oulâ€™s Claws gloves. Arachnid Mesh Belt. Aldurâ€™s Advance Boots. Stone of Jordan ring. Bul Kathos Wedding Band ring. Vortex Orb with +2 Frozen armor weapon switch. Lidless wall shield switch. 3 x Lightning skill charms. 3 x Cold skill charms. 1 x 39% resist all 13 to life grand charm. Mixture of resistances small charms & medium charm. Skills Ice bolt, Ice blast, Frost Nova, Glacial spike = 1 (17) Cold Mastery = 1 (17) Blizzard = 20 (36) Static field, Teleport, Telekinesis = 1 (17) Charged bolt, Lightning, Lightning mastery = 20 (36) Chain lightning = 8 (24) Warmth = 1 (14) Blizzard damage = 2,257 â€“ 2,354 Charged Bolt damage = 519 â€“ 545 x 24 Lightning damage = 5 â€“ 14,506 Chain Lightning damage = 5 â€“ 5,168 Mercenary. Defiance aura desert mercenary. Tal Rasha Hideous Crest. Najâ€™s Light Plate. Insight rune word great poleaxe. Notes and comments I have to start this matriarch thread with an admission. I, Ye Olde Asmo has never, ever, played a Blizzard sorceress before. After what has to be a decade of playing this game in varying quantities, Iâ€™ve never spent more than 1 skill point in Blizzard on my way to maxing out Forb. I remember casting blizzard on a group of monsters early in this characters career and thinking HUH? Why isnâ€™t that monster injured? I took a few more casts of blizzard and some trial and error for me to cotton on to a simple basic fact about blizzard, one that has eluded myself all these years. It was a wonderful discovery and I reveled in learning about blizzard and developing my strategies and techniques for the skill. It was a Refreshing experience for me playing this age old game. The lightning skills I selected complemented blizzard very well and it left me wondering why blizzard/lighting isnâ€™t a popular combination. By end game, I worked out that it is a very expensive combination to make it work well. This skill combination needs the best items available to make it a potent killer. When I reached matriarch, I scaled the character down to a more â€œtypicalâ€ set up such as replacing Death fathom and Griffinâ€™s eye with HoTo and Harlequin crest and realized the huge difference the uber items made. Itâ€™s a build that loves pretty toys and the Shinier the better. Iâ€™ve always loved Charged bolt, or â€œthe electric blankyâ€ as I often call the skill. Itâ€™s my own personal opinion that CB is one of the sorceresses most overlooked skills and one of her most deadly. I used the skill as a gangsta would use a fully automatic combat shotgun, nasty and brutal killing power at close range. If it wasnâ€™t lightning immune and got too close to my sorcy, I shredded it with CB grinning ear to ear on a morbid glory trip. Lightning was my sniper rifle, picking off distant targets with pinpoint, devastating accuracy. It was also a great tunnel cleaner skill to boot. Chain lightning fitted in between these two skills dealing with targets too spread out to cover with my electric blanky or too numerous to pick off individually with lightning. Juggling between four primary skills made this sorceress a challenge to play as there was always one spell better than the others for any given situation and I enjoyed every minute of it. Well, apart from the deaths that is. Silly deaths in places and from foes I woudn't normally be running back from the nearest way point to collect my corpse. It really showed just how good Tal Rashaâ€™s full set really is as compared to my Talâ€™s Meteorber, this sorceress was a glass cannon. This was due largely to my leveling gear as I was forever adding a new item as the level requirements where met and I juggled the rest of the set up trying to maintain an 8 fps casting speed and some sort of survivability. Typically I had low hit points, no shield block and low defense for a player well used to having all three in abundance. It was when I was equipping my final end game equipment that some sort of solution became apparent. I was considering the difference between an Viper magi or a +3 CB Ormus when I thought about Arkaineâ€™s valor. Hmmm, only a few more points of strength needed, Vitality, FHR, socket in some resists, whatâ€™s wrong with this armor on a sorceress? Finally my sorceress had at least one ingredient of survival that Iâ€™m well used to, defense. So I fired my holy freeze mercenary and replaced him with a Defiant and equipped my weapon switch with an orb with a cold armor skill. Now my glass cannon was now at least, hardened glass. Finds? I honestly canâ€™t remember anything of significance. Not surprising for a sorceress with no magic find what so ever. But I wasnâ€™t playing to find stuff. Iâ€™ve found enough equipment over the years. Itâ€™s time I sat back and enjoyed the fruits of my efforts and smelt the frozen and fried bodies left behind in my character's wake. One thing Iâ€™m glad off now is remaking both of my primary Sorceressâ€™s. Neither where well made as they both where made shortly after v1.10 was released and where never optimized well. Now I have two potent sorceresses capable of handling anything the game has to throw their way, be it Countess runs, Lower kurask, a quick drive by the Burger King or around to Cousin Baalâ€™s for a party or five. Iâ€™m almost happy with my sorceressâ€™s. Almost? Yeah. Three is the magical number. A third sorceress is in the works. What is it you might ask? Well, she wonâ€™t use any of the same skills as the previous two and it will be another oddball mix of skills, plus there is another surprising variation in the mix as well. If you canâ€™t guess then youâ€™ll just have to wait for the next Matriarch post I write!