Re: Blizzard Callout! Item Affixes & Modifier Brainstorm
Sorry if any of these have been posted, it's quite an extensive list you guys have made, and I didn't read it all yet. Anyway, here are some with names:
of the Unscarred: X (or X%) More damage if health is above Y (or Y%)
of the Quake: Walking around small monsters can knock them back, stun them, etc. for a short period of time. Must be wearing boots and/or heavy armor
Frustrated: Increases damage, decreases defense for a short period of time (i.e. Berserk) after a miss
Trickster's: Turns any extra health orbs (i.e. after you're fully healed and there are no monsters within X distance of you) into bombs which explode when an enemy walks on them (Maybe this could be a skill?)
Astral: increases melee attacks' range up to a certain amount.
Shatterbone's: %Chance to instantly kill an undead, undead explodes on impact damaging any nearby enemies or allies. (Or just %chance to explode on death and damage nearby anything)
ninja's/of the ninja: +damage in darkness (or +defense in darkness)
And some without names:
-Character leaves behind acid/flaming/frozen footprits, which poison/burn/freeze monsters that walk into them
-Reveals the position of hidden doors/destructible environments/hidden treasure chests
-for Shields: after blocking an attack, X% chance of making the enemy's weapon less dangerous (so imagine a spiked shield that tears enemy weapons apart)
-for Shields: X% chance to knock back any enemy whose attack you just blocked (animation should take as long as the usual blocking animation)
Sorry if any of these have been posted, it's quite an extensive list you guys have made, and I didn't read it all yet. Anyway, here are some with names:
of the Unscarred: X (or X%) More damage if health is above Y (or Y%)
of the Quake: Walking around small monsters can knock them back, stun them, etc. for a short period of time. Must be wearing boots and/or heavy armor
Frustrated: Increases damage, decreases defense for a short period of time (i.e. Berserk) after a miss
Trickster's: Turns any extra health orbs (i.e. after you're fully healed and there are no monsters within X distance of you) into bombs which explode when an enemy walks on them (Maybe this could be a skill?)
Astral: increases melee attacks' range up to a certain amount.
Shatterbone's: %Chance to instantly kill an undead, undead explodes on impact damaging any nearby enemies or allies. (Or just %chance to explode on death and damage nearby anything)
ninja's/of the ninja: +damage in darkness (or +defense in darkness)
And some without names:
-Character leaves behind acid/flaming/frozen footprits, which poison/burn/freeze monsters that walk into them
-Reveals the position of hidden doors/destructible environments/hidden treasure chests
-for Shields: after blocking an attack, X% chance of making the enemy's weapon less dangerous (so imagine a spiked shield that tears enemy weapons apart)
-for Shields: X% chance to knock back any enemy whose attack you just blocked (animation should take as long as the usual blocking animation)