Re: Blizzard Callout! Item Affixes & Modifier Brainstorm
Echoing: repeats damage done by a successful hit over time. Each repeat/pulse deals half as much damage as the previous repeat. So if you hit for 128 damage, half a second later 64 damage is automatically dealt, then after another half a second 32 damage, then 16, then 8, then 4. Limit to say 5 repeats.
of Desperation: on a weapon, increases damage if health falls below 25%, on armour increases defense.
of the Coward: increases defense and life, decreases damage and attack rating.
Sneaky: small chance of a successful hit allowing you to use a target's skill for a period of time.
Biege: chance that a successful hit will cause a monster to lose all interest in attacking you for a period of time.
of XX Mastery: appears on armour, gives a boost to attack rating and damage when equipping a specific weapon type.
Rotting: chance on a successful hit for target to slowly lose health over time. Also slowly reduces defense, attack rating, resists and damage until the effect wears off, when these stats return to their original values.
of Healing: fast regeneration, but significantly reduces other key stats while healing is occuring.
Joker's: On a weapon, each hit produces a random effect, such as increasing or reducing damage or attack rating on the next successful hit, or adding a random type of damage, or reducing any elemental damage to 0, or slowing or even speeding up the target. On armour, each hit sustained causes a random effect such as extra damage, healing, increased or decreased resistance on the next hit.
Of the Sucker: displays impressive stat boosts, but actually only has a small effect, or no effect (only appears on rares so you don't know it's there).
Obsessed: dramatically boosts one type of damage and negates all others.
Of Immunity: +50% to one resist, set max for that resist to 100%, -50% to all other resists.
Of Synergy: On a weapon, grants a bonus to fire resist (or cold or lightning or...) if the player deals fire damage with the currently active skill. On armour, enhances fire damage (or cold or lightning or ...) by the amount of the player's fire resistance.
Concrete: Gives a massive boost to defense but slows walk/run speed significantly.
Heavy: Increases damage but reduces attack speed.
Light: Increases attack speed but reduces damage.
of Tears: Each successful hit reduces life but replenishes mana at double the rate of life loss.
Apologies to anyone whose ideas I may have stolen.