Re: Blizzard Callout! Item Affixes & Modifier Brainstorm
this can be on everything, weapons, armors, etc..what fits. i think that some could be as skills, worth considering.
X% chance to get +X% overall speed (that includes attack speed, running speed and even casting speed) for X seconds. the % speed should be ranged from a low and almost unoticable %, to a very high and significant %, which would be insane, almost impossiable to beat. these should be very rare.
X% chance to be invisable for X seconds. the character will fade to be invisiable and then the counting starts.
if this is too strong, it could be also chance to fade, which lowers the attack rating of your enemy, and maybe sometimes even makes it not possible to target you (in the case of invisable).
X% chance to create fog around the charcter in X radius, for X seconds. the character who created the fog will see all his enemies clearly enough with the graphics, but the enemy will have trouble in targeting him.
burn damage for X seconds (which is like poison in dii, just that your enemy goes up with flames. every second he gradually suffers an amount of damage)
X% chance to make burn damage
the last two could go also with electric damge.
X% to decapitation! (only for pvm), you could cut off their head (instant death, obviously), cut off a leg(s) (they will be on their knees, moving slowlier, or crawling), or cut off a hand (will be reducing their damage). every situation depends on the monster type, and will be acting accordingly.
X% chance to bleed (the enemy bleeds while his life reduced gradually). on pvp it could apply for a few seconds.
X% chance to meltdown (instant death to the enemy. just wach him as he melts down)
X% chance to choke for X seconds (enemy is stunned and his life reduced gradually until he recovers). this should include cool graphics! the attack should be a special one with a bash to the throat, and then the enemy is stunned and his hands are holding his throat..
+X% to "motivation" (increases attack rating, physical damage, walk/run speed and spells).
X% chance to apply TEAM POWER MOTIVATION - while in party, when everyone are very close (at a defined range which will be the maximum), everyone on the party will get +X% "motivation". this could also go up when the party kills over X monsters in less than X seconds (defined). the affect will be removed after X seconds (hence: X% chance to team power motivation for X seconds).
X% to turn to stone for X seconds (after taking a hit, the enemy turn to into stone, and 1 more hit would smash him to pieces). also the X seconds is not necessary... it could be parmanent, but of course until he won't suffer any more hits, he won't die.
p.s. FOLKS - IF YOU LIKED THE IDEAS (and even if not, let blizzard decide), PLEASE ADD THEM IN THE OFFICIAL DISSCUSION at -
http://forums.battle.net/thread.html;jsessionid=8BD2A05DD7A00382290C21836F9F7311.app25_01?topicId=13275301558&sid=3000
i just don't got an account right now...been a few years since i've played.