Blizzard Callout! Item Affixes & Modifier Brainstorm i

CaptainDingo

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

One thing to keep in mind (just plucking a random item I saw in someone's list), things like chance to teleport a struck foe would likely never make it in. You have to assume bounds of gameplay reason; if a supposedly positive modifier can in any way be construed as negative, it's best to keep it out. For instance, there aren't any buff spells you can place on friendly targets in most games that do something like "+50 strength at the cost of -50 intelligence" because it could be construed as a debuff depending who it gets placed on and thus isn't a "safe" skill to put in the hands of the player.

This is common practice in games like Guild Wars; any enchantment that you can put on someone other than yourself has only positive effects that are never undesirable in any situation. That way you never have players fighting over someone stepping on their toes and doing something that's messing up how the gameplay works.

That being said, I can imagine a million ways to grief people with some of these suggestions, for instance by loading a weak weapon up with "chance to teleport" runes and ruining someone's fun by teleporting the enemies around.

Regardless of whether or not everyone here agrees with me on that, it's what Blizzard is no doubt thinking about as well in any game they balance.
 

sirroman

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Just brainstorming, brainstorming! I suggest you to do what Blizz asks you to do: Brainstorm!

Maybe Blizz can create something cool from it.

This is essentially a brainstorm. Throw out your ideas however crazy they may sound and let us worry about seeing if it’ll work or not, and how. A list just like the one I gave works perfectly well for us. If you want to also throw on an affix name feel free but it isn’t necessary.

Let's keep any discussion to a minimum too please. It's a brainstorm, this isn't a place to critique off the wall ideas.


-----

1: some effect that can be cast and recharges after killing some enemy.
2: "boomerang weapon" or "of the return" - you can throw it and it comes back to you. Cool with barbs, there's only one caster and you are lazy to go melee? throw! And it opens lots of tactics.
3: "of burrow" - the arrow, bolt or throwing weapon gets stuck in the target after the hit, causing damage over time. Enemy can remove it after some animation.
4: armor - gives a chance that an enemy hits a random target (melee range) instead of you.
5 (I think Stillman already said it, but, anyway): gives a small change in the dead animation with crits, could come in various names, like "of the reaping", "vorpal", "impaling": each could give the same bonus to damage, or a % to kill on one hit, but each one have a different "crit-kill" animation. (I want to choose even the way I kill monsters! :yes:)
 

CTH

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

I havent read them all (it is so many!) so someone might have taken up this already.

On melee weapons only, a very powerful dispel, it removes ALL magic from a area around the char on a succesful hit. That means all magic armor all spells that is currently casted, even the big nasty fireball comming against you right now. This would be very powerful against sorcerers in PvP so it has to be on a very rare weapon...

And to balance it a bit it will take away all your own spells, perhaps even drain all your mana...

Another one could be for armors, % that your dmg drain mana instead of life. Could be good and it could be bad, you would die if your mana turns to 0. This could be combined on a uniqe with some other good stuff.

Stuff like turning yourself on fire on hit (dmg to everyone around you, and causing fear to mobs) could be a cool effect.
 

TheMightyShoe

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

How about " . . . of the Mole?" Weapon has a chance to open up a hole under your foe, causing them to be trapped waist-deep in the earth. The bad guy would be unable to move and also suffer -defense and -attack.
This would not work on flying foes and would send burrowing creatures back underground unharmed.
 

Sky Tan

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

here's mine

of Companionship - When in a party of a male and female character only, wearer gain 25% more hp"vitality", 5%FRW,5%FHR and some % AR, 5% ias (on ammy only)
of Partnership - In a party of 3 or more different classes wearer gain , x% staminia, (3-5)%AR, (3-5%)
of Allegiance - - In a party of 4 of same class, party gains +1 skills and a special AURA..effect + 5% exp gain

To Make Breakin immune possbile.
of SHIVA - Damage dealt will be all Fire based but oni 50%, -50% exp gain, +50 FR%, all other Resist -50%<the sting>
-there would be Ramuh, Ifirit, Odin ...(FF inspired ;>)

*able to heal 10-40%(random) of hp at the cost of break the equipment immediatley and permantly reducing the durability after each use. (emergency use when no globes)

*able to have 50% critical hits or +X% damage when hp is below 10-15% (maplestory's dk inspired >berserk)

*Spell Boost - Increase spell damage by X% but cost 100% more to cast (globe system would able to balance it)
 
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captain

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

OLDIES BUT GOODIES

life steal
replenish life
all resistances
increase damage
increase attact speed
magic find
increase chance to block
plus skills
increase def
attack rating
elemental damage
strenth, dex., vit., energy
piercing arrows



NEW IDEAS/skills

ability to make beasts fight for you/ a little like conversion...this could be affixed to jewelry or head gear.

shields or armor that make you invisible but if you touch somebody it stops working

goods that make demons flee once they get close, but does no damage.

jewelry that gives you the ability to go back to town whenever you want, it should work for you and only you, it does not open a portal.




thats all for now
 

Approon

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

As other people mentioned briefy i want to see alot more traits like mods on items.

By that i mean mods that have a negative modifier AND a negative one like they are connected. if any of you played fallout 1 or 2 you will know.

For example lets say you can get something like

*Armor of the werewolf -> takes 50% more damage during day, increase damage 50% during day and 3% life leech.
*Weapon of sacrificial -> + 200 to maximum damage, - 80 to minimum damage
berserkers *helm -> 10% chance of 20% life leech on strike, 10% chance of -50% damage on strike.
solid *boots -> 50% increased total defence when not moving.

Just examples, i think mods that have multiple effects on items are really great since, you can make more powerful effects that way and negative modifiers cancel some of it out. Also lets much more interesting effects be done.

Negative modifiers :thumbup:
 

Knight_Wolf

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

shields or armor that make you invisible but if you touch somebody it stops working
No, no invisibility should be in D3, after a lot of thinking and actually attempting to write down some invisibility modifiers i stopped and thought "oh god, this will only make acts similar to Baal running in D3 X10 easier" which is something that will unbalance the game and something the developers don't want, so no.


But i do like how everyone is advocating negative modifiers, i hope Blizz listens to that, each item ( specially the best items ) should give awesome benefits but at the same time have some drawbacks ( negative modifiers ) to make selecting the right gear require more deep-thought and trade.


 

SlechtWeerBeer

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Leech. Will. Not. Exist. In. DIII.
Honestly, stop suggesting it. Leech is either too little to notice, or it completely overshadows any form of healing.
 

captain

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

neg. mods sound real interesting.
i agree invisibility would make loot runs too easy and would take away from blizzards mission of making the game more difficult.
an affix such as invisibility and other super powerful affixes could have very neg. mods as well. or be terribly diff. to get.

for example:
when invisibility is on, the character would be really slow and have very little def. and resistance. the mod would only be useful in certian situations. attempting to make a run while invisible would be useless. and maybe you could only use this mod once you attained all items in a set. the set could be called (pick a famous assasin name) garments of stealth. the weapon that completes the set could be real weak. the set would only be useful in a recon sense.
 

Cheeseflys

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Of Swarms:10%-75% chance of a swarm of deadly insects fly out at a random opponent, keeping him occupied for 1-5 seconds.

I don't know, this just seems really really cool. :p

Beserk: As your health lowers, weapon damage is increased to a maximum of 250%.

I think this seems cool, as it isn't over powered with the fact that you have to have a low HP % for it to kick in noticeably, so low HP characters could become more like artillery. Sort of like a Titan type of thing, with damage>HP.
So, each hit against the player would take more of a %, then making the damage increase kick in faster.

Of immortality(Amulets, rings): After casting a spell, all spells are disabled for 1-3 seconds and you become immune to damage for 1-3 seconds. Replaces pre-exsisting cast timers.

This idea is interesting to me, as it's defence>Damage, unlike the beserker one above, allowing casters to have more survival, but I think more negativee affects should be added to it, as a 1 second cast time spell (If there is any) might make a Wizard over powered. Maybe damage reduction of next spell cast could be thrown in.


Of Frenzy: After slaying a monster, you attack 10-45% faster for 1-2 seconds.

A immitation of the Barbarian Frenzy skill without the FRW and increased damage. Pretty self-explanatory I think.

Accurate Bow of: You deal 25% less physical damage but your attacks have an extra 10-50% AR increase.

Could be useful if any elemental or any non-physical bow attacks need AR to hit.


No name for this one, but: You have a 5-65% chance to shoot 4 arrows instead of one.

Multi-Shot copy, without damage reduction and less arrows shot basically.

Of Slaying (Two-Handed bladed weapons ONLY): Your attacks can hit up to 3 extra enemys but you deal 10% less total weapon damage.

Sort of like turning any weapon into a peircing scythe of doom and descruction.

Stancer's Shield of: Whenever an attack is blocked, the attacker takes 23-124 damage.

Got the idea off of the Gladiator's Defence skill in Guild Wars, potentially making a high block more useful to melee characters.

Leader's weapon of: You have a 7-43% chance to call a barrage of arrows to fall around you.

I haven't decided on a damage output for it, but seems like a fun thing to have.

Of Shelter: a 5% chance of releasing a spiritual healer on being struck that provides a damage reduction aura of 3-7% and heals party members for 13-147 HP every 2 seconds.

This seems like it could be more viable as a spell then a modifier, but I sort of like the idea of Item Mods>Spells, as they are more situational and should be more powerful as such, as you can't purposely spam % item modifiers, as it's a random chance.

I have alot more ideas, but I think these are the ones that stuck out the most to me.
 
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storm temple

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Yo wut sup.
some thing i think of while on nicotine

Of Rage
increase +1 strength on every successful hit.
duration 10 seconds.
(any relaxation technique is to count to ten . lol)

Golden Thunder (insert item) e.g Dagger
Throws the dagger at an empty space (preferably)
you will be teleported to the dagger after it stops or hit an object.
30 seconds cooldown. so no biggie just for escape and FUN!

Sexy Figurine Of Valkyrie
(just an item in the quick slot)
summons an incredibly hot and voluptuous babe to fight alongside you
till it receives fatal dmg and reverts back to her figurine form to recover

Suffering God Armor
Defense Set To Zero
Regenerate HP 100 per second
curse or bless? erm help!

Seraph Armor
Emits a holy light that is loathe by demons and undead.
all enemy will have you as top priority to destroy.
all enemy will bombard you with spells and arrow
all demons and undead will have 95% critical on you Muahahhahah
and the lights blind enemies slightly
enemies attacking will have 10% chance to miss

Caltrop of Lube
500% increase attack speed
25% chance lube will cover the weapon and your hand
render it useless
the weapon dmg will be set to 0 - 0

Hammer Of Darkness
chance of critical x4 everytime!100%

95% chance screen goes to black for 5 seconds
LOLOLOLOLOLOL

Belt Of Vigour
adds to your manliness hood
every thrust increases your vitality +1
 

Corpseus

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

I would be interested in items, moreso uniques than other items, that have skills that are only attainable by using that item. All have mana/fury costs so are usable by all classes.

Some examples could include:

-A sword that has a skill that doubles it size, so it has a longer range, and increases it damage, for X amount of time, depending on the level of the skill the weapon spawned with. (Barb appropriate, but other class can use)

-An ax that can be turned into a minion that floats around and attacks enemies for a given amount of time, or instead of time, maybe hitpoints, and when either runs out it returns back to a regular weapon. (WD appropriate, but again, other classes can use)

-A wand that grants temporary flight, or some other support skill. I feel a support skill in this case is the best, as if it were a pure damage spell, it either would be useless for balance reasons, or too powerful in the hands of other classes.

These are just some quick ideas, and maybe it would be better if they were more class specific, and restricted that way, as it would be easier to balance them. Maybe some skills on helmets and armor that were more universally beneficial to all classes.
 

Cheeseflys

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Corpseus, I like your ideas. Sort of go around my thoughts of having weapon mods being more useful then spells/skills, as they can be more situational.

I really like the floating axe one. :D
 

Corpseus

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Corpseus, I like your ideas. Sort of go around my thoughts of having weapon mods being more useful then spells/skills, as they can be more situational.
Yeah, I just noticed that, as I was reading through the thread I really like the rain of arrows, as well as the weapon that can attack multiple targets. I would prefer items that have serious differences, as apposed to just random stats. I would prefer one truly unique modifier, than 7 run of the mill ones, no matter how good they are(this is not to say that I don't want overpowered mayham makers, just quality over quantity).



 

Cheeseflys

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

Well, you can't stop cookie cutter builds/weapons, but different stats other then the same things all Barbs want on a weapon, max ED, max max damage, some min damage, cold damage, and what not. But, if you threw one special mod on there that wasn't the standard mod on everything, it's whole purpose could change. The Beserk mod I said for example.

And I just thought of this one.

Of Coruption: You have a 1% chance to turn into a Prime Evil for 5 minutes on striking.

This could be like, a mod that if Ubers are back in some shape, one of them could have a slight chance to drop a Coruption weapon, so then you can use the lightning hose as Diablo! YAY. xD
 

stillman

Diabloii.Net Member
Re: Item Affixes & Modifier Brainstorm

More mods. I tried to make some of these ones the more ‘sought after’ end game super rare affixes:

Almighty- increases str by 100 but lowers walk and run speed by 50%.
Graceful- any stat bonuses from your weapon switch gear get applied even when not in use.
Bishop’s- increases enemy’s casting time by X%.
Filibuster’s- On hit, X% chance for end act bosses and super uniques to spend X seconds taunting the wall or chasing players without attacking or some other time wasting excursion. That is, they aren’t doing damage to the party for X seconds.
Injurious- Increases critical hit rate of both you and your enemies by X%.
Epic- X% increased attack speed on weapon for every hell quest completed up to a limit. Quests completed prior to Epic item drop get counted. Player should strive to complete every quest to attain best IAS. Mod gets altered when traded to match new user’s number of completed hell quests.
Farmer’s- Adds X% to either gold, magic, rare, set, rune, or unique find depending on which is the highest total amount worn.
Swashbuckler’s- when an enemy’s attack is weapon blocked, then next X attacks from other monsters are autoblocked.
Locksmith’s- don’t need to waste time bashing locked doors or chests.
Citizen’s- X town vendors hurry over to you when you arrive in town.
Evil- X% chance to deal X critical hits in a row. X can be pretty high. 22 critical hits in a row. The critical hit tally can be delayed to reach completion over any amount of time (except when you leave game). So you can have your string of critical hits start, then afk for hours, then go and finish the critical hit string. You can save them for a boss. However, this affix always drops with a very naughty party-unfriendly (PU) mod too. Some evil person made the weapon, you see.
Elitist’s- X% increased chance of ANY normal items to be dropped as elite instead.
Demon’s- X% enhanced defense, but can appear on jewelry or any other item type.
Zombie’s- some monsters will fall off ledges if their health is reduced to 15% instead of having to take them down to zero for a fall.
Plunderer’s- increases non monster gold piles that can be found by X%.
Disastrous- when you kill an enemy, X number of nearby other monsters die if their health is less than 20%.
Cutthroat’s- removes wearer’s footstep sound effects and reduces enemy’s radius of awareness (AI) by X%.
Horadrum’s- id’s X% of items on pick up.
Martyr’s- Gold and/or exp loss on your death is reduced by X%.
Poet’s- your drops have letters written in fancy shmancy lettering. Carries over in trades.
Extremist’s- if you have fire damage on your attacks, then ALL party members gain X% of your fire damage on their attacks.
Diamond/Ruby/Topaz/etc- when you pick up a gem, there is X% chance for it to become a different type (according to affix name). Only works on first pick up.
Diablo’s- increases fire and lightning resistances to maximum regardless of other gear. Always spawns with a party unfriendly mod.
Librarian’s- id’s everything in your inventory every X minutes.
Siegebreaker’s- an exploding enemy has X% chance for each body fragment to spawn a replica of that enemy.
Tycoon’s- gold regeneration. It’s slow however. Slow enough that we’re all better off killing stuff for gold even with maximum tycoon gear. Maybe idle drop should be attached to this mod.


of arrogance- ignores level requirement.
of Heaven- X% chance for shrines to be exp shrines instead.
of Hell- areas contain X more demons than undead.
of karma- when a party member dies, your maximum health goes up by 10% until you leave the game. Maximum benefit is 30% max health from 3 players dying.
of pleasure- X% chance for at least one mod on each unique drop to roll as perfect. Example: perfect res OR def OR damage reduction on the CoA.
of agony- hit lowers enemy’s damage by X. Nice for bosses who take a lot of hits.
of conquest- only X number of monsters are willing to melee attack you at once. The rest will wait or attack others.
of legacy- weapon damage increases by X% each level gained until you die. Now, if you find this mod at level 90, then X is huge. If you find it at level 72, X is lower such that no matter what, the total potential max damage increase will always be the same by level 100. But if you die, you wrecked the mod and (therefore) the item’s value.
of disgust- a tone or animation announces the dropping of a party unfriendly item even if it’s another player’s drop. The wearer can actually see the drop too, but can’t pick it up if it’s someone else’s.
of good will- increases all party members mf by X% but not yours.
of companionship [or gallantry] - increases exp by X% if there is a same class opposite gender character in the party. [Sky Tan already used companionship mod, but I wanted to post my version of it]
of boondoggles- [goes well with Filibuster’s prefix] Tiny X% chance for end act bosses and super uniques to drop one of their items without even dying yet. So you can take it and run away.
of Summer-Doubles light radius AND does massive fire damage.
of Winters- [pluralized since winter is already an affix in d2 and this one is different] Does massive cold damage AND has X% chance to freeze monsters for X seconds, where X can be several seconds even in hell mode (though the X% to freeze is low even when stacked).
of the cow- X% damage bonus whenever only one monster type is left on the screen.
of blizzards- 100% chance for each hit to blind and chill enemies with X% chance of confusion…mysteriously without any cold damage added.
of harsh elements- lowers all enemies resistances by X%
of raw power- when and enemy explodes, the body parts fly MUCH FARTHER than normal. This causes extra health globes to land much farther ahead of where the action is. So you walk ahead 2 screens and it appears that there are ‘preset’ health globes.
of needles- each step lowers health by 1 point. Just a negative mod that gets tacked on to something godly, but it makes you more conscientious about wasting time/steps. OR, it could also keep a footstep count like in a Final Fantasy sequal for SNES. This can be used for screenshot contests.
of the deity- X% chance for magic items to drop with TWO prefixes. Example: Epic Elitist’s sword of Agony. Or, Swashbuckler’s Evil sword of Harsh Elements. One prefix must be ownership like Martyr’s and the other must be adjective like Epic [Maybe 3 affixes is going to far].
of obsession- X% increased chance for drop to have most common worn affix. If you are wearing several faster run affixes, then you are a bit more likely to find more faster run affixes. This does NOT work on any mf/item find gear to cause a snowball effect.
of impatience- X% chance for the next mod dropped to be slightly higher than a currently worn mod.
of bitterness- Increases maximum damage by X% but lowers all drop rates by X%.
of eternity- increases huge X% def or damage, but item cannot be socketed, up’d, rerolled or otherwise modified.
of the homeland- increases damage in outdoor areas by X%
of invasions- increases damage in dungeons by X%..
of mass hypnosis-Effects like blinds, confuses, stuns, slows, etc will spread from one hit monster to X others.
of fame- dropped items have X% chance to have ‘personalized’ name attached to it.
of the brotherhood/sisterhood- increases exp if entire party is of same class.
of assassination- casts high level magic missile every X seconds which always seeks the highest health monster.
of turmoil- damage from destructive environments is doubled.
of celebration- when killing an enemy, there is X% chance that no mana will be lost over X seconds.
of passion- you gain X% more health for each opposite gender character in the party.
of pandemonium- on leveling, you rise bodily to heaven and descend back down with up to X pgems and a random shrine effect which lasts triple normal time.
of blind faith- when you remove armor, the defense value lingers for X minutes even if lesser defense armor is the replacement.
of doom- almost every hit is a critical, but health globes do nothing for you. Effect lasts until you leave the game, even if you unequip.
of crisis- you have double mana/fury as long as your health stays below 20%.
of the high seas- casts tornado every X seconds.
of riddles- for large chests/boss drops where there are many drops, the items fall in a pattern of an arrow which points to a shrine, WP or entrance to next area.
of duplication- when you drop this item it turns into 10 more of itself. The copies do not duplicate when they get dropped; only the original one does, which must be found from the pile. The original will duplicate again on dropping for up to ten droppings. So this will create 100 duplicates. They sell for zero gold and of course, they are going to be worthless since they only have one useful other affix. The purpose is to give players a legitimate way of duplicating stuff (since some people get off on duplicating), and at low level, a good second affix might be nice to share with the party. Also good for making a big mess in town if you pack away a bunch of these items and use them all at once.
of favoritism- X% chance that a vendor will sell you something for free.
of Horrogath- increases maximum cold resist by X% and adds 5% to maximum life and fury.
of course- You get gold per enemy kill added to your inventory as follows: Monster level/10. So each level 100 monster will add 10 to your gold on killing. A level 10 monster would only add one gold.


WHEN STANDING STILL:
These few affixes work when your character is standing still not doing anything:

of the compass- weapon takes on mind of its’ own and points in direction of waypoints when standing still for X seconds. In a dramatic reversal, X goes down as the mod gets better.
of panic- visually, the character’s panting animation while standing still is sped up. Wearers will auto shoot at enemies who just appear on the edge of the screen.
of bribery- standing still for X seconds causes a loss of gold which gets converted to merc damage for X seconds. Merc takes bribe and fights better.
of truth- when standing still, part members with party unfriendly gear will glow.
of reason- when standing still, the level of slain monsters hovers above their bodies. If the monster level is too high or too low to gain optimal exp, then the numbers are colored red.


PARTY UNFRIENDLY MODS:
Why there should be party friendly and party unfriendly (PU) mods:

-To increase the dynamic, surprising, and funny situations in groups to help reduce boredom.
-To make players look like they’re going crazy and exhibit bizarre behavior never seen before.
-People are asking for negative modifiers. Well, maybe not ones that hurt the party, but people want to make tough choices.
-The sheer number of cheaters in d2 tells us that a large number of players want to cheat. Well what if they had an outlet to do this which is within the game’s rules? Would this help give potential cheaters that release they need and deter them from using scams, griefing, etc?
These mods may ‘harm’ innocent party members, but only mildly! Plus, there are mods to detect party unfriendly mods, see other’s gear (Oracle’s, of truth), etc. Also, experienced players will know what is going on and they will figure out who the negative mod wearer is. Finally, it’s just a fun idea.

Town Cryer’s- NPC’s dialogue is heard by all party members and can be heard (though muffled) even in dungeons until they finish speaking. Annoying, but newcomers get to listen in on future events and gossip.
Scallywag’s- increases all party members’ chance of getting negative affixes by X% (tiny). Good for collecting with your scallywag friends.
Needy- increases volume of wearer’s ‘hit’ sound effects for all players to hear. Increases range of health globe benefit by X screens. Works nicely with of Cry Wolf affix..
Leprechaun’s- casts meteor and other spells on your party members every X minutes, but the spells do no damage. They are just illusions to scare and confuse the players…and create tension.
Loudmouth’s- after hitting Enter to print dialogue, there is an X% chance an extra fast mob will spawn and rush into that area. Text must be 7 characters or more.
Torturous- up to X negative affixes from your stash in town get applied.
Architect’s- party can no longer destroy environment.
Dangerous- the whole party gets teleported to a new random part of the dungeon every X minutes. To be fair, monsters are caught off guard and don’t react or move for 2 seconds.

of high treason- the game makes a simple calculation: adds all party member’s resistances together to determine the lowest total resist. If it’s cold, for example, then all caster monsters fire only cold spells if they have a selection.
of the vault- increases the chance of chests being locked by X% (huge). Affects all of Sanctuary. Locked chests must be bashed open. The good news: there is no good news.
of havoc- affects mercs’ AI for ALL merc’s in party causing them to run around more frantically.
of cry wolf- wearer’s ‘hit’ sound effects have X% chance to sound like character ‘death’ sound. It attracts undead to wearer, who is designated ‘tank’ by using this affix.
of psychosis- monsters show up and focus on you only, but they do no damage because they’re illusions. Other players only see you swinging at air and spamming spells for no apparent reason. Illusions last until ‘killed’ or X seconds is over.
of submission- other player’s mercenaries will sometimes protect you instead of their masters.
of hilarity- X% chance of party member’s drops sliding, bouncing or rolling to the edge of the screen or where monsters are.
of the geyser- everyone’s drops tumble upward in free fall to 10 times the normal height, plus the animation is slowed so everyone has to wait longer for access to their drops. The wearer gets 100% chance of open wounds (geyser of blood).
of untimely death- X number of players get kicked out of the game if they die. If X goes up to 4, then YOU get kicked out of the game if you die.
of stench- party members take X poison damage when standing too close to wearer. But then again, so do the monsters.
of secrecy- decreases entire party’s light radius and increases defense against missiles.
of lunacy- other players appear to die around you in combat. “dude, you died.” “Who?” “u.” “no I didn’t, lol?” “I’m standing over your where u died.” “no, I’m running around you.” “So ur invisible then?” "Apparently."
To make the above few work properly, try this affix:
of the foolhardy- wearing unidentified gear increases its’ unknown mods to perfect as long as they remain unidentified.


NEGATIVE MODS:
These are only negative to the player, and not the party.

Forbidden- once you leave town, you cannot return again even if you unequip, unless you join a new game or drop Forbidden item on the ground. Always spawns with a nice other affix.
Children’s- Loss of 80% damage or defense on weapon or armor respectively, but doubles health globe drops.
Simpleton’s- all numbers on your chr screen are replaced with question marks and this lasts X seconds after unequiping Simpleton item.
Paparazzi- your items remain on the ground for -90% their normal time.
Dreamer’s- your DPS and damage gets falsely displayed as double on the chr screen and on your weapon.
Gentleman’s/Lady’s- wearer can no longer run. Only walking is permitted.
Swindler’s-town vendors refuse to buy your stuff. Effect lasts for X minutes after you unequip.
of jocularity- when the environment gets destroyed and damages you, the damage and stun duration are multiplied by 10.
of Mold- scrolls are destroyed on pickup.
of foolishness- stepping too close to normal items will cause auto pick up X% of the time.
of tatters- X% chance of body armors dropping as cloaks/robes only. X is huge. Good for farming certain cloaks/robes though.
of forgetfulness- NPC’s (especially Cain) bug you about quests you’ve already completed.
of complete denial- other party members are invisible to you. All you see is stuff getting hurt, knocked around, set on fire, etc. You get higher level other affix with this sort of mod.
of illiteracy- while wearing, any new drops cannot be identified for X minutes.
of blackness- hovering cursor over your items no longer shows their mods.
of frolicking- the bunnies from the gameplay video show up in dungeons, or wherever you go, and in large numbers. In town, they follow you around.
of fool’s gold- X% chance on kill for extra gold to drop which disappears 5 seconds after you pick it up.
of hardship- decreases all resistances by 50 and PLAYERS/ X effect takes place as though there is one more player in game.
of black death- wearer is poisoned forever with no cure until he unequips, but it also adds massive poison damage to attacks.
of high voltage- adds massive lightning damage to attack, but periodically shocks you reducing your health to 15%.
of retirement- X% of the gold you pick up gets put in stash and can’t be accessed until you sell your Retirement item to a vendor where it dissolves. Furthermore, a portion of the X% gets removed as a sort of banking fee.
of the gullible- vendors overcharge you X%.
of stubbornness- can no longer use weapon switch while equipped.
of punishment- unique items drop with an entire mod missing! Oh no! Don’t wear this!! But it also has Evil affix attached to it….so it’s 22 critical hits in a row. Blizzard, how could you!!
 
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