Re: Item Affixes & Modifier Brainstorm
More mods. I tried to make some of these ones the more ‘sought after’ end game super rare affixes:
Almighty- increases str by 100 but lowers walk and run speed by 50%.
Graceful- any stat bonuses from your weapon switch gear get applied even when not in use.
Bishop’s- increases enemy’s casting time by X%.
Filibuster’s- On hit, X% chance for end act bosses and super uniques to spend X seconds taunting the wall or chasing players without attacking or some other time wasting excursion. That is, they aren’t doing damage to the party for X seconds.
Injurious- Increases critical hit rate of both you and your enemies by X%.
Epic- X% increased attack speed on weapon for every hell quest completed up to a limit. Quests completed prior to Epic item drop get counted. Player should strive to complete every quest to attain best IAS. Mod gets altered when traded to match new user’s number of completed hell quests.
Farmer’s- Adds X% to either gold, magic, rare, set, rune, or unique find depending on which is the highest total amount worn.
Swashbuckler’s- when an enemy’s attack is weapon blocked, then next X attacks from other monsters are autoblocked.
Locksmith’s- don’t need to waste time bashing locked doors or chests.
Citizen’s- X town vendors hurry over to you when you arrive in town.
Evil- X% chance to deal X critical hits in a row. X can be pretty high. 22 critical hits in a row. The critical hit tally can be delayed to reach completion over any amount of time (except when you leave game). So you can have your string of critical hits start, then afk for hours, then go and finish the critical hit string. You can save them for a boss. However, this affix always drops with a very naughty party-unfriendly (PU) mod too. Some evil person made the weapon, you see.
Elitist’s- X% increased chance of ANY normal items to be dropped as elite instead.
Demon’s- X% enhanced defense, but can appear on jewelry or any other item type.
Zombie’s- some monsters will fall off ledges if their health is reduced to 15% instead of having to take them down to zero for a fall.
Plunderer’s- increases non monster gold piles that can be found by X%.
Disastrous- when you kill an enemy, X number of nearby other monsters die if their health is less than 20%.
Cutthroat’s- removes wearer’s footstep sound effects and reduces enemy’s radius of awareness (AI) by X%.
Horadrum’s- id’s X% of items on pick up.
Martyr’s- Gold and/or exp loss on your death is reduced by X%.
Poet’s- your drops have letters written in fancy shmancy lettering. Carries over in trades.
Extremist’s- if you have fire damage on your attacks, then ALL party members gain X% of your fire damage on their attacks.
Diamond/Ruby/Topaz/etc- when you pick up a gem, there is X% chance for it to become a different type (according to affix name). Only works on first pick up.
Diablo’s- increases fire and lightning resistances to maximum regardless of other gear. Always spawns with a party unfriendly mod.
Librarian’s- id’s everything in your inventory every X minutes.
Siegebreaker’s- an exploding enemy has X% chance for each body fragment to spawn a replica of that enemy.
Tycoon’s- gold regeneration. It’s slow however. Slow enough that we’re all better off killing stuff for gold even with maximum tycoon gear. Maybe idle drop should be attached to this mod.
of arrogance- ignores level requirement.
of Heaven- X% chance for shrines to be exp shrines instead.
of Hell- areas contain X more demons than undead.
of karma- when a party member dies, your maximum health goes up by 10% until you leave the game. Maximum benefit is 30% max health from 3 players dying.
of pleasure- X% chance for at least one mod on each unique drop to roll as perfect. Example: perfect res OR def OR damage reduction on the CoA.
of agony- hit lowers enemy’s damage by X. Nice for bosses who take a lot of hits.
of conquest- only X number of monsters are willing to melee attack you at once. The rest will wait or attack others.
of legacy- weapon damage increases by X% each level gained until you die. Now, if you find this mod at level 90, then X is huge. If you find it at level 72, X is lower such that no matter what, the total potential max damage increase will always be the same by level 100. But if you die, you wrecked the mod and (therefore) the item’s value.
of disgust- a tone or animation announces the dropping of a party unfriendly item even if it’s another player’s drop. The wearer can actually see the drop too, but can’t pick it up if it’s someone else’s.
of good will- increases all party members mf by X% but not yours.
of companionship [or gallantry] - increases exp by X% if there is a same class opposite gender character in the party. [Sky Tan already used companionship mod, but I wanted to post my version of it]
of boondoggles- [goes well with Filibuster’s prefix] Tiny X% chance for end act bosses and super uniques to drop one of their items without even dying yet. So you can take it and run away.
of Summer-Doubles light radius AND does massive fire damage.
of Winters- [pluralized since winter is already an affix in d2 and this one is different] Does massive cold damage AND has X% chance to freeze monsters for X seconds, where X can be several seconds even in hell mode (though the X% to freeze is low even when stacked).
of the cow- X% damage bonus whenever only one monster type is left on the screen.
of blizzards- 100% chance for each hit to blind and chill enemies with X% chance of confusion…mysteriously without any cold damage added.
of harsh elements- lowers all enemies resistances by X%
of raw power- when and enemy explodes, the body parts fly MUCH FARTHER than normal. This causes extra health globes to land much farther ahead of where the action is. So you walk ahead 2 screens and it appears that there are ‘preset’ health globes.
of needles- each step lowers health by 1 point. Just a negative mod that gets tacked on to something godly, but it makes you more conscientious about wasting time/steps. OR, it could also keep a footstep count like in a Final Fantasy sequal for SNES. This can be used for screenshot contests.
of the deity- X% chance for magic items to drop with TWO prefixes. Example: Epic Elitist’s sword of Agony. Or, Swashbuckler’s Evil sword of Harsh Elements. One prefix must be ownership like Martyr’s and the other must be adjective like Epic [Maybe 3 affixes is going to far].
of obsession- X% increased chance for drop to have most common worn affix. If you are wearing several faster run affixes, then you are a bit more likely to find more faster run affixes. This does NOT work on any mf/item find gear to cause a snowball effect.
of impatience- X% chance for the next mod dropped to be slightly higher than a currently worn mod.
of bitterness- Increases maximum damage by X% but lowers all drop rates by X%.
of eternity- increases huge X% def or damage, but item cannot be socketed, up’d, rerolled or otherwise modified.
of the homeland- increases damage in outdoor areas by X%
of invasions- increases damage in dungeons by X%..
of mass hypnosis-Effects like blinds, confuses, stuns, slows, etc will spread from one hit monster to X others.
of fame- dropped items have X% chance to have ‘personalized’ name attached to it.
of the brotherhood/sisterhood- increases exp if entire party is of same class.
of assassination- casts high level magic missile every X seconds which always seeks the highest health monster.
of turmoil- damage from destructive environments is doubled.
of celebration- when killing an enemy, there is X% chance that no mana will be lost over X seconds.
of passion- you gain X% more health for each opposite gender character in the party.
of pandemonium- on leveling, you rise bodily to heaven and descend back down with up to X pgems and a random shrine effect which lasts triple normal time.
of blind faith- when you remove armor, the defense value lingers for X minutes even if lesser defense armor is the replacement.
of doom- almost every hit is a critical, but health globes do nothing for you. Effect lasts until you leave the game, even if you unequip.
of crisis- you have double mana/fury as long as your health stays below 20%.
of the high seas- casts tornado every X seconds.
of riddles- for large chests/boss drops where there are many drops, the items fall in a pattern of an arrow which points to a shrine, WP or entrance to next area.
of duplication- when you drop this item it turns into 10 more of itself. The copies do not duplicate when they get dropped; only the original one does, which must be found from the pile. The original will duplicate again on dropping for up to ten droppings. So this will create 100 duplicates. They sell for zero gold and of course, they are going to be worthless since they only have one useful other affix. The purpose is to give players a legitimate way of duplicating stuff (since some people get off on duplicating), and at low level, a good second affix might be nice to share with the party. Also good for making a big mess in town if you pack away a bunch of these items and use them all at once.
of favoritism- X% chance that a vendor will sell you something for free.
of Horrogath- increases maximum cold resist by X% and adds 5% to maximum life and fury.
of course- You get gold per enemy kill added to your inventory as follows: Monster level/10. So each level 100 monster will add 10 to your gold on killing. A level 10 monster would only add one gold.
WHEN STANDING STILL:
These few affixes work when your character is standing still not doing anything:
of the compass- weapon takes on mind of its’ own and points in direction of waypoints when standing still for X seconds. In a dramatic reversal, X goes down as the mod gets better.
of panic- visually, the character’s panting animation while standing still is sped up. Wearers will auto shoot at enemies who just appear on the edge of the screen.
of bribery- standing still for X seconds causes a loss of gold which gets converted to merc damage for X seconds. Merc takes bribe and fights better.
of truth- when standing still, part members with party unfriendly gear will glow.
of reason- when standing still, the level of slain monsters hovers above their bodies. If the monster level is too high or too low to gain optimal exp, then the numbers are colored red.
PARTY UNFRIENDLY MODS:
Why there should be party friendly and party unfriendly (PU) mods:
-To increase the dynamic, surprising, and funny situations in groups to help reduce boredom.
-To make players look like they’re going crazy and exhibit bizarre behavior never seen before.
-People are asking for negative modifiers. Well, maybe not ones that hurt the party, but people want to make tough choices.
-The sheer number of cheaters in d2 tells us that a large number of players want to cheat. Well what if they had an outlet to do this which is within the game’s rules? Would this help give potential cheaters that release they need and deter them from using scams, griefing, etc?
These mods may ‘harm’ innocent party members, but only mildly! Plus, there are mods to detect party unfriendly mods, see other’s gear (Oracle’s, of truth), etc. Also, experienced players will know what is going on and they will figure out who the negative mod wearer is. Finally, it’s just a fun idea.
Town Cryer’s- NPC’s dialogue is heard by all party members and can be heard (though muffled) even in dungeons until they finish speaking. Annoying, but newcomers get to listen in on future events and gossip.
Scallywag’s- increases all party members’ chance of getting negative affixes by X% (tiny). Good for collecting with your scallywag friends.
Needy- increases volume of wearer’s ‘hit’ sound effects for all players to hear. Increases range of health globe benefit by X screens. Works nicely with of Cry Wolf affix..
Leprechaun’s- casts meteor and other spells on your party members every X minutes, but the spells do no damage. They are just illusions to scare and confuse the players…and create tension.
Loudmouth’s- after hitting Enter to print dialogue, there is an X% chance an extra fast mob will spawn and rush into that area. Text must be 7 characters or more.
Torturous- up to X negative affixes from your stash in town get applied.
Architect’s- party can no longer destroy environment.
Dangerous- the whole party gets teleported to a new random part of the dungeon every X minutes. To be fair, monsters are caught off guard and don’t react or move for 2 seconds.
of high treason- the game makes a simple calculation: adds all party member’s resistances together to determine the lowest total resist. If it’s cold, for example, then all caster monsters fire only cold spells if they have a selection.
of the vault- increases the chance of chests being locked by X% (huge). Affects all of Sanctuary. Locked chests must be bashed open. The good news: there is no good news.
of havoc- affects mercs’ AI for ALL merc’s in party causing them to run around more frantically.
of cry wolf- wearer’s ‘hit’ sound effects have X% chance to sound like character ‘death’ sound. It attracts undead to wearer, who is designated ‘tank’ by using this affix.
of psychosis- monsters show up and focus on you only, but they do no damage because they’re illusions. Other players only see you swinging at air and spamming spells for no apparent reason. Illusions last until ‘killed’ or X seconds is over.
of submission- other player’s mercenaries will sometimes protect you instead of their masters.
of hilarity- X% chance of party member’s drops sliding, bouncing or rolling to the edge of the screen or where monsters are.
of the geyser- everyone’s drops tumble upward in free fall to 10 times the normal height, plus the animation is slowed so everyone has to wait longer for access to their drops. The wearer gets 100% chance of open wounds (geyser of blood).
of untimely death- X number of players get kicked out of the game if they die. If X goes up to 4, then YOU get kicked out of the game if you die.
of stench- party members take X poison damage when standing too close to wearer. But then again, so do the monsters.
of secrecy- decreases entire party’s light radius and increases defense against missiles.
of lunacy- other players appear to die around you in combat. “dude, you died.” “Who?” “u.” “no I didn’t, lol?” “I’m standing over your where u died.” “no, I’m running around you.” “So ur invisible then?” "Apparently."
To make the above few work properly, try this affix:
of the foolhardy- wearing unidentified gear increases its’ unknown mods to perfect as long as they remain unidentified.
NEGATIVE MODS:
These are only negative to the player, and not the party.
Forbidden- once you leave town, you cannot return again even if you unequip, unless you join a new game or drop Forbidden item on the ground. Always spawns with a nice other affix.
Children’s- Loss of 80% damage or defense on weapon or armor respectively, but doubles health globe drops.
Simpleton’s- all numbers on your chr screen are replaced with question marks and this lasts X seconds after unequiping Simpleton item.
Paparazzi- your items remain on the ground for -90% their normal time.
Dreamer’s- your DPS and damage gets falsely displayed as double on the chr screen and on your weapon.
Gentleman’s/Lady’s- wearer can no longer run. Only walking is permitted.
Swindler’s-town vendors refuse to buy your stuff. Effect lasts for X minutes after you unequip.
of jocularity- when the environment gets destroyed and damages you, the damage and stun duration are multiplied by 10.
of Mold- scrolls are destroyed on pickup.
of foolishness- stepping too close to normal items will cause auto pick up X% of the time.
of tatters- X% chance of body armors dropping as cloaks/robes only. X is huge. Good for farming certain cloaks/robes though.
of forgetfulness- NPC’s (especially Cain) bug you about quests you’ve already completed.
of complete denial- other party members are invisible to you. All you see is stuff getting hurt, knocked around, set on fire, etc. You get higher level other affix with this sort of mod.
of illiteracy- while wearing, any new drops cannot be identified for X minutes.
of blackness- hovering cursor over your items no longer shows their mods.
of frolicking- the bunnies from the gameplay video show up in dungeons, or wherever you go, and in large numbers. In town, they follow you around.
of fool’s gold- X% chance on kill for extra gold to drop which disappears 5 seconds after you pick it up.
of hardship- decreases all resistances by 50 and PLAYERS/ X effect takes place as though there is one more player in game.
of black death- wearer is poisoned forever with no cure until he unequips, but it also adds massive poison damage to attacks.
of high voltage- adds massive lightning damage to attack, but periodically shocks you reducing your health to 15%.
of retirement- X% of the gold you pick up gets put in stash and can’t be accessed until you sell your Retirement item to a vendor where it dissolves. Furthermore, a portion of the X% gets removed as a sort of banking fee.
of the gullible- vendors overcharge you X%.
of stubbornness- can no longer use weapon switch while equipped.
of punishment- unique items drop with an entire mod missing! Oh no! Don’t wear this!! But it also has Evil affix attached to it….so it’s 22 critical hits in a row. Blizzard, how could you!!