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Bliz: control freaks or all about the items?

Discussion in 'Diablo 3 General Discussion' started by Thecla, Oct 23, 2010.

  1. Thecla

    Thecla Diabloii.Net Member

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    Bliz: control freaks or all about the items?

    Hmm...so now we know that passive traits are separated out from active skills and charms go into a dedicated talisman. Stat points are allocated automatically and a strict lvl cap of 60.

    So, for better or worse, all of this is in the direction of pretty rigid contraints on characters. No passive vs. active dominated skill choices, high dex/high vit builds, inventories full or empty of charms etc.

    One argument in favor is that it helps balance the game (with, say clvl 100 characters dominating content designed for clvl 60 chars). Another, much less convincing argument, is that it stops new players from gimping their characters. So is that what Bliz is mostly aiming for --- controlling game balance?

    But the other side of this is that a huge part of the customization (after which class and skills you pick) is from items: equipment, charms (for stats?), runes for skills. And with a more or less fixed number of slots for each item type, it seems like the quality of the items you possess is going to be crucial. So is Bliz trying to make the game an item game?
     
  2. Malaterre

    Malaterre Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Hum... definitely. But Diablo IS first and foremost an item game. Even in D2, you could have the feeling that you were choosing your stats, but you were choosing them depending of the items you were going to wear (like the right amount of force to wear this armor). A build in D2 is defined by the skills but also by the items that are required to support the chosen style of gameplay.

    So they are pushing a bit further with runes and customization of stats only through objects. But, finally, I think it was quite similar in D2.


     
    Last edited: Oct 23, 2010
  3. raveharu

    raveharu Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Blizzard look at pros vs cons, and if you think about it, they are right.

    And Diablo is an item game, since the start.
     
  4. Andy2702

    Andy2702 Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Amen.

    Just what I want to hear :)



     
  5. lone_wolf

    lone_wolf Diablo: IncGamers Member

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    Re: Bliz: control freaks or all about the items?

    with the addition of traits and the talisman having charms that boost our stats we still have customization just not like in diablo 2.

    The new system could work very well so i think its great. One less thing to worry about whenit comes to the game being good.
     
  6. Moonfrost

    Moonfrost Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Yeah. As game designers, it's their job to design the gameplay experience so that the players don't have to worry about that stuff. It's their job to make sure we enjoy ourselves as much as possible. Restrictions, and ultimately game balance, are a huge part of that, because it's by overcoming whatever challenge we're facing while adhering to the game's rules, set by the designers, that gives us a sense of accomplishment.

    It's always been an item game and D3 will be an even bigger one, partly due to the players having more customization in the item department (e.g. the talisman, high level gems, skill runes, more item slots in general etc) but also because we can expect itemization to be overall better than it was in D2. For instance, there will be a bigger emphasis on varying item mods than previously, so in terms of itemization we can expect items to be closer to this:

    ...than this:

    Clearly, this adds some nuance to not only item hunting but trading as well (better rolls being more desirable, obviously).


     
  7. Apocalypse

    Apocalypse Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    i think we actually have the ability to customize even more in D3 and i like it. if you want high vit just load up your talisman with nothing but vit. high dex do the same. charms wasting inventory space just sucked this new way is much better imo
     
  8. Moradon

    Moradon Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    The things you listed don't really restrict customization, but rather they just provide an easy to use method of changing it.

    Blizzard removed stat customization, but the new trait and talisman systems pretty much give all that customization back. The only difference is HOW you modify stats. Diablo will always be an item game at its core, but there's still plenty of ways to modify your character itself.
     
  9. Valhauros

    Valhauros Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Regarding Moonwolf's comment, I'd actually prefer itemization like it was in D1, where some very powerful items contained negative attributes in order to balance things out, and the player had to choose wisely the items they chose in order to make up for the loss stats. Unfortunately, the system eventually broke completely due to multiplayer dupes and ultimate items give-aways.
     
  10. theeliminator

    theeliminator Well-Known Member

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    Re: Bliz: control freaks or all about the items?

    Most have already said it but, If you want to make high dex/ vit builds its there, just not in the way D2 had it. In fact is FAR better. It gives players a chance to change the build if it doesn't work.

    This game will have more customization then both D1 and D2 combined. So like others said its not restricting its better designed.
     
  11. Thecla

    Thecla Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    Well, we'll find out if that's true or not once the rosy (or perhaps clear) glasses of future imaginations come off. :)

    But one thing an item-based, rather than a character based, customization system has the potential to do is make the game even more item dependent than before. The unbalanced nature of high end items in D2 (amplified by dupes, bots and hacks) was one of the worst things about the game. Their effect needs to be toned down in D3, not increased.

    As a general comment, Bliz is making choices here about how to develop the game, and they're just that: choices, not forced decisions. People didn't put D2 stat points into energy? Well, maybe energy wasn't a well designed stat. People only needed minimal dex and str. Well, maybe +stat modifiers were much too easily available from those duped high-end items. There are plenty of other possible solutions to the real problems Bliz identifies.

    A large fraction of the Diablo player base wants nothing more than to have uber-gear that makes them into near-invincible killing machines, but I hope that's not the mentality that Bliz will end up playing to.


     
  12. cacophony

    cacophony Diabloii.Net Member

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    Re: Bliz: control freaks or all about the items?

    I think the issue is that killing monsters and finding loot is generally more fun than clicking a little button 5 times every time you level up. That's why they made the Talisman/stats item based and not the old D2 style. Also, it enhances trading; wizards finding strength charms can sell them to barbarians, and barbarians can sell energy charms to wizards. More stuff to trade. I believe this is a good thing.
     

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