Blade Sentry Asn - Need advice for this build
Hello.
I wanted to make a character who focuses primarily on Blade Sentry, all other skills uses are to suppliment her use of this skill or keep her alive.
I always create the character with all gear, skills, and stats that I desire in single-player mode so that I can project what my realm character will grow into. It helps me avoid many mistakes from experimentation that could cause me to have to remake the character countless times.
This is the character so far.
Vepultra
Str: 135
Dex: 20
Vit: 410
Eng: 25
Skills:
20 Blade Sentry
20 Blade Shield
20 Shadow Master
20 Venom
20 Cloak Shadows
(rest are prereqs)
Blade Sentry: The focus of the build, all damage (from the player character) is dealt with this.
Blade Shield: Bought to suppliment Venom, it deals Venom's poison damage in additional strikes.
Shadow Master: Additional meat shield. Cta makes her extra meaty.
Venom: To add elemental damage to the Blade Sentry
Cloak of Shadows: Targets are easier when they are standing still. Haha. Also boosts my defense.
Mercenary: Cold-based Act 2 NM merc. Equipped with "Ber, Ber" CoA, Ethereal Fortitude armor, and a "Pride" runeword to offer my little threesome the benefits of Concentration.
My Gear:
Helmet:
-Harlequin: Can't really think of anything better.
Amulet:
-Highlord's Wrath: Offers Deadly Strike, which comes out through Blade Sentries.
-Mara's: I'm left wanting for resistance. My lowest resistances are at about 30 in Hell with the Highlord's. It could be worse, but it could be much better. Wearing Mara's, the resistances are much nicer, but I lose the DS.
Armor:
-Fortitude Archon: I love the Chilling Armor proc, however, the main reason I'm using it is that it boosts my damage, and therefore, boosts my Blade Sentry.
-Bramble: Boosts poison damage from Venom, also throws Thorns onto all three members of my little posse.
Shield:
-Phoenix: Nothing else has cought my eye. Redemption is sweet, and it also adds a chunk of ED, not found on any other shields I can think of.
Boots:
-Gore Rider: For 15% Deadly Strike.
-Shadow Dancer: For the +2 Shadow Diciplines that will boost my Cloak, Venom, and Shadow Master.
Gloves:
-Steelrend: Offers a boost of ED to my Sentry damage.
-Trang'Oul's: Offers a boost to poison damage through Venom
Rings:
-Bul-Katho's: No brainer... or am I wrong?
Belt:
-Verdungo's: Hard to pass up this character for any character unless they are built for Arachnid's.
Weapon:
Now I'm REALLY stumped for a weapon...
-Rune Master "Lo Lo Lo Lo Lo": Offers 100% Deadly Strike. It has it's own ED so the base damage isn't terrible. A bonus to max resist is also hard to overlook.
-Azurewrath: Does the Sanctuary aura add undead damage boosts to my Sentry? Also some other neat things about this. I added a "Lo" to it for 20 DS, and I think the 250-500 Cold and Magic damages are delivered with Sentry.
-GimmerShred: This little thing is loaded with elemental damage. That is the only reason it cought my eye.
-Grief: I was playing with this until I read that -% enemy resistance does not factor for traps because the game considers traps to be "minions". It supposively has +400 damage, but it doesn't seem to be factoring in. The damage on this just seems horrible, so I ditched it.
-Widowmaker: I like guided arrows, and a Lo rune bumped this up to 53 Deadly Strike, but I was soon missing the Phoenix shield...
What other weapons should I look into?
Any advice about Sentry?
Any advice about the oddities with Grief?
Any advice about Sanctuary's relationship to Blade Sentry? As well as mods that add +% Damage to Demons, etc?
And my biggest quandry seems to be, should I be focusing on %ED or %PD through Venom...?
Please if you look at this, and have any ideas, don't skip past. I appreciate any feedback at all, even if you aren't totally sure.
Hello.
I wanted to make a character who focuses primarily on Blade Sentry, all other skills uses are to suppliment her use of this skill or keep her alive.
I always create the character with all gear, skills, and stats that I desire in single-player mode so that I can project what my realm character will grow into. It helps me avoid many mistakes from experimentation that could cause me to have to remake the character countless times.
This is the character so far.
Vepultra
Str: 135
Dex: 20
Vit: 410
Eng: 25
Skills:
20 Blade Sentry
20 Blade Shield
20 Shadow Master
20 Venom
20 Cloak Shadows
(rest are prereqs)
Blade Sentry: The focus of the build, all damage (from the player character) is dealt with this.
Blade Shield: Bought to suppliment Venom, it deals Venom's poison damage in additional strikes.
Shadow Master: Additional meat shield. Cta makes her extra meaty.
Venom: To add elemental damage to the Blade Sentry
Cloak of Shadows: Targets are easier when they are standing still. Haha. Also boosts my defense.
Mercenary: Cold-based Act 2 NM merc. Equipped with "Ber, Ber" CoA, Ethereal Fortitude armor, and a "Pride" runeword to offer my little threesome the benefits of Concentration.
My Gear:
Helmet:
-Harlequin: Can't really think of anything better.
Amulet:
-Highlord's Wrath: Offers Deadly Strike, which comes out through Blade Sentries.
-Mara's: I'm left wanting for resistance. My lowest resistances are at about 30 in Hell with the Highlord's. It could be worse, but it could be much better. Wearing Mara's, the resistances are much nicer, but I lose the DS.
Armor:
-Fortitude Archon: I love the Chilling Armor proc, however, the main reason I'm using it is that it boosts my damage, and therefore, boosts my Blade Sentry.
-Bramble: Boosts poison damage from Venom, also throws Thorns onto all three members of my little posse.
Shield:
-Phoenix: Nothing else has cought my eye. Redemption is sweet, and it also adds a chunk of ED, not found on any other shields I can think of.
Boots:
-Gore Rider: For 15% Deadly Strike.
-Shadow Dancer: For the +2 Shadow Diciplines that will boost my Cloak, Venom, and Shadow Master.
Gloves:
-Steelrend: Offers a boost of ED to my Sentry damage.
-Trang'Oul's: Offers a boost to poison damage through Venom
Rings:
-Bul-Katho's: No brainer... or am I wrong?
Belt:
-Verdungo's: Hard to pass up this character for any character unless they are built for Arachnid's.
Weapon:
Now I'm REALLY stumped for a weapon...
-Rune Master "Lo Lo Lo Lo Lo": Offers 100% Deadly Strike. It has it's own ED so the base damage isn't terrible. A bonus to max resist is also hard to overlook.
-Azurewrath: Does the Sanctuary aura add undead damage boosts to my Sentry? Also some other neat things about this. I added a "Lo" to it for 20 DS, and I think the 250-500 Cold and Magic damages are delivered with Sentry.
-GimmerShred: This little thing is loaded with elemental damage. That is the only reason it cought my eye.
-Grief: I was playing with this until I read that -% enemy resistance does not factor for traps because the game considers traps to be "minions". It supposively has +400 damage, but it doesn't seem to be factoring in. The damage on this just seems horrible, so I ditched it.
-Widowmaker: I like guided arrows, and a Lo rune bumped this up to 53 Deadly Strike, but I was soon missing the Phoenix shield...
What other weapons should I look into?
Any advice about Sentry?
Any advice about the oddities with Grief?
Any advice about Sanctuary's relationship to Blade Sentry? As well as mods that add +% Damage to Demons, etc?
And my biggest quandry seems to be, should I be focusing on %ED or %PD through Venom...?
Please if you look at this, and have any ideas, don't skip past. I appreciate any feedback at all, even if you aren't totally sure.