Re: Blade Fury Analysis
5zigen said:
for a weapon to really shine as far as BF goes, Jah is probably the best rune you can use.
ITD is the best mod you can get as there are no other skills that increase blade fury AR.
I've been messing around with the numbers on a furysin for a while, (since probably about 2 months or so ago), and I'm surprised why no one has yet to make any mention about CoS with BF, as that was my very first consideration for solving the AR issue.
Originally I considered CoS because I thought that BF being a one point wonder and all, would better benefit from extra points in CoS rather then itself. As it turns out, BF isn't just a 1 point wonder. But even still, BF does not gain an AR bonus from itself, hence the problem of hitting stuff. Enter CoS; at level 28 the -def% caps at -95%, and lasts 35 seconds. Since so few monsters have +def%, -95% will literally give you 95% chance to hit. ( Or something like that.) Level 28 does not seem hard to hit for a twinked sin, and even lower levels of CoS in untwinked could still help huge. If making an untwinked furysin, I would consider maxing this skill for sure.
In PvP, the duration works out well because constantly casting CoS would make you vulnerable to attacks, and make it more difficult to attack. This would not help against some classes, but slay most others. Barbs and Dins might rape you, but I don't think Blade Fury is the skill of choice in dealing with BvCs or smiters anyway. In PvM the duration can be used to your advantage, simply round up as many monsters onto the screen as you can, then cast CoS, and fury away. Also, I'm not saying that CoS makes AR useless, I would still consider having as much as you can, especially against masses of stone skinned monsters, just mentioning this because Jah seems an awful waste to use when this option is right there, and won't work on these bosses either.