Big Gems Changes Did everyone actually compare the new emerald stats to D2 emeralds? I hadn't looked closely until last night, when I was updating the Gems page, and actually went and looked at D2 emerald stats. The d3 one is totally different! D2X normal quality (L3) emerald: Weapons: 17 poison damage over 1 second Armor & Helms: +6 dexterity. Shields: +22% Poison Resistance D3 (L3) emerald: Weapon: +4% Casting Speed. Helms: Attackers take 7 damage. Other: +7 dexterity So emeralds in body armor won't be all that different, but in everything else, there's a complete change. Obviously, +cast speed vs. +poison damage totally changes the classes that will want an emerald in their weapon. Even the classification/grouping of items for socketed effects are different, with helms / armor granting different bonuses. Look at the broader applications. If Emeralds don't add poison damage to weapons, or poison resistance to shields, then it seems likely that none of the gems will. So what will the topaz, ruby, or sapphire do in a weapon or shield, then? There's no logical connection between Emeralds and +spell casting rate, or Attackers take X damage, so it seems like the field's wide open. Incidentally, skull gems seem to be gone. I don't recall seeing any yet in D3, and even if the do return, what would they do? Emeralds get Attackers Take Damage, though in helms rather than shields, as skulls granted it. There's going to be no or very little leech in D3, so skull weapons are out. And hps regen is very rare (if it exists at all), and there may not be mana regen at all, due to changes to the resource systems. That's all the skull properties gone, right there?