Best weapon for 'Infinity'

Skinny

Banned
Best weapon for 'Infinity'

I now have two Bers in my possesion, so the time has come to make the SPF's first Infinity. A runeword this expensive and powerfull naturally deserves the best base item, and there are a couple of choices to make. First dilemma: eth or non- eth.

Eth pros/non-eth cons:

- higher/lower damage (duh)
- lower/higher requirements

Eth cons/non-eth pros:

- can't/can use it with melee chars (fanatic avenger comes to mind)
- can't/can use Cyclone Armor charges with casters
- I'd have to/wouldn't have to get my a** into 1.07

OK, now for the base item:

- Giant Thresher- speed -10, range 5, not bad damage, pretty high reqs

-Great Poleaxe- speed 0, range 5, good damage, low reqs

-Cryptic Axe- speed 10, range 4, high damage, lowest reqs

So what would you guys and girls recommend?
 

kabal

Diabloii.Net Member
Regardless of what character it is, you'll always get better results with the Infinity on a merc, so your eth-cons don't really apply. That said, it doesn't make a practical difference whether it's eth/non-eth, 1.07/1.1x since your merc accounts for such a small portion of your actual damage.
 

Flayed One

Diabloii.Net Member
If you decide to make it in merc only weapon, make it in a "Thresher". Much lower requirements then "Giant Thresher",speed -10, only 0,5 average damage difference, and since mercs have fixed range 3 anyway, the range of the weapon doesn't matter.

-edit- also remember that you can make it in normal polearm, so that your merc would be Iron Maiden-proof...
 

Skinny

Banned
kabal said:
Regardless of what character it is, you'll always get better results with the Infinity on a merc, so your eth-cons don't really apply. That said, it doesn't make a practical difference whether it's eth/non-eth, 1.07/1.1x since your merc accounts for such a small portion of your actual damage.
I was thinking about making an Infinity- wielding lite sorc, so they apply at least partially. Plus with non- breakable immunes it does matter how much damage the polearm does.

Flayed One said:
If you decide to make it in merc only weapon, make it in a "Thresher". Much lower requirements then "Giant Thresher",speed -10, only 0,5 average damage difference, and since mercs have fixed range 3 anyway, the range of the weapon doesn't matter.
Me=:dunce:. I didn't know about the fixed ranged thing, ty.
 

Cattleya

Diabloii.Net Member
Non-ethereal.

I'd much rather stick it on a tesladin or melee enchantress than a merc, and you lose those options if you make it ethereal.

Since it doesn't have any IAS, I would stick to the thresher/giant thresher options. To choose between the two it comes down to range vs. requirements. Range may not matter on a merc, but it will on a character. That having been said, zealing with a range 5 weapon can be a pain since you can spread out your damage too much. However, if you are going with a single attack like the sorc would, the range would be nice. (You can often smack stuff outside of the FE blast range, even. :grin: ) In the end, I think either wouldn work fine, so I wouldn't stress over it too much.
 

Llathias

Banned
Great Poleaxe is, in my opinion, the best looking polearm in the game, so I could make compromises to put the RW in one of those. Of course, that only matters if you're going to use the Infinity on a char, so it shouldn't be ethereal. Speaking of which, I wouldn't sacrifice the chance to use it on the player. Who knows, maybe you can make a (single-) Dreamer Bear Sorc one day... (or, more realistically, give Kelpie to your Baal running Fireclaws druid's merc)
 

kabal

Diabloii.Net Member
I was thinking about making an Infinity- wielding lite sorc, so they apply at least partially. Plus with non- breakable immunes it does matter how much damage the polearm does.
How is that better than Infinity on the merc, and Occy+Spirit on the sorc? You gain some more -enemy lightning resist and marginally more damage from the merc (assuming you use something like an eth upp'ed Hone or eth Reaper's instead) at the cost of +5 skills, a large chunk of resists, a fair amount of mana, and up to 65 FCR.

Cattleya and Llathias mentioned using the Infinity on tesladins, melee sorcs, and fireclaw bears but there's no practical reason for doing so.

Tesladin: Better off with Crescent Moon PB and HoZ and Infinity merc.
Melee sorc: Better off with Passion PB and max block shield and Infinity merc.
Fireclaws: Better off with 110 IAS PB and max block shield and Infinity merc.

I suppose if style is the most important thing for you, then you might have a reason to wield an Infinity polearm on a character. Personally, I abide by "form follows function" with my characters, so it's not something I would ever do.



 

Cattleya

Diabloii.Net Member
@Kabal: I'm not going to argue with your numbers. My reasons are partly about style, but also about flexibility. What if you don't want to use an Act 2 merc? What if you want a different weapon on your merc? What if you decide to try a more off the wall build down the line? Since it is unlikely that someone will get a second chance at an Infinity, why limit yourself for a bit more moron damage?
 

nex

Diabloii.Net Member
So what would you guys and girls recommend?
Cube Bers to Jah, HF rush another Ber and make Enigma :grin:

(everyone else already gave you useful advice concerning Infinity so I guess it's time for off topic advice :cool: )



 

RTB

Diabloii.Net Member
1.07 Great Poleaxe. It does the most average dmg, has a great min dmg and average speed (compared to cryptic and thresher).
 

Kefir-Tribe

Diabloii.Net Member
What exactly does a v1.07 Great Poleaxe do?

I thought that getting your v1.07 item, upgrading your character to v1.11, all base item stats (including weapon damage) gets upgraded?
AFAIK yes. I suppose RTB meant 1.07 ethereal GPA. 07 items, as already stated in this thread, gets a hidden 50%ED bonus to its maximum damage, which it keeps even when upgraded to a later patch.



 

RTB

Diabloii.Net Member
non-eth: (163-195) - (450-539) (306.5-367 avg)
ethereal: (244-293) - (674-807) (459-550) avg)
1.07 eth: (244-293) - (769-902) (506.5-597.5) avg)

It's not a few points. If you compare non-eth vs 1.07 eth the maximum dmg of the non-eth is almost always lower than the average of the 1.07 eth.
 
Top