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Best Synergy for frenzy

Discussion in 'Barbarian' started by SelanirO, Jan 31, 2004.

  1. SelanirO

    SelanirO IncGamers Member

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    Best Synergy for frenzy

    Doubleswing or Taunt?

    I'm an Iron/frenzy barb, but I have no idea what is more usefull/useless doubleswing or taunt.
     
  2. Amnesiac249

    Amnesiac249 IncGamers Member

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    I just started a frenzy barb and I'm gonna use taunt because it also synergizes with war cry. Kills two birds with one stone. I'd like to hear some more experienced opinoins on this, though. I haven't done frenzy before.
     
  3. WackenOpenAir

    WackenOpenAir IncGamers Member

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    i think its equal, both their usefullness is like 2% on a scale of 1 - 100. higher level taunt only helps a slight bit for the monster stat reduction and a bit for the warcry damage (but 0*0=0). double swings only use is the mana free thing vs mana burners, but that also not a very needed thing (i'd be too lazy to swich attacks)
     
  4. bigballerpaul

    bigballerpaul IncGamers Member

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    im building a no wc frenzier. so in my case, ds is much better.
     
  5. homeyman1976

    homeyman1976 IncGamers Member

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    Here is my frenzy build
    410 str
    base dex
    base vit
    base eng

    skills
    20 Frenzy
    20 Taunt
    20 mace mastery
    20 double swing
    20 berzerk
    1 in BO, Shout, and Battle command

    Equipment
    2 shaffaers
    arreats face
    ik gloves, belt, shoes
    cathans X2
    highlords
    Enigma Archon plate

    Weapon switch
    2 echoing weapons

    i have 600hps with bo and when i echo its 1100

    My Ar is 8k
    my def is 9k
    i do 2-3.5k damg 1 H


    i do well except for fire enchanted bosses. They explode with some POWER!

    I am thinking about adding to vit but im not sure if i should. I wanna be a pure titan. :yep:

    Hope this helps
    -Homeyman
     
  6. Superhal

    Superhal IncGamers Member

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    i found both to be equally useless as a backup. once you get frenzy, you never use doubleswing. unless you plan on getting high fcr (i didn't) you'll run up to them faster than you can taunt them.

    for building up the char, doubleswing was moderately useful.
     

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