Best stats/skills for solo up to 18?

KrazeeEyezKillah

Diabloii.Net Member
Best stats/skills for solo up to 18?

Hi!

With the new skills/stats reset function, my interest in Diablo 2 was re-awakened.

I'm wondering which stats and skills are optimal for speedy and death-free leveling up to level 18?

Thanks!
 

DH Amazon

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

Hi!

With the new skills/stats reset function, my interest in Diablo 2 was re-awakened.

I'm wondering which stats and skills are optimal for speedy and death-free leveling up to level 18?

Thanks!
Something like this works. Do some changes if good low level weapon drops.

28 dex (for Hunter's bow) Buy 3 socket bow from Act1 town people. Put chipped gems in those sockets.

30 str (so you can use boots if for example Hsarus boots drop)

Rest goes to vitality.

Skills
1 Might (use those javelins/throwing knives with might aura until holy fire is available)
Point 2-5 goes to Resist fire (synergy for Holy fire)
Points 6...18 goes to Holy Fire (use Hunter's bow with this aura)



 

KrazeeEyezKillah

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

The build worked very well, and I am now level 17. Thinking of respeccing at 18.

What would be the optimal skills/stats between 18 and 30, that isn't equipment-demanding?
 

DH Amazon

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

The build worked very well, and I am now level 17. Thinking of respeccing at 18.

What would be the optimal skills/stats between 18 and 30, that isn't equipment-demanding?
Continue with Holy Freeze aura. Maybe couple more levels with Holy fire aura then Change to Holy Freeze.

~10 Resist Cold
1 Might
1 Holy Fire
1 ... 13 to Holy Freeze

1 Sacrifice
4 Zeal (use any fast weapon you can find, that normal javelin is fast and has good range too and you can throw and zeal with same weapon). Buy/Gamble one with 10 ias.


Make Stealth (Tal Eth) armor when those runes drop.



 

RealmOftheWolf

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

Once you begin on the path you might as well finish maxing out holy fire and ignoring holy freeze as you can only put 1 point into holy freeze upon level 18 thus your holy fire will continue to get stronger while holy freeze continues to be 2 steps behind for most of the early levels.

Note* Well its 12 steps but you get the idea.

Holy Freeze
Deals damage every 2 Seconds
Range: 4 Yards
Cold Damage: 5 - 7 (ø6.5)
Cold Damage To Attack: 26 - 39 (ø33)

Level 18
4 points zeal
1 point sacrifice
1 point might
1 point Holy Fire
1 Point holy Freeze
10 resist cold is best you could do.

The freeze would help but you will be ripping apart most things pretty quickly.

Holy Fire
Fire damage: 8 - 10 (ø9.5)
Fire Damage To Attack: 51 - 63 (ø57)

Same skill set up.


Want my advice.

Take the points from zeal and put into it Resist Fire and change tactics.

Mule over/Trade for
Deaths Gloves + Sash
Raven Claw Long bow

Raven claw carrys over the fire elemental damage from holy Fire onto the explosion so you will find yourself destroying packs faster than if you were using zeal given that the Splash damage doesn't require attacking rating and hits a wider area.

Fire damage: 16 - 19 (ø18)
Fire Damage To Attack: 96 - 119 (ø108)


I generally use either a enchant + my self dubbed 3 piece "Big Bang Set" listed above or the full set up which includes.

Biggin Bonnet (Level 3) (Socket Chipped Ruby)
+30% Enhanced Damage
+14 Defense
+30 To Attack Rating
+15 To Mana
+15 To Life
+10 Life (FR)

Hotspur (Level 5)
+10-20% Enhanced Defense (varies)
+6 Defense
Fire Resist +45%
15% To Max Fire Resist
Adds 3-6 Fire Damage
+15 To Life

Deaths Gloves + Sash (level 6)
Poison Length Reduced by 75%
Poison Resist 50%
30% Increased Attack Speed
+8% Life Steal
Cannot be Frozen
All Resistances +15

Nozakan Relic (Level 10)
+20% Faster Hit Recovery
Fire Resist +50%
+10% To Maximum Fire Resist
Adds 3-6 Fire Damage
+3 To Light Radius

Blinkbats form (Level 14) (Socket Flawless Ruby)
25 Defense
+50 Defense VS. Missile*
10% Faster Run/Walk*
40% Faster Hit Recovery
Adds 3-6 Fire Damage
+31 life(FR)

RavenClaw (Socket Flawless Ruby)
+60-70% Enhanced Damage (varies)
Fires Explosive Arrows [Level 3]
50% Bonus to Attack Rating
+3 To Dexterity
+3 To Strength
10-16 Fire damage(FR)


28-44 per Explosive arrow which is quite decent for all but bosses in normal.

This set hasn't changed since its creation still works just now I don't need to worry about stat points. Get me well into later stages of normal/early nightmare without too much trouble.


Of course you could just jewel yourself up with maxers and go melee but I wanted something that would work for every char that wasn't dependant on stat points because I usually didn't spend ANY until level 75.
 

zrk

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

Elemental leveling builds cant match the damage of pure zeal/sac though, even a clegs combo beats it, never mind max dmg jeweled items
 

DH Amazon

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

Elemental leveling builds cant match the damage of pure zeal/sac though, even a clegs combo beats it, never mind max dmg jeweled items
You have better listed damage, but you need run next to each monster.


Elemental leveling
Lvl1: Fill all slots (~10) with poison jools. Make same kind of set for you merc too. Use bows.

Lvl15: Change to fire damage items (~150 fire should be enough)
and use Raven Claw.

At level 20 you can open cow games for you new chear. Hard to kill/exp with zeal faster than clearing 2-3 players cow game while using bow.



 

RealmOftheWolf

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

19-124 before deadly strike for clegaws which is a top rated low level sword if you can handle the requirements. The only pro for Elemental based builds is there much stronger when untwinked but with raven claw it does even out and is safer giving it crowd control.
 

DH Amazon

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

19-124 before deadly strike for clegaws which is a top rated low level sword if you can handle the requirements.
That is very good set. At lvl12 it gives 3-34 and quite nice boost for every level.
It's fast enough too (6/6/6/11 zeal).

Those early set are great, my favorite lvl12 ... setup is (while using elemental aura, sword damage (5-14) is too low without).
Full Angelic, Death Gloves+Belt, Cathan's Mask
Ring, Sigon Boots+Shield.
Gives CBF, huge life and defense, +2skills, massive ar bonus, 60 ias, max block and 70 mana.
At level 12, you got 5/5/5/9 zeal speed (56-81 fire damage with holy fire aura)



 
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zrk

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

With the raven there is the issue though of whether its worth muling all that stuff just for optimal performance for 3 levels, when at 18 hammers destroy everything(and are a much better build for fast movement)
 
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RealmOftheWolf

Diabloii.Net Member
Re: Best stats/skills for solo up to 18?

I generally mule them all at level 1 and work my way up getting increasingly stronger using a short bow or something till 15 but on pallys I generally DONT mule anything as they are pretty self sufficient from level one.

unless I have a enchanter in game then I mule Deaths sash + gloves + raven and walk the entire game which is quicker and more fun that repeated Trist/Tomb runs.
 
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