**Re: best place to hunt preserved heads**
ok so i figured the next part for me to investigate is what causes 90% of the heads i pick up to be low quality, and I need some help understanding this one.

1) Find proper line in itemratio.txt.

2) Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128

3) if (we check for unique, set or rare quality) EffectiveMF=MF*Factor/(MF+Factor) else EffectiveMF=MF

4) Chance= Chance* 100/(100+ EffectiveMF).

5) if (Chance 6) FinalChance=Chance-(Chance*QualityFactor/1024)

7) If (RND[ FinalChance ])<128 return Success

else return Fail

Thats the formula. We can safely skip the steps related to MF since I only want the odds between superior, normal and low-quality. So that leaves:

1) Find proper line in itemratio.txt.

2) Chance = (BaseChance - ((ilvl-qlvl)/Divisor)) * 128

5) if (Chance 6) FinalChance=Chance-(Chance*QualityFactor/1024)

7) If (RND[ FinalChance ])<128 return Success

else return Fail

Now normal heads have a basechance of "1", and a Divisor of "1" if i read itemratio.txt correctly. I have no idea what step 5) is trying to say and step 6) is missing so it might need a small edit.

Also for QualityFactor I could only find values for unique/set/rare/magic, I've got no idea what its supposed to be for superior/normal items.

*edit*

SO CLOSE! picked this badboy up in the pit lvl1. Debating if i should keep going or turn it into a splendor now lol.