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Best Pit Mfing build?

Discussion in 'Sorceress' started by spedmonger, May 20, 2008.

  1. spedmonger

    spedmonger IncGamers Member

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    Best Pit Mfing build?

    I am looking to make a sorceress mfer that will primarily be running The Pit. What do you guys think is the best build for dealing with immunes? Or is it best just to skip over the monsters that are immune to me? I have heard of builds using lightning + frozen orb, but I'm not sure how good my damage would be if I put skills in two trees. Also, I am probably not going to use a merc since im not too loaded. All suggestions are greatly appreciated!
     
  2. sirpoopsalot

    sirpoopsalot IncGamers Member

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    Re: Best Pit Mfing build?

    Dual-tree will work just fine - a lot of the monsters there don't have very high life (relatively), so lower damage doesn't hurt you very much (and you'll still be reasonably strong anyways)... I mean: so it takes you 5 castings of CL to kill a pack, instead of 4... big deal...

    If you want a cookie-cutter, then I'd look at a Full-Tals set for equipment (a fantastic two-tree setup), with at least some blocking (the archer's can be dangerous... I'd probably go with ~60% blocking with a Rhyme shield, but there are several other good options), 63/78% Faster Cast Rate (a little slower than I'd prefer, but tals+blocking shield dictates this), with base Energy, and a Frozen Orb backup.

    After that, you get to choose if you think you'd like fire(ball) or (chain)lightning better. If you want something a little different, you could even look at some of the other fire and lightning skills (nova or charged bolt, or maybe even firewall) with a Frozen Orb backup. All are very viable and can work quite well.

    You can also go with 105% Faster Cast Rate, no-blocking, Spirit-shield/Full-Tal's and have a very solid runner. Both of these options will make a flexible, solid sorceress that can pretty much run any area and do moderately well at it (not as good as a specialist, but able to go anywhere and kill anything).

    Also, with decent equipment and a few levels (**+) a good merc can be a real asset. I'm not entirely sure why you'd want to skip using one (unless you're playing classic). I usually make mine a utility-tank - providing things that keep him alive (and therefore drawing damage & attacks away from me), and helping to keep my sorceress making kills as quickly as possible. I seldom count on the merc to make his own kills, since waiting on him is often too slow for my tastes (not that I mind if he takes out a monster or two while I kill off the rest of a pack, but usually my kill rates are about 95% sorceress, 5% merc).


    Another three popular options from other classes are a Strafer (Amazon), a Poisonmancer (Necromancer), or a Hammerdin (Paladin). They won't have teleport (without Enigma), but the monsters that spawn in the Pits are almost entirely Fire/Cold/Lightning immune, so you can focus on a single kill-skill and still face everything quickly with a non-sorc. If you really want to specialize entirely in the Pits, I'd pick one of these builds instead (I've used a hammerdin, and he rocks in the Pits, but I haven't tried the others).
     
  3. Scudstorm

    Scudstorm IncGamers Member

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    Re: Best Pit Mfing build?

    I go with pure light sorc without infinity. For the light immune archers, I just tele on top of them and let my merc do the dirty job. :)

    You don't need very expensive gear to make your merc work. Give him Treachery armor, Tal's Helm and a heavy stick (find an elite white polarm, cube it, and make insight or obedience if you get 4 or 5o's). All these are dirt cheap.
     
  4. Nightswipe

    Nightswipe IncGamers Member

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    Re: Best Pit Mfing build?

    Whatever you do, do not think about making a meteorb, meteor sucks in the pits. a fireball/orb works fine though =)
    Have in mind though that there are quite a few uniquemonsters that has both cold and fire immunities.

    I run pit, meph and baal like a crazed raven after nat's claw. It is the one last item I need before putting this game on the shelf :)
     
  5. Nightswipe

    Nightswipe IncGamers Member

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  6. Scudstorm

    Scudstorm IncGamers Member

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    Re: Best Pit Mfing build?

    Huh? Isn't Meteorb all about Fireball/Orb?
     
  7. Nightswipe

    Nightswipe IncGamers Member

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    Re: Best Pit Mfing build?

    No? a meteorber is 'supposed' to use meteor/fireball and orb as backup, but a fireball/orber gets a stronger fireball, which is more useful in the pits for it's direct damage instead of a stronger delayed attack.
     
  8. DH Amazon

    DH Amazon IncGamers Member

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    Re: Best Pit Mfing build?

    As others mentioned, good merc is key here. No iron maiden curse, so merc can do massive damage here. As you give some kills to merc, nice to give some mf to merc too. Tal armor (ias jool) is nice. Shako(ias jool) is nice too for merc.
    No life leech in those, so Reapers Toll is very nice 3rd item. Or give him life leech helmet and random high damage weapon.

    More damage reduction if you try sorc/merc near lvl75...80. From **... it just how fast you can clear the place.

    Try fast runs first with low mf, then add mf when you can do those fast and keep both merc and sorc alive. Runes, charms, socket items drop anyway, so speed is key here. Shako+Gheed is good starting point, then add more mf if you can clear fast already. Don't go above 300mf, you can't keep speed up with those sorcs.

    Lightning based sorc is very good here. Weak orb helps merc job.

    In full games, try nature piece ring (RIP mod), so those annoying summon bosses cant rise those little fire immunes any more.

    I do/have done full game pits with Lightning sorc+with infy(hard to get high mf). LigthingOrb sorc(nice allaround sorc, low mf). EnchantNova sorc(fastest pits sorc I have tried and easy to keep alive, amp curse doesn´t matter, very aggressive build, need good connection, no mana problems).

    In full games, pits is tiny/fast to clear place, so make build that can clear couple more tc85 areas too.
     
  9. MYK

    MYK Diablo: IncGamers Member

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    Re: Best Pit Mfing build?

    EnchantNova? Tell me more!
     
  10. DH Amazon

    DH Amazon IncGamers Member

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    Re: Best Pit Mfing build?

    I have answered in some other threads too, but here in nutshell, big nutshell.

    Some backstory:
    Usually enchant sorc has very good merc with fast attack, so no need for zeal. Dream is different story, there its perfect.

    Pits has lots of fire immunes, but those have very low life, even low Nova can kill those fast, full game or not. Another annoying place for melee sorc in in Throne, 1st wave and especially 2nd wave. Under baal slow curse its hard to kill those and those rise random iron maiden cursing knights, so better use nova there, cuts those two waves nicely enough. Merc is still poking, so nova kills/helps.

    Third, iron maiden cursing knight is cold immune, so cold backup (orb) is not nice. Nova can take those and you can take weapon off from merc (still does that 2.5k fire) to take care of random knights while clearing throne.

    Nova is here just backup, no viable for chaosing etc... heavy fire immune areas. Luckily iron maiden is there too, so only one area is impossible/too hard for this build.

    You need to be close while using nova, so robust melee char is perfect to tele middle of group and survive there.

    Nova needs only 40 points and enchant 60, so you can max both or almost max both.

    Nova needs lots of mana and melee sorc with shako has no use for mana, high warmth keeps/fills mana fast. So nova is nice way to empty mana and keep meleeing if its get empty. No need to use any mana bottles.
    ----
    actual build
    CM=Crescent Moon is needed to make Nova hell viable in this build. Luckily its very good melee sword too. So whole sorc is build around this one phase blade. 136 dex needed for phase, but with max block, you have around 150-200 dex anyway. Put 136 hard points in dex and add more when needed for max block.

    Crescent Moon has ignore target def and -35 light resist, so its perfect weapon for this. Phase Blade for speed and no repair. This -35 is so godly that even lvl25-30 nova kills full game pits fire immunes quite fast. Don't worry about fcr, some are needed but not even close to 105, not even 65.

    You need 50 ias for fastest attack (10 fpa with phase), CM gives 20, so 30 more is needed.

    Shako (ias jool) gives 15. Upped vipermagi (ias jool), Tal armor(ias jool), Highlords amu or Loh or Stormshield(ias jool) for that other 15ias.

    getting too long
    --- cut ----
    For mf set: 3x pieces tal (amu, armor belt)

    Normal setup:
    Shako (ias jool)
    Stormshield (ias jool), dex enough for max block
    CM (phase blade)
    Tal amu (resist and light damage goes to melee damage)
    Vipermagi (upped, um)
    Arach (Ik belt, Thunder Belt to equip spirit monarch until anni/torch kicks in)
    Magefist
    Ravenfrost
    NaturePiece ring (RIP is good both in pits and throne)
    Waterwalkers or rare boots/mf boots.

    anni+torch, skillers not needed. Use life sc with resist and some lightning damage sc, so you do decent lighting damage while meleeing too.

    Switch: Enchant orb/occu +Spirit. This is tele side too use when need to move to throne/pits.

    Something like that. I have two those sorcs, lvl88 and lvl93.

    Holy freeze merc: Reapers Toll, Tal armor(Ptopas or ias jool), Shako.
    or Rogue: wws(upped, shael, nef),threachery,leech helmet.

    As ignore target defense don't work against bosses, and no crushing blow in items, its better to change Fleshripper dagger when doing boss runs. Or while clearing full game travincal.

    Lvling:
    Start with nova and use rogue merc. Enchanted rogue with CM boosted nova is perfect for clearing norm and nmare. If you want to avoid mana bottles, then pick enchant first and use ravenclaw/kuko. Or just leech exp.

    Build is very fast lvler, so both norm/nmare baalruns can be skipped, but only if you have good items already, don't start with nova without decent mana pool. I mean items/rings/charms, dont put any hard points in energy. In nmare I had around 1000-1200 mana, but reduced it to around 500 while in hell. Nova is just backup in hell, no need to any mana charms in hell.


    Around 75-80 change to (Reapers toll lvl) act2 merc and start clearing tc85 areas in hell. Pits, AT, maggot1-3,Travi temples, these in full games.

    Throne/Baal is easy too but not in full games. Nova don't cut those two last waves and those are fire immunes, so need pure psysical damage there. You can help with nova while merc is poking if 1-2 players setup. Good merc kills those even full game, but much faster lvling in those areas where no iron maiden curse.

    Ask more?

    You need to be quite familiar with melee sorc (better leave exploding bosses for merc etc...) and build is played very aggressively, so good connection helps. Its robust build, my higher one, got killed only once while goind from 80 to 93.
    Haven't tested with infy, I have one now, but not tested yet. Its kind of wasted for this build, reapers toll is godly enough, maybe even better.

    Build kills quite nicely even in full cow games, just avoid iron maiden areas and you are fine.



     
    Last edited: May 22, 2008

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