Best overall 4v4 team?

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HappyAssassin

Diabloii.Net Member
i guess u dont tvt much an ama is a very strongg team vs team, equip an necs amp + hammer tanking and aura of hammer and a BvC bo etc is possibly one of the toughest teams. As with a hammer tanking and ur amped and u have gas or multi spaming at high dmg ur not going to last long..
Lol no, he tvts constantly. What he (and me btw) are saying is that most of the time a good mobile team will beat a bowazon based team. It's been demo'd again and again. It's not the bowazon's fault either btw, west has some very good bow users who know how to play teams, but ultimately they can't teleport and it gets abused.

Hammerdin is not an effective guard for a bow if the other team has a trapper (or even a WWsin).
 

ShazamLies

Diabloii.Net Member
GM - Auradin + FB Sorc + Poison Nec + Trapper

All the chars can hit from off screen except the poison nec. Auradin desync charge/smite kills strays and keeps convic up. Poison Nec lower res, and if chased can hit multiple chars to 1 life. FB sorc spam has long range and with - res running does good damage (also one of the longest lasting solo builds if built with ES). Trapper provides light damage and mb support. Passive aggresive team, they have to be chased down which means running into fbs + traps + poison novas.

BM - Necro, BvC, Hammerdin, (insert windy/smiter charger here)

Summon stacking Necro + potting BvC = great chasers because they have so much life. Potting hdin means hammer fields that won't ever really go away. All chars in this team do enough damage to crush someone in enough hits that they can't pot/escape in time. (a smiter/charger with amp on team is surprisingly effective, too much happening on screen to always be watching out for a desyncher, esp. when everyone tries to lock down the hdin or nec)

Smiters in tvt do well in West lad also because many casters choose to put on spirit shields. o_O
 

tSDt

Diabloii.Net Member
Truthfully its hard to beat a Hammerdin.

My ideal team would be this:

Trapper = MB / Damage

- Able to take down bowzon's, other non-sorbing mainly melee characters due to MB

BvC = BO / Damage / Leap

- Leap would take down a minion stack down fast ( for druid's to destroy Oak), then WW through them.

Hammerdin = Damage / Aura / Main Character

- Can easily tank damage, and can give a lot of damage. When using concentration this boosts the BvC's damage.

ES Light Sorc = Damage / Aura / Can tank quite a bit of damage

- With conviction the Trappers damage will increase amazingly while the Sorc's damage will be very high also. This will eliminate some sorbing from other melee characters.

I don't know if adding in the Sorc was a good idea, but it seemed okay. Tell me why this wouldn't work if it doesn't.
 

SicHalo

Diabloii.Net Member
Lol no, he tvts constantly. What he (and me btw) are saying is that most of the time a good mobile team will beat a bowazon based team. It's been demo'd again and again. It's not the bowazon's fault either btw, west has some very good bow users who know how to play teams, but ultimately they can't teleport and it gets abused.

Hammerdin is not an effective guard for a bow if the other team has a trapper (or even a WWsin).
funny enough i was think the same on that as well however the scenario i assumed is everyone is amped by nec and with gas etc pumped out and multi with kb it puts alot of strain on any char to get close enough as u got to remember multi spams over 2 screens.

Saying this i had experience with this today i have a built dex zon okay a windy was tanking instead of hammer but a nec was laying amp while i multi ppl to death and there was an assa but it could never get close enough to lay traps due to dmg etc. Although i suppose a ww//trapper may be even more suited as u can simply mb both chars and take ama out, ww sins block edge i.e block hammer etc.

Also i thought about a suicidal char to take out a bow ama i.e a charger based char like a smiter with good desync skill + suprise it can cause a nightmare.

The reason i would not bet on a trapper is abs based chars a few ppl slap on tg it can cause a prob, however if its more caster based then i would cuz mb etc for stun or if its a ww/trapper etc wof + mb etc to lock up caster based chars

spirit also means no block and dr which = fast ko to a charging smiter or ww barb or any mele dmg



 

ShazamLies

Diabloii.Net Member
Truthfully its hard to beat a Hammerdin.

My ideal team would be this:

Trapper = MB / Damage

- Able to take down bowzon's, other non-sorbing mainly melee characters due to MB

BvC = BO / Damage / Leap

- Leap would take down a minion stack down fast ( for druid's to destroy Oak), then WW through them.

Hammerdin = Damage / Aura / Main Character

- Can easily tank damage, and can give a lot of damage. When using concentration this boosts the BvC's damage.

ES Light Sorc = Damage / Aura / Can tank quite a bit of damage

- With conviction the Trappers damage will increase amazingly while the Sorc's damage will be very high also. This will eliminate some sorbing from other melee characters.

I don't know if adding in the Sorc was a good idea, but it seemed okay. Tell me why this wouldn't work if it doesn't.

ES light sorcs are nice but with Infinity they will be punished for going no block. (Bowas/chargers/bvc will take them apart). If you use a char for aura support, you have to make sure it can survive, and even with ES, these sorcs are relatively fragile. Concentration doesn't add as much damage to the bvc as a lvl 1 amp will. The only far range attack would be the trapper, and it won't do very much damage w/o the sorc having to expose herself.


 

Xombie

Diabloii.Net Member
No amp = you decrease the effectiveness of your BvC and Druid by alot.

You must have amp.
 

SicHalo

Diabloii.Net Member
@ ShazamLie i do not rate auradins at all especially in tvt all u do is charge with an aura...

However i see some logic to ur team but for it to work for me is to have all different types of elements as the auradin has conviction say a fire auradin for more range, then a cold sorc and a trapper 3 elements are hard to beat.

but then again 1 char alone can ripp all of these chars, a well played/ built hammerdin and possibly windy due to hammerdins stack abilities could pretty much make the aura look like nothing windy has natural protection from this however trapper is the only real weakness.

Psn necs are a liability as it has to get relatively close to land a nova vs a well stacked hammerdin or windy..

Bottom line i know u said gm duel but i beileve gm duel a hammerdin can still tank all 3 elements depending on gear etc to kill this team i would bring a windy + hammer
 

ShazamLies

Diabloii.Net Member
@ ShazamLie i do not rate auradins at all especially in tvt all u do is charge with an aura...

However i see some logic to ur team but for it to work for me is to have all different types of elements as the auradin has conviction say a fire auradin for more range, then a cold sorc and a trapper 3 elements are hard to beat.

but then again 1 char alone can ripp all of these chars, a well played/ built hammerdin and possibly windy due to hammerdins stack abilities could pretty much make the aura look like nothing windy has natural protection from this however trapper is the only real weakness.

Psn necs are a liability as it has to get relatively close to land a nova vs a well stacked hammerdin or windy..

Bottom line i know u said gm duel but i beileve gm duel a hammerdin can still tank all 3 elements depending on gear etc to kill this team i would bring a windy + hammer
MMmm, auradins are good tvt because they kill druid summons, bowzons, and hit lots of characters at once (i know the damage is pidly). But with a grief they can also smite/charge alright. The conviction is beyond helpful, but the range is short, but auradins are good sources of conviction because they don't have to stop very often, meaning they don't get caught often, as opposed to infinity sorcs or foh'ers.

Psn nec's actually can be great damage dealers, their nova range is huge, they only have to spam it once every 2 seconds meaning they can be in and out better than other chars.

I can see how a hammerdin team has a fair chance to tank this team, but windies < trappers. But still, to effectively tank this team, you need to counteract 150 conviction + 60ish lr = 210 stack on top of facet'd gear. And even if you do manage to 210+ stack, and get enough poison length reduction gear to counteract the double poison duration in hell, you will severely hamper your characters. With the 85% max stack and one abs rules, an fb sorc will still do some serious damage. They are one of the chars that can do decently 1v4 because of fast cast rate + huge tanking options + spam.

I like this team because there are no real "positions" everyone can play everywhere. The auradin just has to be near the other team to get pulse damage + conviction + random charges. Poison nec just tele's away and leavs a nova here and there, (my friends nec has hit all 4 opposing chars in one nova before, ofc he died but they got screwed up lol). Its basically guerilla warfare because this team has the advantage in range as opposed to teams who depend on windies/bvc/hammers. Trying to chase a high damage, fast defensive team is annoying like crazy. And camping teams get owned by pulse + fb spam + traps


 

tSDt

Diabloii.Net Member
But what happens if the auradin gets killed first?

And for a psn nec, a hammerdin wielding Cleansing reduces the psn by 75% length.
 

inanefedaykin

Diabloii.Net Member
So, I think we're all agreed that Windy + BvC + Boner is staple. The disagreements seem to revolve around the 4th char.
 

tinncann25

Diabloii.Net Member
Bowazon, Boner, BvC, Hammerdin

Bowazon - arrow spam is more powerful
Boner - amp/dec/damage
BvC- bo/leap/damage
Hammerdin - protects zon/damage/auras/awesome 1v1

Duel starts with bowazon spamming, while boner amps. BvC leaps and hammerdin charges around bowazon. After players are amped Boner puts pressure on the players, while bowazon snipes away with invis arrows. When players die, all four characters can hold their own in a 1v1 match with no major weaknesses.

This combination provides the ultimate team skills like amp/bo/auras, while maintains high damage and high survivability.

Edit: definitely posted before I read the whole thread

but truthfully

the best set up

Trapper
Javazon
Foh
Hammerdin

cant go wrong there =P
 

tSDt

Diabloii.Net Member
Replace Javazon with a BvC or Druid. Since BvC can gain more from conc with BO and such. Or Druid for tank and life.

But yeah. Never though about Foh, but it would definetly be a great team with a Trapper.
 

SicHalo

Diabloii.Net Member
Isn't a Trapper open prey while MB someone else?
yes it is tri whirl or charge

and @ tinncann25 yes it can go wrong u have 3 chars based on one element and like i was explaining to ShazamLies it is possible that a hammerdin and a smiter based on the same team can pull in like max 6xx% res for the hammerdin and 5xx% res for a smiter if well decked out and some well built hammerdins consist of inventrys of 20/5 all res scs same for smiters that are caster killers.

The hammerdin provides the dmg aura smite still hits a bp with pb and the smiter provides salvation...



 

tinncann25

Diabloii.Net Member
Replace Javazon with a BvC or Druid. Since BvC can gain more from conc with BO and such. Or Druid for tank and life.

But yeah. Never though about Foh, but it would definetly be a great team with a Trapper.
against a bowzon minded team, a Javazon's light fury is pretty beast.

Ur prolly right, but im extremely biased haha

and @ tinncann25 yes it can go wrong u have 3 chars based on one element and like i was explaining to ShazamLies it is possible that a hammerdin and a smiter based on the same team can pull in like max 6xx% res for the hammerdin and 5xx% res for a smiter if well decked out and some well built hammerdins consist of inventrys of 20/5 all res scs same for smiters that are caster killers.

The hammerdin provides the dmg aura smite still hits a bp with pb and the smiter provides salvation...
The hammerdin on our team would take care of that. Again i kno that list wasnt good haha I was just putting something out there, like a joke? =P



 

SicHalo

Diabloii.Net Member
against a bowzon minded team, a Javazon's light fury is pretty beast.

Ur prolly right, but im extremely biased haha



The hammerdin on our team would take care of that. Again i kno that list wasnt good haha I was just putting something out there, like a joke? =P

ooh ok ^^ but hammer vs hammer is luck plus whos to say there is not a windy ^^? or even a bvc capable to stack and still beat a hammer.



 

tinncann25

Diabloii.Net Member
ooh ok ^^ but hammer vs hammer is luck plus whos to say there is not a windy ^^? or even a bvc capable to stack and still beat a hammer.
a windy and a bvc stacking 6xx resists?....

I can still take out the cyclone armor on the windy right?



 
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