Best MF Hell runs and why Pindleskin?

Nesjan

Diabloii.Net Member
I am currently running Hell magic finding getting ready to step up to P4 or P6 Hell. Just wondering if anyone has any areas or tips they recommend !
I currently from start to finish, run Mausoleum, The Pit , Andariel, Ancient Tunnels, Duriel, Lower Kurast, Forgotem Temple, Ruined Fane, Disused Relinquary, Mephisto, Diablo, Pindleskin, Baal.

I basically just run all the highest level MF areas which these ^ are.
I am really curious as to which super unique monster are the best to farm as well and why is Pindleskin so popular? when i look at the monster levels Pindleskin is the same as Blood Raven level 86.
So any areas anybody has to add is welcome, as well which Super Uniques should i be stopping at through my runs. Thanks!!
 

Drystan

Diabloii.Net Member
Firstly, go with odd numbered /players settings. In terms of item drops, /players1 is the same as /players2; /players 3 is the same as /players4; etc.
The only difference between /pl3 and /pl4, or /pl5 and /pl6, is that the difficulty increases: it'll take longer to kill the mobs.

Unless you really enjoy the variety, and that itself keeps you motivated, in terms of efficiency, it is better to prioritise, or only run, one area, and have a specific build and gear setup for optimising that one area.

Pindle is great, as he and his minions can drop every item, except for ~6: Arachnid's (easy to find elsewhere,) Tyrael's, and ???. Plus the 3x Cow Kings set, which can only drop from Cows. Plus, using a specialised MF'er, you can run him in full MF gear (600+ MF,) without losing speed. Since Pindle is always guarenteed to drop 2 items, generally a lower /pl setting is run, to check his drops and move on. /PL setting is increased when it doesn't change the run speed.
Run speed, from load char to loading the char again, can be somewhere around 10 seconds, so every 10-12 seconds, you are guarenteed at least 2x items that can drop almost every item in the game.
 

Nesjan

Diabloii.Net Member
Firstly, go with odd numbered /players settings. In terms of item drops, /players1 is the same as /players2; /players 3 is the same as /players4; etc.
The only difference between /pl3 and /pl4, or /pl5 and /pl6, is that the difficulty increases: it'll take longer to kill the mobs.

Unless you really enjoy the variety, and that itself keeps you motivated, in terms of efficiency, it is better to prioritise, or only run, one area, and have a specific build and gear setup for optimising that one area.

Pindle is great, as he and his minions can drop every item, except for ~6: Arachnid's (easy to find elsewhere,) Tyrael's, and ???. Plus the 3x Cow Kings set, which can only drop from Cows. Plus, using a specialised MF'er, you can run him in full MF gear (600+ MF,) without losing speed. Since Pindle is always guarenteed to drop 2 items, generally a lower /pl setting is run, to check his drops and move on. /PL setting is increased when it doesn't change the run speed.
Run speed, from load char to loading the char again, can be somewhere around 10 seconds, so every 10-12 seconds, you are guarenteed at least 2x items that can drop almost every item in the game.
Makes a lot of sense! Thank you, and yeah i tend to run as much variety as i can, i find doing the same run over and over really can make a person go crazy, i used to do things like run Mephisto till i found Stormlash which took over 500 runs. I just cant do that kind of stuff anymore 15 years later. I did not know that tidbit about the player setting thank you.

-Also regarding the Players settings seeing as i only play SP Untwinked, i usually farm Hell until i find optimum equipment, then ultimately the end game goal is the difficulty of the higher player levels.
 
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Drystan

Diabloii.Net Member
Hell at higher /pl settings is a big challenge for most characters. Normally, twinked/with end-gear, I would only take it on at /pl1 or /pl3 (HC, so by then, I want to be able to get Guardian and not deeds.) Sounds like you've got a good style to keep you motivated and challenged!
 

T72on1

Diabloii.Net Member
The third item Pindle can't drop is Azurewrath.

If you like variety, my general advice of only running one target doesn't apply. Even then though, I would limit what you run, based on the best maps you have (and of course depending on your build, and where it excels). I would certainly leave out Duriel (Andy is a much better target and easier to run), Forgoten Temple, Ruined Fane and Disused Relinquary (not worth it).
 

GalaXyHaXz

Diabloii.Net Member
I'm not sure I would place Pindleskin on top of the list, anymore. Drop calculators don't seem to factor the quality divisor for super uniques. So for reference:
Code:
          Unique    Set    Rare    Magic
Snapchip     800    800     972     1024
Pindleskin   512    654     972     1024
If you rolled a good Icy Cellar map close to the waypoint, you could run Snapchip just as fast as Pindleskin. The difference is that Pindleskin/Thresh Socket have the "nerfed" drops introduced in 1.10. Snapchip has better odds for unique/set items, and you also have the gold chest behind him. Anyone tried it before?

The only reason Pindle was more popular than Snapchip was that everyone played on Bnet back in 1.09 and he was always in the same spot/map.
 

helvete

Diabloii.Net Member
Seems like a fire build would be most effective against him. He's pretty slow, right? And his AI tells him to just move towards you? Always cursed could be annoying, but a WW barb should have an easy time. Perhaps trapsin too, or even hammerdin. Just 33% poison resistant, so novamancer could work, albeit a little less MF fits on those.

What's the highest TC for the gold chest behind him?

Pindle, however... soooo easy when you can position merc with enigma. I leveled to 95 with a lightning trapper on him. Like 800 MF too.
 

GalaXyHaXz

Diabloii.Net Member
The chest behind him can drop items up to TC87 (low chance). The chest should be level 85, unless it uses area level in 1.10+ in which case it would be 83.

I run old Snappy in 1.08, but the gist of the strategy is still the same. Fire and light builds are both very effective. The horrors are slow and stupid, and usually sit in the same spot (Fire Wall works wonders). With the ability to break immunes, a single element could probably do good (assuming Infinity merc or LR charges).

Magic builds would be good too (Zerker or Hammerdin). 0% Magic/Fire res, 33% light, 25% poison.
 

ffs

Diabloii.Net Member
That's interesting, but is it really possible to compete with Pindle in terms of run times? Never ran Snapchip but that would be really surprising to me. Need to test this asap. :)
 

Nesjan

Diabloii.Net Member
I have done some research on best MF spots, seems a lot of people like to run, Shenk and Eldritch combo, its quick thats for sure, both super uniques lvl 83 and 84, is it worth it? Also the council. I have seen that people mention that certain super uniques only drop certain items, Example, Pindleskin is level 86, so by that logic you should be able to get every item in the game from him...but Drystan mentioned, there is a couple select items he wont drop, does this hold true for every super unique?
 

helvete

Diabloii.Net Member
level 86, so by that logic you should be able to get every item in the game from him...
Not qlvl 87 uniques. There are only three: Tyrael's, Azurewrath and Arachnid's. The latter two are amongst Meph's drops, which leaves only Tyrael's - as if it wasn't already hard enough to get one.
 

Nesjan

Diabloii.Net Member
Not qlvl 87 uniques. There are only three: Tyrael's, Azurewrath and Arachnid's. The latter two are amongst Meph's drops, which leaves only Tyrael's - as if it wasn't already hard enough to get one.
ah, that makes sense, thanks
 

DaveW

Diabloii.Net Member
..... i used to do things like run Mephisto till i found Stormlash which took over 500 runs. I just cant do that kind of stuff anymore 15 years later.
lol that's one against the odds. Iirc, I think Darkoo ran Meph for his Stormlash, took him over 10,000 runs. I think he got a Jah and Sur before the Stormlash dropped.
 

Nesjan

Diabloii.Net Member
lol that's one against the odds. Iirc, I think Darkoo ran Meph for his Stormlash, took him over 10,000 runs. I think he got a Jah and Sur before the Stormlash dropped.
10,000 runs omg, thats crazy. I didnt actually count my runs, i know it was more than 500 and definitely way under 10 000 though.
I have found one in The Pits unexpected just running through before. I think your friend was pretty unlucky.
 

jiansonz

Diabloii.Net Member
In v1.09, Pindleskin was one of only 9 SuperUniques in the game that could drop from TC 90. Three of the others were other Act V SUs, the other five were the bosses in Baal's waves (who have the crappy Champion drop odds).
 

ioupainmax

Diabloii.Net Member
Just build multiple characters, specialized for each target. Then switch character when you switch target =)
^This.

I've taken this to the extreme. I even have at least 4 Blizzard sorceresses that each differ in speciality so their gear/charms/mercs are suited to their niche environments:
  • One dedicated Hell Mephisto runner with dead merc, tonnes of MF & bad resists using moat trick. (Level 92)
  • One dedicated AT runner with better resists and Death's Fathom plus an insight/prayer merc (kitted out for poison resists and damage reduction - Andy's & Glad's Bane) (Level 93)
  • One dedicated Pindle runner with a holy freeze/reapers/Delirium merc to slow down those dangerous chargers (Level 95)
  • One LK runner that uses Stormshield so she can sort through chests without worrying (Level 84 - recent addition, haven't been running in earnest yet, still looking for a good map - on hold while TC3 tourney is on)
The added benefits are:
  • Only need to get one good map instead of having 1 Blizzard sorc who has to try to get a good LK/AT/Meph map on the same map seed which is tricky. Or settling for sub-par maps coupled with a good map somewhere.
  • Variations in merc, gear and charms to deal with specific threats
  • Build up good rhythm
  • Compartmentalisation
Drawbacks:
  • Need to level and outfit multiple characters and their mercs
  • Spreading Experience over more characters so difficult to reach higher levels.
 

krischan

Europe Trade Moderator
lol that's one against the odds. Iirc, I think Darkoo ran Meph for his Stormlash, took him over 10,000 runs. I think he got a Jah and Sur before the Stormlash dropped.
IIRC, I found a Lo rune, full Tal's and a lot of other excellent stuff before I found a 0 or 4 socket monarch (also unique, rare, magical, 1-3 socket nonmagical and ethereal ones), so that's not telling much. As a compensation, I got 35% FCR on the first Spirit attempt IIRC. Yes, I've told this story before :)

Regarding Stormlash, I found perhaps half a dozen on bnet, but I did much more Meph runs then because of starting from scratch after a ladder reset. I even had an ethereal one which received a Jah rune. Guess for which build?
 
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