Best MF class / build?

OhNoMatt

Diabloii.Net Member
Best MF class / build?

Hi guys, I have a meteor / orb sorc that I use most often for MF runs (doing meph), but I don't think I built her up as well as I wanted to, especially since she only has 100 dex so her block is very low. So, I'm going to make a new MF char, and I'm wondering what is the best all-purpose, Meph/Pindle/Eldritch/Shenk MF char? (I'm exluding the Pit for now).

My ideas right now:

-Fireball / Orb sorc (max block would be best, right?)
-Bowazon (I have Enigma but don't know if she could TP fast enough... also it seems like bowazons are always doing best against Dclone in case he spawns in MF games)
-Paladin/FoHadin? (I dont know about FoH but I am making one for fun, and was thinking maybe the high mana on a FoHadin and single-target nature of his main spell would make him nice for boss runs?).

Thanks in advance for the help.
 

MisterOwl

Diabloii.Net Member
I have found that block is not required for Meph runs. With fast cast and fast hit recovery, I never get stun locked. In fact, I teleport in and out so quickly monsters don't even complete their attack animation before I'm out. I'm using a wizspike, magefists, vipermagi, lidless and a 10% FCR ring to achieve this level of fast casting.

I have yet to test this out in the Worldstone, where monsters are more dangerous.

If you want a rugged MF class, go for the HammerDin. He will have massive life points, max block, decent damage, and do that wearing MF gear. I can do solo Baal runs in 7-12 minutes, and that's without Enigma/teleport, and that's killing everything I encounter until I find the stairs - never having to retreat or go back to town.
 

fiend!

Banned
MisterOwl said:
I have found that block is not required for Meph runs. With fast cast and fast hit recovery, I never get stun locked. In fact, I teleport in and out so quickly monsters don't even complete their attack animation before I'm out. I'm using a wizspike, magefists, vipermagi, lidless and a 10% FCR ring to achieve this level of fast casting.

I have yet to test this out in the Worldstone, where monsters are more dangerous.

If you want a rugged MF class, go for the HammerDin. He will have massive life points, max block, decent damage, and do that wearing MF gear. I can do solo Baal runs in 7-12 minutes, and that's without Enigma/teleport, and that's killing everything I encounter until I find the stairs - never having to retreat or go back to town.
With enigma on a paladin, you can do anything.
 

vamp_sx

Diabloii.Net Member
Yup all those suggestions are great. Hammerdins own. the end.

This is what i've been doing though:
If you want a pure meph runner with extremely high mf potential and low amount of death, try a pure blizzard sorc. Max blizz, cold mast, glacial, and another synergy if you want more killing speed. I would use oculus/wizspike + lidless for the fast cast to get to meph. if you find that pesky council in the middle of the map keep casting hydras at you, u can strafe and blizz them to death, or lead them away before ur run. anyways tp to meph, lead him to one of the canals (so hes stuck) and when at a safe distance just blizz away. when he's almost dead switch to mf shield and mf weapon.
 

OhNoMatt

Diabloii.Net Member
ok guys, thanks for the help

I think I am going to make a Hammerdin, because basically items aren't a problem and I want the best versatility for MFing (Mephisto and Pindle minimum, but also Eldritch/Shenk, Pit, and Baal perhaps). I just wish I had enough paladin items to cover my ridiculous amount of paladins, haha.
 

mastrinidad

Diabloii.Net Member
ive noticed that when im on mf mode as a paladin..when im pindle-ing...sometimes my defensive power isnt as strong as id like becuase when the skeletons bash attack me..it really hurts a LOT....so..redemption the moment I come in...helps a lot.

just a little FYI...:)
 

pliu

Banned
MisterOwl said:
If you want a rugged MF class, go for the HammerDin. He will have massive life points, max block, decent damage, and do that wearing MF gear. I can do solo Baal runs in 7-12 minutes, and that's without Enigma/teleport, and that's killing everything I encounter until I find the stairs - never having to retreat or go back to town.
How you handle Serpent Magus and blacksoul there?
 

Dark Tyrant

Diabloii.Net Member
Meteorb Sorceress for the poor MFers. If you don't have enigma, you can still teleport!

Hammerdins can kill any magic immune demon or undead. But they can't kill some act 3 monster, forgot name of monster.
 

Pintail-Hunter

Diabloii.Net Member
Dark Tyrant said:
Meteorb Sorceress for the poor MFers. If you don't have enigma, you can still teleport!

Hammerdins can kill any magic immune demon or undead. But they can't kill some act 3 monster, forgot name of monster.

There is no better enjoyment in this game to watching a fully setup Commando Mancer teleporting around with minions owning act bosses(clay + decrep).

The pain in the a$$ of trying to aim those dam hammers and it seemed I always had a straggler or two that I had to reposition to get hammers into it.

The speed difference with my hammerdin and commando mancer is virtually unnoticable. Just have to visit pindle to gather army then get ready for Corpse Exploding Fun.
 

royalesse

Diabloii.Net Member
I know this is probably flame fodder but has anyone ever tried a synergized Meteor & Hydra Sorce? You stack Crushing blow on your merc for fire immunes and you use Meteor for most of killing power and Hydra as a distraction.

Take a Holy Freeze Merc and put a Shael, Shael, Amn Hone Sudan, an Upgraded UMed Rattlecage, and an UMed Guillame's face and he has a 6.5 frame attack with over 100% crushing blow, 7% life leech, 30% FHR.

Later when the Merc Doesn't need the Resists you can resocket the armor with Ptopazes or Ists. (If you don't want to destroy the UMs then use an Ort and a Ral for Lightning and Fire Resists.)

A few Skelliemancers use this with a might merc. The skellies take care of the crowds, Amp damage takes care of the immunes and The merc chops up the bosses. You get nearly the same mobility with enigma.
 

Guy_LeDouche

Diabloii.Net Member
I use an trap assasin for hell meph runs. Shes all about running straigth to meph, not killing things allong the way. While not as versatile as a hammerdin she works well for this. (i just cant stand hammerdins... personal preference i guess, i really like trap assasins.) anyway, she can do hell meph with a smidge under 600 mf on. i die once and awhile, but if you can live with that, then your good. Just thought id let you know bout her as shes a nice departure seeing how everyone seems to use hammerdins.
 

NickRivers

Diabloii.Net Member
I am having success as a FA zon on pindle runs...Takes about 40-45 seconds per run from game creation to exit. Considering time / good drops, this is the best kind of run that I can find.
 
holyfreeze/cold immune

does holy freeze freeze cold immunes?

it seems that some monsters like the night lords can't be frozeN?**edit this was a new thread err suppose to b
 

Snow_Man_UK

Diabloii.Net Member
OhNoMatt said:
Hi guys, I have a meteor / orb sorc that I use most often for MF runs (doing meph), but I don't think I built her up as well as I wanted to, especially since she only has 100 dex so her block is very low. So, I'm going to make a new MF char, and I'm wondering what is the best all-purpose, Meph/Pindle/Eldritch/Shenk MF char? (I'm exluding the Pit for now).

My ideas right now:

-Fireball / Orb sorc (max block would be best, right?)
-Bowazon (I have Enigma but don't know if she could TP fast enough... also it seems like bowazons are always doing best against Dclone in case he spawns in MF games)
-Paladin/FoHadin? (I dont know about FoH but I am making one for fun, and was thinking maybe the high mana on a FoHadin and single-target nature of his main spell would make him nice for boss runs?).

Thanks in advance for the help.
My opinion is that is is better to specialise:
Hammerdin - Pit/Baal/Shenk/Eldritch & the odd sanctuary run
Meteor, pure fire sorc - Mephi, Mausoleum runs (no need for max block if you have enough fcr and good connection speed - 56k lag is the biggest cause of stun lock)
Blizz sorc - may be a little quicker for mephi runs.
 

MattyR

Diabloii.Net Member
As an aside...I'm MF'ing till I'm square eyed at the moment, here's my opinion on my best runners.

Pindle/Shenk/Eld - Definitely the LF Javazon, with a little under 500 mf she absolutely mullers these 3 in around 1 minute. Pindle is way too dangerous for my sorcs in mf gear so Valk blocker and LF kills almost instantly, when he's light immune the merc takes care of.

Pit - Tricky, but IMO still the Java, although takes a little longer to get there, only the Archers are lightning immune...so she kills very quickly. My main mf sorc is fire/cold and most of the monsters are cold immune.

Meph - FW sorc with fast cast for the teleport can do this very quickly and safely. I haven't died in probably 200 runs and the last was to a very fast mana burn stygie. She has 75 fire res and 575 mf so the council can fire those hydras all day at her.

Baal - Although I have a hammerdin, I still reckon that my fully mav'd ama can get down there quicker in single player...I then bring in the FW sorc to kill Baal himself with the extra mf.

As for an all round character, I would suggest Java myself, although Meph would be a pain, the rest, especially Pind would be easy peezy.

Hope that helps,

Matt...
 

mastrinidad

Diabloii.Net Member
i had once heard that the best drops come from having 175-250 mf...(something around that range) and that more doesnt really do anything. I'm saying this because I can change my current meteorb from a tal rasha-setted one to one with more mf items on her. But I just want to know what would be more beneficial
 

QuickShifter

Diabloii.Net Member
pliu said:
How you handle Serpent Magus and blacksoul there?
Yes a very good question i would also like to see answered.
The wrong answer would be teleport (using enigma).

There are alot of enigma hammerdins giving the advice that hammerdins are a good starter character for hell Baal mf, but i think hammerdins are rather item dependant when it comes to defence.
 

MattyR

Diabloii.Net Member
mastrinidad said:
i had once heard that the best drops come from having 175-250 mf...(something around that range) and that more doesnt really do anything. I'm saying this because I can change my current meteorb from a tal rasha-setted one to one with more mf items on her. But I just want to know what would be more beneficial
I too have full tals on my fire sorc...but it makes a BIG difference to my drops if I switch to baba and rhyme at the kill.

MF works logically, the more the better, obviously with diminishing returns

Matt...
 
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