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Best Mercenary?

Discussion in 'Assassin' started by ZeGeRtheslayer, Apr 3, 2005.

  1. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Best Mercenary?

    Hi there!

    I have a question. I´m playing with an Assassin which uses skills from mainly martial arts with some skills in the shadow tree and I´ve also put points into Lightning trap.

    I´ve hired a mercenary from act 3 with cold magics. Now I wonder if it´s best to stick with him or if I should hire a barbarian from act 5 instead?

    Thankyou very much!
     
  2. Chimaira

    Chimaira IncGamers Member

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    Usually the best mercenary is one from act 2. The are good tanks that can take a lot of heat and deal out some good damage. On top of that they have auras like Holy Freeze and Might that can really help you a lot. Some builds choose an act 3 mercenary because they lack elemental damage, but even though it helps act 3 mercs do lowish damage. Act 5 mercs are probably a bit better at tanking but lack the auras that act 2 mercs have. Act 1 mercs can also deal some good damage and are good at staying away from danger.

    Assasins aren't usually the most powerfull of characters who can just tank everything, so my suggestion is an act 2 merc with either Holy Freeze/Defiance/Might depending on your needs.

    Also it it usually a good idea to focus your points in one skill tree...The assasin is an exception since she can benefit from points in all 3 different skill trees. If your main focus is on martial arts you should probably concentrate on getting only Death Sentry in the traps skilltree since the other traps won't be nearly as useful without synergies...and if you're mainly martial arts you won't have enough points to max synergies.

    If you're interested in a more thorough explanation of mercenaries there's an excellent guide in the Single Player Forum...

    http://www.rpgforums.net/showthread.php?t=304163
     
  3. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Hi again! Thanks a lot for your help! I really appreciate it!

    Have a good time // Seb
     
  4. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Hi again! I´m thinking about hiring a mercenary from act 2 in nightmare with Thorns aura. Do you think that would be good?

    Thankyou very much!
     
  5. Jimi-

    Jimi- IncGamers Member

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    might would be smarter to increase your damage, or holy freeze for good crowd control(way cool)
     
  6. Taxed

    Taxed IncGamers Member

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    I am using defiance merc with my trapper...gives him likd 12k def and my asn over 10k def...quite helpful when killing of cows.
     
  7. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Thankyou very much!

    But do might increase elemental damage as well or is it just physical?

    Thankyou very much!
     
  8. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Oh and one more thing,
    What level should I be when I reach act 2 nightmare if I shall be able to hire a mercenary with a level close to my own?
     
  9. Chimaira

    Chimaira IncGamers Member

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    It's only the physical portion of your damage..The enhanced damage from might will come of your weapon damage. You're welcome:)

    You don't have to be a specific lvl to get a mercenary that is near your lvl. Unless you are really high lvl the mercenary will be almost the same lvl as you. I find that it is a very good idea to be at least lvl 30 before entering Nightmare. Normal Baal runs is a very good way to level up and you can quite easily get to lvl 40-45 and then enter Nightmare, that would also make it much easier for you.
     
  10. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Thankyou really much for your help! :)

    I wonder some more things.
    I´ve put one point in Death Sentry so far, how many points do you think I shall put in it?
    And shall I max out Shadow Master? I thought that having a good shadow master and a mercenary with thorns could be quite good.
    Is it? Or do you still think that it wouldn´t be a very good idea?

    I want you to know that I really appreciate your help! Thankyou very much!
     
  11. Chimaira

    Chimaira IncGamers Member

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    I think 1 point in Death Sentry is sufficient...the only thing that more points will do is increase the radius. This is very nice but your points are better spent elsewhere, of course if you have some free spare points you have no clue what to do with, then do it otherwise...You will probably also have at least a couple of +skills that will increase the radius of Death Sentrys corpse explosion to a decent level.

    Maxed out Shadow Master is an excellent idea...she will be a very though tank, that will take most of the hit and even be able to dish out some damage. Shadow Master+merc+Thorns is a nice thing, but Thorns doesn't really do huge amounts of damage, and other auras are much better (Defiance, Holy Freeze, Might). Thorns in conjunction with Amplify Damage would be quite nice, but without it, it's only so so. Also a Necromancer is much better suited for Thorns aura since he doesn't care if his minions get beat up (he has so many of them:)) you on the other hand only have yourself, your merc and your shadow...better to stay out of danger.
     
  12. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Thankyou very much!

    I´m going to max out the Shadow Master!
    I think I´m going to max out Phoenix Strike as well.
    Right now I´m using Dragon claw since I have two claws as weapons.

    Do you think I should try to put as much points in it as possible and continue with using it, or is it better to have a kick move?

    Thankyou so much for your help!
     
  13. Chimaira

    Chimaira IncGamers Member

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    Sorry but I don't think I can help you anymore:( I like Dragonclaw and it seems like an excellent finishing move...but I haven't really had experience with kicking at all so I don't know how good they are. My best bet is just to continue with Dragon Claw...I think kicking is more specialised and requires specific gear, especially boots.
     
  14. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Thankyou very much for your help! I´m glad you helped me so much!
    You´re a very nice guy!
     
  15. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    So here´s how I´m planning to put the skill points:

    20 Tiger Strike
    20 Dragon Claw
    20 Phoenix strike
    20 Shadow Master

    1 Fists of Fire
    1 Claws of Thunder
    1 Blades of Ice
    1 Cobra Strike
    1 Dragon Talon

    1 Claw Mastery
    1 Burst of Speed
    1 Weapon Block
    1 Shadow Warrior
    1 Psychic Hammer
    1 Cloak of Shadows

    1 Fire Spike
    1 Shock field
    1 Charged bolt Sentry
    1 Lightning Sentry
    1 Death Sentry

    This takes 96 skill points. Do you think this is a good choice?
    Thankyou in advance!
     
  16. Chimaira

    Chimaira IncGamers Member

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    I don't think maxing both Tiger Strike and Phoenix strike is such a good idea...You can after all only use 1 at a time. I think you're better of putting points in Phoenix Strikes synergies to add more elemental damage, but again I'm kind of new to assasins in 1.10. Otherwise it looks pretty solid.
     
  17. Oniko

    Oniko IncGamers Member

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    Well, you can charge up both, so they _can_ be used concurrently, but I still agree with that statement, pick one or the other; you skill base looks pretty good, but I would pick between TS and PS. Since it looks like you're going to take this sin into Hell, and she's going to be a dragon claw build, I would go with PS -- you'll find that the third charge on PS will do a decent job of freezing non-cold immunes, and that's pretty much going to be your only crowd-controlling tool.

    I would also get Blade Fury if you plan on soloing the Chaos Sanctuary and the Throne of Destruction, where Oblivion Knights are likely to cast Iron Maiden on you. It's a one point wonder skill. I would also put a few points either in Fade (my suggestion) or Burst of Speed. Fade will give you additional resists and damage reduction, and since martial artists don't have the huge life and defense that barbs have, it's important to be as well protected as possible in Hell.

    As for the merc question, those are all good suggestions. After some experimentation, my answer would be "it depends on your playing style and budget. Personally, I decided on an A1 rogue for a few reasons, but mostly because of my playing style. On a tough group, I tend to sit back and let my Shadow tank while my rogue and I are hitting them with arrows/blade fury. Once the group is weakened enough, I then go in and clean up.

    There are pros and cons to every merc -- one thing is for sure, you'll get a "free" aura from an A2 merc. I just find their AI to be irritating, and got tired of mine dying a lot. When I see a tough group of monsters, I'd rather have the option to stay away and weaken them first. With an A2 merc, that option is taken away, as he'll always rush in with my shadow.

    Oniko
    Lvl 93 on USeast ladder
     
  18. Chimaira

    Chimaira IncGamers Member

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    Welcome to the forum Oniko:) Nice 1st post:)

    Oops.. of course they can thanks for correcting that.

    The act 2 merc does tend to die a lot, which is very annoying, but having a minion defintely helps a lot.
     
  19. Oniko

    Oniko IncGamers Member

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    A merc is crucial to a good Martial Artist if she's going to have any chance of survival in hell, period. Personally, I found that an A1 Rogue with Faith/Fortidude/Delirium was what was best suited to my playing style. She fires a lot and confuses almost instantly. That said, Faith isn't exactly a cheap runeword to make, so I rarely suggest it.

    Delirium is relatively affordable, and something like Delirium + Skystrike/Magewrath/Goldstrike/Eaglehorn (anything with IAS/ITD or +to AR) is likely to set off that marvelous confuse almost as often as the prohibitively expensive Faith). Confused monsters attack each other, and greatly enhance the survivability not only of a martial artist, but also her shadow.
     
  20. ZeGeRtheslayer

    ZeGeRtheslayer IncGamers Member

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    Thankyou really much!

    But I´m still wondering a little bit...

    What has the best chances of making the most damage? Dragon Claw or one of the kick attacks?

    Is Blade Fury really that good? Can one point really do the job with it?
    And is Venom a good skill?

    Thankyou very much!
     

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