Best Duelling Partner for a Mage?
I mostly duel and practice with a trusted group of inside friends, so issues of rules and GM/BM are not applicable, but I've decided that I may want to frequent pubs, where there may be times where a friend is all I have, and where there are no pre-determined GM/BM guidelines. This is also on ladder, where there is lesser access to top-end gear, so I won;t expect full inventories of 3/20/20s and 20/5s.
I personally play a mage. I usually start with 75fcr and rotate to 125fcr when necessary. Damage depends on setup, but I do more than 11/5. For a BVC, a bone necro would be an obvious choice, but for a Mage? I was thinking, and kinda narrowed it down to a few choices:
1) Trapsin or Trap variant: Nothing wrong this this choice. We can both go defensive or offensive together. Both can tank relatively well. A mage's conviction aids traps when going for foh, while mindblast and stunlock are fantastic aids for a mage against any opponent. Gives us a better chance against windies and barbs as well.
2) Bone necro: Bone necros are quite versatile, and deal qutie a bit of irresistable damage. Bone walls prevent desync (although prevents myself from desyncing too) and bone prison spells the end for anyone who cannot teleport. Like a trapsin, a boner gives an advantage against certain classes a mage may struggle with, like a pure hammerdin or a barb.
3) Windy: Huge life and great dual offensive potential. FoH stun allows for easier tele-stomp for the druid, and a windy doesnt really have any unwinnable matches. This pair may struggle if there is a well geared and skilled BVC player.
Notable mentions:
BVC: Concentration helps with damage, while the barb gives huge life, defense and the ability to hang with any caster in the game, while classes which give bvcs trouble are often destroyed by hammer variants.
SS druid/smiter: Gives almost an autowin against certain classes like casters and zons. WIll struggle against other matchups.
In all, my ultimate aim is to be able to overcome a wide variety of matchups, even 2v6 matchups. My personal favourite would be the trapsin, but I would like to hear what the pvp fanatics have to say. Also, if any specific tweakings need to be done for the second char, do briefly let me know. I thank you all.
I mostly duel and practice with a trusted group of inside friends, so issues of rules and GM/BM are not applicable, but I've decided that I may want to frequent pubs, where there may be times where a friend is all I have, and where there are no pre-determined GM/BM guidelines. This is also on ladder, where there is lesser access to top-end gear, so I won;t expect full inventories of 3/20/20s and 20/5s.
I personally play a mage. I usually start with 75fcr and rotate to 125fcr when necessary. Damage depends on setup, but I do more than 11/5. For a BVC, a bone necro would be an obvious choice, but for a Mage? I was thinking, and kinda narrowed it down to a few choices:
1) Trapsin or Trap variant: Nothing wrong this this choice. We can both go defensive or offensive together. Both can tank relatively well. A mage's conviction aids traps when going for foh, while mindblast and stunlock are fantastic aids for a mage against any opponent. Gives us a better chance against windies and barbs as well.
2) Bone necro: Bone necros are quite versatile, and deal qutie a bit of irresistable damage. Bone walls prevent desync (although prevents myself from desyncing too) and bone prison spells the end for anyone who cannot teleport. Like a trapsin, a boner gives an advantage against certain classes a mage may struggle with, like a pure hammerdin or a barb.
3) Windy: Huge life and great dual offensive potential. FoH stun allows for easier tele-stomp for the druid, and a windy doesnt really have any unwinnable matches. This pair may struggle if there is a well geared and skilled BVC player.
Notable mentions:
BVC: Concentration helps with damage, while the barb gives huge life, defense and the ability to hang with any caster in the game, while classes which give bvcs trouble are often destroyed by hammer variants.
SS druid/smiter: Gives almost an autowin against certain classes like casters and zons. WIll struggle against other matchups.
In all, my ultimate aim is to be able to overcome a wide variety of matchups, even 2v6 matchups. My personal favourite would be the trapsin, but I would like to hear what the pvp fanatics have to say. Also, if any specific tweakings need to be done for the second char, do briefly let me know. I thank you all.