another great weapon for normal monsters (i agree on fleshripper for bosses) is ghostflame socketed with a ias/[email protected] jewel. nice damage (for manaleech decryp, for lifeleech lifetap), itd (if you aim on maxblock pretty useless) and - indestructable.Nightfish said:
I assume you would use the fleshripper for bosses because of the CB? if that is the case that means you plan on click-locking him and goin nuts, right? Well I was hoping to use PD to actually apply the poison then back off and let it do its work while my skellies and merc smash him (whichever boss). With that strategy in mind, is fleshripper still better? The only problem i have with blackbogs is the fact that it applies poison damage. as far as i recall, poison dagger skill duration is additive on top of any other poison you are applying. that would be annoying, wouldnt it? since i would have to wait the 10 seconds for blackbog's poison to run out, THEN PD poison would apply. or do i have this totally wrong? (entirely possible...)Nightfish said:
lol!, that cracked me up.Nightfish said:And yeah, once he's whittled down enough I would switch to another weapon, poison him and go make coffee or something.
Also, would you save me some reseach time and let me know of the items you plan on equipping to achieve the 100% chance to flee, because that sounds really really handy for the questing and is a great idea.Nightfish said:
Thanks for the info!MFMOFO said:The Face of Horror
Durability: 10 of 20
Required Strength: 23
Required Level: 20
Item Version: 1.10 Expansion
Item Level: 66
+20 to Strength
All Resistances +10
Hit Causes Monster to Flee 50%
50% Damage to Undead
Durability: 48 of 55
Required Strength: 70
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 87
+45 to Attack Rating
Hit Causes Monster to Flee 40%
25% Chance of Crushing Blow
;] I'm planing to use this 2. Don't know of any other but these give 90%,that's enough for me
didnt even see your post! thanks for the great info!Llathias said:in general with poison damage, the damage per time is added and the duration is averaged. that is, if you have 2 sources dealing 40 dmg in 2 sec and 90 dmg in 3, you'll have (20+30) 50 dmg per second for 2.5 sec, which sums up to 125 dmg.
poison dagger also adds the damage per time, but instead of averaging, adds its duration to the average duration of the other sources. however, your poison dagger damage is dealth for the whole duration, as well as the other sources. in other words, pdagger makes the poison duration longer without lowering the dmg per time. no negative effect there.
(if you look at that link or the original Tao of Poison from the Necro forum, you'll see that removing some short duration sources of poison actually does increase your dmg).
im copying and pasting this....Porius said:Llathias is right, the damage per frame (or second) is added, then the poison duration from non-skill poison sources are averaged, and then the skill poison damage is added on.
So, let's say you have 300 poison damage over 5 seconds from all of your sources, and then another 500 damage over 5 seconds from poison dagger. You would then have 160 damage per second for 10 seconds, which is 1600 points of damage, all told.
So, let's say you have a fully synergized, but only 20th level poison dagger. You would get a total of 4,320 damage over 9.6 seconds (minimum). Let's now say you add a dagger socketed with only a TAL rune (75 damage over 5 seconds). Now, for this strike, you do 6,789 damage (minimum). Granted, you now have to wait 14.6 seconds, but when you are looking at hitting every creature on the screen, you may not even notice.
Now, just for kicks, put in a perfect emerald (100 damage over 7 seconds), and you get 7,707 damage (over 16.6 seconds) for one hit.
Blackbog's does 488 damage over 10 seconds. With level 20 PD (just because its already been shown above), you now are looking at 9777 damage over 19.6 seconds. Not bad for one hit...