All of these are pretty +skills dependant, not really suitable to Classic IMHO. The Hammerdin did pretty well in Classic though, so you might want to consider one anyway.Zavior said:Skellymancer, Meteorb sorcs come to my mind.
umm, these are all 1.10 LOD builds that are effective. skellies were shunned in classic, tehy were basically moveable shields that would lose agaisnt 1 mosnters agaisnt 4 skellies past norm. meteorbs were very rare, as back then (well, any time pre-synergy) tri-ele sorcs were viable, 1 skill from each branch maxed, prereqs and 1 point wonders you could have a very strong build that coudl kill anything, as no monsters are tri-immune.Zavior said:Skellymancer, Meteorb sorcs come to my mind.
Ummm....not quite. v1.10 LoD chars are a LOT more powerful than anything classic could have ever dreamed up. There are more mods, items and skill ideas. About the only thing classic REALLY had going for it was its godly rares, and now 1.10 > classic for uber rares.6stringspanky said:i remember the old school lancer barbs and hammerdins.....they both would rule any 1.10 char.