best claw/wpn for tiger strike/dragon tailer?

techstock

Diabloii.Net Member
best claw/wpn for tiger strike/dragon tailer?

what should i strive for? grief phase? fury suwayyah? i want to do as much dmg as possible
 

TienJe

Diabloii.Net Member
well, the best weapon will be different for tiger strike and for dragon tail. you want a strong claw for tiger strike, but you want the best secondary mods for dragon tail.

it also depends on whether you're pvping or pvming, and what your definition of best is. are you looking to survive well? do lots of damage? stun really well? etc.
 

techstock

Diabloii.Net Member
well, the best weapon will be different for tiger strike and for dragon tail. you want a strong claw for tiger strike, but you want the best secondary mods for dragon tail.

it also depends on whether you're pvping or pvming, and what your definition of best is. are you looking to survive well? do lots of damage? stun really well? etc.
I want a strong claw for ts, mostly for pvm, but one with massive damage would help for pvp as well.



 

littlesamurai

Diabloii.Net Member
From what I heard claws do not work well with tiger strike, you want a massive damage weapon to take advantage of the enhanced dmg claw of tiger give you, for kicking you want CB, ctc skill with no animation (so you can keep kicking), aura and I can not think of anything else. Good boots for kicking, myrmidon greaves have the maximum dmg, gore riders come with CB.

Hope that helps.
 

TienJe

Diabloii.Net Member
From what I heard claws do not work well with tiger strike, you want a massive damage weapon to take advantage of the enhanced dmg claw of tiger give you, for kicking you want CB, ctc skill with no animation (so you can keep kicking), aura and I can not think of anything else. Good boots for kicking, myrmidon greaves have the maximum dmg, gore riders come with CB.

Hope that helps.
yea thats the right idea. ebugged upped bartucs should be perfect for pvm since they come with life leach too, and tons of +skills/stats. you might want to change your primary claw to a fury or a chaos for IAS and for open wounds to prevent monster healing.

i don't know much about kicking so i'll try not to lead you astray with speculation :grin:.



 

PrkChopXpress

Diabloii.Net Member
If you always use DTail as your finisher to unleash the TS charges (and I have no idea why you wouldn't), your weapon's damage has almost zero significance. The only time your weapon's damage is taken into account is during you charge-up strikes. It's pretty hard to beat Bartuc's, and don't bother upping them. The miniscule increase in your damage probably isn't worth the extra stat reqs or the runes needed to up them.

For a DTailer, ctc and CB aren't as important as they are for the standard kicker (DTalon). They're both still nice to have though, especially CB, not not absolutely necessary. Upped Goreriders are great because of the -req mod and the CB, OW, and FR/W are just gravy. Shadow Dancers are another good choice, but without the -req mod they've got a 167 str req.
 

stephan

Diabloii.Net Member
Shadow Dancers have a -req as well (-20%). The normal strength for Myrmidons is 208.

The better TS/DTail weapons are those that are fast and have +skills. So a Bartuc's (no need to up it) is about ideal.
 

TienJe

Diabloii.Net Member
the damage will matter when he tries to leach back life, but whether thats worth the extra stat points depends on how much leach he has elsewhere on his gear or whether he uses cobra strike.
 

techstock

Diabloii.Net Member
I have some shadow dancers, and a significant amount of runes to trade for sweet stuff if need be (this is on ladder though, so there are fewer nice things available at this point). I have a nice eth bartucs, ~215 dmg. worth socketing with a zod? or should i just make a fury suwayyah or scis suwayyah (i have the runes for it). thanks for all the help by the way, I really appreciate it.
 

techstock

Diabloii.Net Member
what would you recommend for massive pvm damage and pvp versatility---dragon tail or dragon talon? I am unsure as to which one to max. Also, is claw mastery a completely worthless skill? How about this build?:

Dragon Tail/Talon - 20
Phoenix Strike - 20
Shadow Master - 20
Claw Mastery - 20
Bos - a few
Death Sentry - perhaps a few?
 

TienJe

Diabloii.Net Member
I have some shadow dancers, and a significant amount of runes to trade for sweet stuff if need be (this is on ladder though, so there are fewer nice things available at this point). I have a nice eth bartucs, ~215 dmg. worth socketing with a zod? or should i just make a fury suwayyah or scis suwayyah (i have the runes for it). thanks for all the help by the way, I really appreciate it.
if its eth, personally i would definitely up and zod it, since i really believe having a strong claw is useful for your build. when you only have one target (i.e. bosses, uniques), TS + dclaw will be better than unleashing a DTail, and you'll definitely benefit from having strong claws there.

as for the second (primary) claw, i think a fury is definitely a good idea. whether you put it in a suwayyah or a gt will depend on whether you want to build for fade or bos. check out the ias bp's for tiger strike, and see which one suits your build the best.

on another note, WSM bugging probably won't be an option for you, since it would require making bartucs your primary claw. you want to have all the benefits of the secondary mods on fury, so it will have to remain the primary claw. that being said, if you bug with tucs as your secondary, you will only raise your WSM, instead of lowering it like you want.



 

PrkChopXpress

Diabloii.Net Member
Shadow Dancers have a -req as well (-20%). The normal strength for Myrmidons is 208.
Yeah, I'm not quite sure what the hell I was thinking there. I guess that's what I get for responding too fast without double checking the AS. :embarassed:


 

PrkChopXpress

Diabloii.Net Member
if its eth, personally i would definitely up and zod it, since i really believe having a strong claw is useful for your build. when you only have one target (i.e. bosses, uniques), TS + dclaw will be better than unleashing a DTail, and you'll definitely benefit from having strong claws there.
The damage modifier of DTail is multiplicative with the damage from TS. DClaw's damage modifier is only additive with TS. So if you really want to use TS, DTail is the obvious choice.

TS = max DTail
PS/FoF/BoI/CoT = 1pt DClaw
no charge-up = DTalon

As far as pvp goes, unless it's for a vlld'er, TS (and by extention, DTail) is practically useless. You'll be dead looong before you get the chance to charge-up and release. And PS doesn't really do enough damage be useful for pvp. A kicker (DTalon) is really the only practical martial arts assassin for pvp (and you'll probably have to go with some kind of kicker hybrid if you want to be effective).


 

TienJe

Diabloii.Net Member
The damage modifier of DTail is multiplicative with the damage from TS. DClaw's damage modifier is only additive with TS. So if you really want to use TS, DTail is the obvious choice.

TS = max DTail
PS/FoF/BoI/CoT = 1pt DClaw
no charge-up = DTalon

As far as pvp goes, unless it's for a vlld'er, TS (and by extention, DTail) is practically useless. You'll be dead looong before you get the chance to charge-up and release. And PS doesn't really do enough damage be useful for pvp. A kicker (DTalon) is really the only practical martial arts assassin for pvp (and you'll probably have to go with some kind of kicker hybrid if you want to be effective).
i started writing this response about monster immunities, but i had to turn it around. i was going to argue that the fire-resistances would render dtail useless for a bunch of monsters in higher levels, that the monsters that survived though the dtails would be fire-resistant by selection, but i forgot that TS + dragon talon would probably be a better option than dclaw from a holistic build perspective.

on that note, like everyone else was saying, your eth tucs are probably best staying as GT's. you probably don't even need to zod your claws, since you will only be using your claws to TS which only hit with your primary claw. you'll want fury as your primary claw anyway, since that's the only way the IAS and OW will work for your kicks/TS. all the bonuses on bartucs will still work when its the secondary claw.



 

PrkChopXpress

Diabloii.Net Member
i started writing this response about monster immunities, but i had to turn it around. i was going to argue that the fire-resistances would render dtail useless for a bunch of monsters in higher levels, that the monsters that survived though the dtails would be fire-resistant by selection, but i forgot that TS + dragon talon would probably be a better option than dclaw from a holistic build perspective.
Fire immunities are a nuisance, but they aren't too much trouble. The physical damage from TS is usually sufficient to deal with FIs, albeit the splash fire dmg from DTail is useless so you're only damaging a single target at a time. The real problem are PIs. The fire damage from DTail is calculated from the actual amount of physical damage done. So if something is PI, a fully charged TS with a DTail finisher does absolutely zero damage. There are a few workarounds, however (namely Venom, DS, and unless it's both PI and FI you can unleash DTail on a non-PI standing next to the PI so that the fire splash hits the PI).


 

techstock

Diabloii.Net Member
Fire immunities are a nuisance, but they aren't too much trouble. The physical damage from TS is usually sufficient to deal with FIs, albeit the splash fire dmg from DTail is useless so you're only damaging a single target at a time. The real problem are PIs. The fire damage from DTail is calculated from the actual amount of physical damage done. So if something is PI, a fully charged TS with a DTail finisher does absolutely zero damage. There are a few workarounds, however (namely Venom, DS, and unless it's both PI and FI you can unleash DTail on a non-PI standing next to the PI so that the fire splash hits the PI).

I was planning on using one claw and a ss, is this a bad idea?



 

TienJe

Diabloii.Net Member
I was planning on using one claw and a ss, is this a bad idea?
slapping on a second claw and spending 1 point in claw block will give you effectively 55%+ of resistance to physical and elemental attacks. SS requires you to spend a lot of dex for block. you also get a ton more bonuses from using a second claw.

i don't really see SS as a real choice here, but as is evident from my responses in this thread, i'm not well versed in the ways of the pvm sin.



 

PrkChopXpress

Diabloii.Net Member
slapping on a second claw and spending 1 point in claw block will give you effectively 55%+ of resistance to physical and elemental attacks. SS requires you to spend a lot of dex for block. you also get a ton more bonuses from using a second claw.

i don't really see SS as a real choice here, but as is evident from my responses in this thread, i'm not well versed in the ways of the pvm sin.
The downside to claw block is that it is 0% to block while you're moving (either running or walking). Shield blocking is fully functional while walking as still moderately useful while running. Really, either is a viable choice, it's just up to your preference and play-style. Before the ladder reset my DTailer was running with a 'tuc's & SS because I'm way too impatient and I almost never even walk, let alone stand still (especially since I was using BoS).


 

stephan

Diabloii.Net Member
While DTail can be speed bugged, TS cannot. The speed of the strike charge-ups is only dependent on the primary claw.
 

TienJe

Diabloii.Net Member
The downside to claw block is that it is 0% to block while you're moving (either running or walking). Shield blocking is fully functional while walking as still moderately useful while running. Really, either is a viable choice, it's just up to your preference and play-style. Before the ladder reset my DTailer was running with a 'tuc's & SS because I'm way too impatient and I almost never even walk, let alone stand still (especially since I was using BoS).
but if you're going to reject using upped bartucs for the stat reqs, i would imagine you would say the same to the dex requirements for block with ss.
While DTail can be speed bugged, TS cannot. The speed of the strike charge-ups is only dependent on the primary claw.
yea, but when you bug the claws for the dtail, it changes which claw is the primary one for TS.



 
Top