I want a strong claw for ts, mostly for pvm, but one with massive damage would help for pvp as well.well, the best weapon will be different for tiger strike and for dragon tail. you want a strong claw for tiger strike, but you want the best secondary mods for dragon tail.
it also depends on whether you're pvping or pvming, and what your definition of best is. are you looking to survive well? do lots of damage? stun really well? etc.
yea thats the right idea. ebugged upped bartucs should be perfect for pvm since they come with life leach too, and tons of +skills/stats. you might want to change your primary claw to a fury or a chaos for IAS and for open wounds to prevent monster healing.From what I heard claws do not work well with tiger strike, you want a massive damage weapon to take advantage of the enhanced dmg claw of tiger give you, for kicking you want CB, ctc skill with no animation (so you can keep kicking), aura and I can not think of anything else. Good boots for kicking, myrmidon greaves have the maximum dmg, gore riders come with CB.
Hope that helps.
if its eth, personally i would definitely up and zod it, since i really believe having a strong claw is useful for your build. when you only have one target (i.e. bosses, uniques), TS + dclaw will be better than unleashing a DTail, and you'll definitely benefit from having strong claws there.I have some shadow dancers, and a significant amount of runes to trade for sweet stuff if need be (this is on ladder though, so there are fewer nice things available at this point). I have a nice eth bartucs, ~215 dmg. worth socketing with a zod? or should i just make a fury suwayyah or scis suwayyah (i have the runes for it). thanks for all the help by the way, I really appreciate it.
Yeah, I'm not quite sure what the hell I was thinking there. I guess that's what I get for responding too fast without double checking the AS. :embarassed:Shadow Dancers have a -req as well (-20%). The normal strength for Myrmidons is 208.
The damage modifier of DTail is multiplicative with the damage from TS. DClaw's damage modifier is only additive with TS. So if you really want to use TS, DTail is the obvious choice.if its eth, personally i would definitely up and zod it, since i really believe having a strong claw is useful for your build. when you only have one target (i.e. bosses, uniques), TS + dclaw will be better than unleashing a DTail, and you'll definitely benefit from having strong claws there.
i started writing this response about monster immunities, but i had to turn it around. i was going to argue that the fire-resistances would render dtail useless for a bunch of monsters in higher levels, that the monsters that survived though the dtails would be fire-resistant by selection, but i forgot that TS + dragon talon would probably be a better option than dclaw from a holistic build perspective.The damage modifier of DTail is multiplicative with the damage from TS. DClaw's damage modifier is only additive with TS. So if you really want to use TS, DTail is the obvious choice.
TS = max DTail
PS/FoF/BoI/CoT = 1pt DClaw
no charge-up = DTalon
As far as pvp goes, unless it's for a vlld'er, TS (and by extention, DTail) is practically useless. You'll be dead looong before you get the chance to charge-up and release. And PS doesn't really do enough damage be useful for pvp. A kicker (DTalon) is really the only practical martial arts assassin for pvp (and you'll probably have to go with some kind of kicker hybrid if you want to be effective).
Fire immunities are a nuisance, but they aren't too much trouble. The physical damage from TS is usually sufficient to deal with FIs, albeit the splash fire dmg from DTail is useless so you're only damaging a single target at a time. The real problem are PIs. The fire damage from DTail is calculated from the actual amount of physical damage done. So if something is PI, a fully charged TS with a DTail finisher does absolutely zero damage. There are a few workarounds, however (namely Venom, DS, and unless it's both PI and FI you can unleash DTail on a non-PI standing next to the PI so that the fire splash hits the PI).i started writing this response about monster immunities, but i had to turn it around. i was going to argue that the fire-resistances would render dtail useless for a bunch of monsters in higher levels, that the monsters that survived though the dtails would be fire-resistant by selection, but i forgot that TS + dragon talon would probably be a better option than dclaw from a holistic build perspective.
Fire immunities are a nuisance, but they aren't too much trouble. The physical damage from TS is usually sufficient to deal with FIs, albeit the splash fire dmg from DTail is useless so you're only damaging a single target at a time. The real problem are PIs. The fire damage from DTail is calculated from the actual amount of physical damage done. So if something is PI, a fully charged TS with a DTail finisher does absolutely zero damage. There are a few workarounds, however (namely Venom, DS, and unless it's both PI and FI you can unleash DTail on a non-PI standing next to the PI so that the fire splash hits the PI).
slapping on a second claw and spending 1 point in claw block will give you effectively 55%+ of resistance to physical and elemental attacks. SS requires you to spend a lot of dex for block. you also get a ton more bonuses from using a second claw.I was planning on using one claw and a ss, is this a bad idea?
The downside to claw block is that it is 0% to block while you're moving (either running or walking). Shield blocking is fully functional while walking as still moderately useful while running. Really, either is a viable choice, it's just up to your preference and play-style. Before the ladder reset my DTailer was running with a 'tuc's & SS because I'm way too impatient and I almost never even walk, let alone stand still (especially since I was using BoS).slapping on a second claw and spending 1 point in claw block will give you effectively 55%+ of resistance to physical and elemental attacks. SS requires you to spend a lot of dex for block. you also get a ton more bonuses from using a second claw.
i don't really see SS as a real choice here, but as is evident from my responses in this thread, i'm not well versed in the ways of the pvm sin.
but if you're going to reject using upped bartucs for the stat reqs, i would imagine you would say the same to the dex requirements for block with ss.The downside to claw block is that it is 0% to block while you're moving (either running or walking). Shield blocking is fully functional while walking as still moderately useful while running. Really, either is a viable choice, it's just up to your preference and play-style. Before the ladder reset my DTailer was running with a 'tuc's & SS because I'm way too impatient and I almost never even walk, let alone stand still (especially since I was using BoS).
yea, but when you bug the claws for the dtail, it changes which claw is the primary one for TS.While DTail can be speed bugged, TS cannot. The speed of the strike charge-ups is only dependent on the primary claw.