Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Behind the Veil #7

Discussion in 'Diablo 2 Community Forum' started by Flux, Jan 31, 2004.

  1. Flux

    Flux Administrator

    Joined:
    Jun 22, 2003
    Messages:
    6,710
    Likes Received:
    62
    Trophy Points:
    472
    Behind the Veil #7

    http://www.diabloii.net/columnists/behind-veil07.shtml

    Returning to his usual "inside the creation of an MMORPG" theme, after last column's Bill Roper interview, Chris Marks talks this time about the crucial "Sell Document" that you must design if you're serious about going beyond the "I've got this great idea for a game." stage.
     
  2. CaptJoe213

    CaptJoe213 IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    312
    Likes Received:
    0
    Trophy Points:
    62
    hmm a good read, very interesting read for aspiring modder's and programmers out there. Working a game from a thought to a shipped disc isn't as easy as it might seem. Lookin forward to the next one
     
  3. Deadbolt13

    Deadbolt13 IncGamers Member

    Joined:
    Jan 29, 2004
    Messages:
    26
    Likes Received:
    0
    Trophy Points:
    5
    Hey Flux, seeing as you made a post here, whatever happened to your column? I really had fun reading them.

    I like programming, and might want to do something involving it as a job or something. Unfortunately, I'm a beginner, so I've still got lots to learn.
     
  4. TheKbob

    TheKbob IncGamers Member

    Joined:
    Jun 28, 2003
    Messages:
    3,295
    Likes Received:
    0
    Trophy Points:
    255
    Making a video game is an aspiring dream for lots of people, but maybe after the how to MMORPG articles are finished, a how to in getting your foot into the door of becoming an employee of a company from anywhere from Blizzard to Square Enix or Microsoft. I think that would be an interesting read as well.

    ~Kbob
     
  5. DiMono

    DiMono IncGamers Member

    Joined:
    Jun 26, 2003
    Messages:
    54
    Likes Received:
    0
    Trophy Points:
    26
    An interesting read, maybe, but not really long enough to be a column. It basically comes down to two things: Develop a network of contacts, by any means necessary, and don't be afraid to ship off your resume. It's really just like any other job.

    The contacts are more important than you might think, though, as about 80% of computer-related jobs are never advertised, but filled by people who know people. I've had two jobs in the computer industry, and that's how I got both of them.
     

Share This Page