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Behind the Veil, #11

Discussion in 'Diablo 2 Community Forum' started by Flux, Mar 26, 2004.

  1. Flux

    Flux Administrator

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    Behind the Veil, #11

    http://www.diabloii.net/columnists/behind-veil11.shtml

    In this installment of his column, Chris Marks discusses Acquisition Features, things that make you want to buy a game, vs. Retention Features, the things that keep you playing. Retention is obviously more important in an MMORPG than in other types of games, but how do you create them, and do developers give them the attention that they should?
     
  2. toibivab

    toibivab IncGamers Member

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    Thanks for another great article.
     
  3. DiMono

    DiMono IncGamers Member

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    You're welcome :)
     
  4. Polarhound

    Polarhound IncGamers Member

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    Personally I am willing to give up more advanced features in exchange for not having to pay a monthly fee.

    I've wanted to try out several MMORPGs, but the only reason I have not is that I prefer to just pay a single cost up front, instead of monthly charges.
     
  5. Taft12

    Taft12 IncGamers Member

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    Agreed - this is the reason WoW will be the first Blizzard game I don't buy. I don't have enough free time in a month to make it worth 12 bucks. Perhaps if there were a different system that tracked actual time time online and billed that way (say 10 cents an hour as an example?) This sounds MUCH more attractive to this casual gamer.
     

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