Battle.net Players Per Game?

Nalikov

Diabloii.Net Member
Battle.net Players Per Game?

I was curious whether or not Blizzard had announced how many players would be aloud into one game. In Diablo II, we all know it was 8 max. Some friends told me it was 4 but I find that hard to believe and I don't really see why they would reduce it. Anyone know anything about this?
 

5zigen

Diabloii.Net Member
Re: Battle.net Players Per Game?

I was curious whether or not Blizzard had announced how many players would be aloud into one game. In Diablo II, we all know it was 8 max. Some friends told me it was 4 but I find that hard to believe and I don't really see why they would reduce it. Anyone know anything about this?
In D2 it was very rare that people would play actually cooperatively. In the early days of D2 it was all about playing a MP game and soloing while everyone else soloed too. In general, even in games where people are doing the same thing (ex, cowing, bloody runs, baal runs) it's more about everyone doing their own thing while everyone else does the same.

IIRC they wanted to make it more focused on actual team play, which is much easier to balance with smaller team numbers.

I am betting that games wont quite be the same in d3 in that each instance will be it's own self contained game, so there will generally be much less need for having all your friends in the game.

Just think about the average D2 game though, It's a baalrun, you have 1 person teleports to the throne room, everyone goes in there. 2 or 3 people do all the killing (hammerdins probably.) and if it's full 4-5 people are just leeching experience. Then everyone smacks around Baal for a few minutes and repeat. There's actually very little player interaction other than trying to get the drops before the other guy, and I think they're taking an entirely new hollistic look at it.

In all we don't really know how player interaction and setup will be aside from the lower player count instances, because so little of the game is known. We know there will be some sort of "overworld" but aside from that we really don't know how the player interaction will be geared around, how trading will happen etc.



 

MoonRunX

Diabloii.Net Member
Battle net Players Per Game

Nothing personal, but I never really enjoyed this the first time around. Just not my thing. How do I opt-out again?
 

raveharu

Diabloii.Net Member
Re: Battle.net Players Per Game?

In D2 it was very rare that people would play actually cooperatively. In the early days of D2 it was all about playing a MP game and soloing while everyone else soloed too. In general, even in games where people are doing the same thing (ex, cowing, bloody runs, baal runs) it's more about everyone doing their own thing while everyone else does the same.

IIRC they wanted to make it more focused on actual team play, which is much easier to balance with smaller team numbers.

I am betting that games wont quite be the same in d3 in that each instance will be it's own self contained game, so there will generally be much less need for having all your friends in the game.

Just think about the average D2 game though, It's a baalrun, you have 1 person teleports to the throne room, everyone goes in there. 2 or 3 people do all the killing (hammerdins probably.) and if it's full 4-5 people are just leeching experience. Then everyone smacks around Baal for a few minutes and repeat. There's actually very little player interaction other than trying to get the drops before the other guy, and I think they're taking an entirely new hollistic look at it.

In all we don't really know how player interaction and setup will be aside from the lower player count instances, because so little of the game is known. We know there will be some sort of "overworld" but aside from that we really don't know how the player interaction will be geared around, how trading will happen etc.
:agree:

Blizzard wants D3 to focus on cooperative gameplay for multiplayer.

Morever, you must know that it also has SP, thus they cannot make the game too insanely difficult. Similarly, they cannot make it way too easy for MP(like in D2), since game content will be similar to SP, thus the reduction for the number of players per game. It's all about balancing.


 

Drakk

Diabloii.Net Member
Re: Battle.net Players Per Game?

Yes, they are playing around with how many players per game and have said that 4 looks like a good amount thus far. Part of the reason is that with the new more graphically pleasing "uber" skills being used that with more than 4 players the screen is just too crowded. It gets hard to distinguish mobs and teammates when you have that much color and destruction happening at the same time. I hope the final number is 5 so you could have one of each character class in the game, but if 4 is better than 5 ill take their word on it
 

Akse

Banned
Re: Battle.net Players Per Game?

In the early days there was a good reason to solo though.. When partied the experience gained from monsters was completely divided with the party members.. so in a big party the exp was really bad.

In LOD things changed and that brought us another problem imo.. people did 8 player parties and zerged trough all content faster than ever. You could do all the content solo if you wanted which lead to leeching exp because you didn't need all 8 players to do a lot of work to kill the monsters.

What comes to D3, the developers are playing around with the numbers. 8 is way too much for D3 party and so far the developers have said that 4 is pretty much optimal amount of people in the same party/area. I can understand that when there are over 4 players in the same place .. it gets really messy and everyone just pretty much spams their abilities.

When we have less people in the party every party member needs to put more effort to kill the enemies. The downside of this is that you get to meet very small amount of people in the game and it will feel more like co-op than multiplayer when it is basically just you and your party/friends everywhere, you don't see anyone else random hero fighting through the monsters.

Imo they should keep the party cap in 4-5 but allow more people to enter the game(8-10?) This way we would have the small parties and good team play element and still have more players in each game. The extra players would have to create an own party or solo/whatever. This would of course require some big amount of high end content from the game. Not just 1 area (like baal/cs now) but several huge end game areas where even 3 different parties could go without needing to fight from the kills.
 

bigpipe

Diabloii.Net Member
Battle net Players Per Game

Ok it might be me or did anyone just see the title of the thread and vision a battle.net account saying "I have no friends, I hate the way I look, I have a big bum"?
 
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