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Barb vs. Hammer

Hey yall, I've been doing a bunch of barb vs. hammer dueling recently and I have some questions. First I'll post my BvH setup though:

40/15 (Ed/IAS) Arreats
Angelic Ammy
Angelic Ring
Angelic Ring
Fort
Dracs
20 STR/OW/Life Belt
Gores
Grief/Beast
Widow

My barb has around 6k life in this setup, he tanks 3-4 hammers usually (often 3 will leave him slivered and the hdin will foh, holy freeze or even try to tele-smite). Most pub hammerdins aren't a problem at all, they eat arrows and then tele on top of a > WW. If they dont die, it gets repeated. Like everyone else, I've watch the mcm vids a couple times, and most of those hammerdins behave this way.

My question is, what about the ones who dont? Good hammerdins tend make long desyncs and they rarely teleport on top of you, they tele (or charge) below you, or they just jump real close to you. If I switch to widow at that close range (because I can't WW through a 1/4 screen of hammers), they can stomp me, if I just WW, I never hit them, and they play cat and mouse with their higher damage until i catch an invisible hammer. I'm having a roughly 1/4-6 success rate with paladins doing this.

Oh, and btw, like most BvCs I have a very high leap. How useful it is vs. hammerdins? I've been leaping every once in a while to see where they actually are, but can it be used in other ways?

Erm, I should probobly point out, this is a thread for the discussion of Barb vs Hammer tactics and tricks, not which one is better or who wins the matchup most of the time.
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