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Balance of Characters

Discussion in 'Single Player Forum' started by hophlng, Mar 8, 2004.

  1. hophlng

    hophlng IncGamers Member

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    Balance of Characters

    Hi All

    I have played Diablo for about 2 weeks and have been experimenting with the various character class.

    I have tried Paladin, Druids, Soceress, Barbarian, Necro and amazon.

    Like to find out what all of you think, "Do you think Blizzard have done a good job balancing the Character Development?"

    "Do you think some Character is inherently weaker than the other?"
     
  2. Kaelin

    Kaelin IncGamers Member

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    A) Considering there are 7 characters with very different playing styles, yup. Esp. surprised at 1.10, figured the lack of people working on it would make it a disaster.

    B)Sorc>all;)

    Regards,
    Kaelin
     
  3. DuesNox

    DuesNox IncGamers Member

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    I do not think blizzard did a good job balancing characters but i do think that each character is good at somthing and not one character can do everything. So if you really think about it bliizard did balance what the characters can do and not do.
     
  4. Mr_McGee

    Mr_McGee IncGamers Member

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    I think Blizzard did a good job at balancing the characters. With so many characters and so many skills and items people are sure to find a hole in the system and make overly powerful builds (Whirly barbs, bowazons and FO sorcs in 1.09 - Hammerdins aand Skellimancers in 1.10)
     
  5. stickyfingers

    stickyfingers IncGamers Member

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    Yea blizzard did do a good job balancing characters, there all good for different types of play.(this is my 1st post just trying out) lol :howdy:
     
  6. hophlng

    hophlng IncGamers Member

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    Inherent Abilities of Character

    I would like to suggest as an improvement the adding of inherent abilities to the various character class.

    Magic User - Sorceress, Druids and Necro should have higher magic find skills as they are all more attuned to the magic.

    Barbarian and Necro higher resistance to Poison.

    Sorceress, depending on the elemental skills they specialized in should correspondingly have a a higher resistance to that element. (Does it not make better sense if a Sorceress who specialised in Cold Magic should have a higher resistance to cold?

    Paladin - Better concentration, when in battle and less chances to be disrupted in any attack, can sell items for a higher prices and buy items at a lower prices in town.

    Amazon and Assasins better blocking skills

    I am sure there are better suggestions out there
     
  7. BSJoker

    BSJoker IncGamers Member

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    IMO i believe it is not the actual character that is unbalanced as much as the items are. For example, an enchant sorc has a much harder time(for me at least), gettin items that help her more then a meterorb variant. After a while a meterorb just gets the gear for showing off purposes more than surviving the game.
     
  8. Shade

    Shade IncGamers Member

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    Blizzard did a wonderful job of balancing the characters. It's just the monsters they screwed up (FE making melee nearly impossible, Hammerdins' ability to kill all but one specific monster type with very little penalty, etc.)
     
  9. strijdje

    strijdje IncGamers Member

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    yeah they did pretty good balancing the char, although the Martial art Assassin might be a little bit stronger in my opinion... i mean a pure Ma'er is missing some kind of spell, for boosting his life, someting like the barbs BO or the druids spirit, he should have a "dark friend" or something like that who boosts her life :lol:

    robin
     
  10. Sharakorr

    Sharakorr Banned

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    I think that blizz balanced out the chars very well, its just that people play them in different ways and with different styles and builds :clap: , so it all really depends on how you play in my opinion
     
  11. HBeachBabe

    HBeachBabe IncGamers Member

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    i'd say they are pretty well balanced. I doubt the game designers spent as much time as people here do figuring out the absolute optimum builds for each class so they probably percieved the classes being more balanced they they really are.

    My only complaint would be that, as mentioned above, MA 'sins have a harder time trading of between damage & life since they lack a life or mana enhancer (although cobra strike is a great leech especially when coupled with tiger strike; the downside is you need to attack for it to work). a basic lack of a ranged attack hinders both barbs & MA 'sins. basically, to damage from a distance requires using the third skill tree (traps for 'sins and warcries for barbs). I always prefer to keep skills on only 2 trees. it makes + to skills easier to deal with and + to a tree more effecient & effective.
     
  12. factotum

    factotum IncGamers Member

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    They've been trying to get them balanced properly since the original release of the game, but I think they're pretty much getting there with 1.10. There are a couple of stupidly overpowered builds, of course--the Hammerdin springs to mind--but when you're trying to balance 7 classes each with 30 skills you're bound to get the occasional discrepancy.
     
  13. nemar

    nemar IncGamers Member

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    blizzard had make an excellent job with very good balancing between characteres AND teams chars !

    of course with best skill and best equipment, some char are better than other.

    but the game is not good balancing in HC for single players. It's about impossible to survive to warrior chars.
     
  14. Mukami

    Mukami IncGamers Member

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    I've read about that one monster that Hammerdins can't kill in one of the guides, but I've never seen anyone mention which it is? Can someone enlighten me on this?
     
  15. Borlag

    Borlag IncGamers Member

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    Can't remember the name of the monster, but anyway...it's the big shambling monster in Hell difficulty 3rd act temples under Kurast (the optional places).

    I believe they're balanced very well, considering Blizzard did a great job in opening new possibilities for us all to play. The synergies add alot more variety to the character builds. Sure some of them are more powerful in general, but no single build can do every situation without any problems. Think of Hammerdin for example, then put him in the Maggot Lair or other narrow places such as that. Then think of Fishymancer, and do the same for him.

    I agree however that some items are imbalanced. The game was supposed to be harder now, it's so for one reason only now; FE Bug. Because of the higher drop rates of uniques/sets in 1.10, you'll have more access to better items than before, this makes the game easy. Because of the cubing recipes for upgrading items, you'll have 100% chance of accessing a weapon that's capable of packing enough punch to kill reasonably fast.

    The way I see it, Bliz only made the numbers bigger for the monsters HP's, their dmg, their quantity, but at the same time we get new elite uniques, better set bonuses, the runewords, synergies to make our builds do more dmg if planned well...the list could go on and on.
     
  16. nemar

    nemar IncGamers Member

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    don't forget Iron maiden in act IV and in act V.
     
  17. Borlag

    Borlag IncGamers Member

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    ah but that's always been there, and it doesn't make the game hard, it just requires a different approach :) For example my zealot switches to Buriza on CS and WSK if I see Oblivion Knights.

    I think it's surprising how many people try to play through the whole game without ever changing tactics for any situation other than PI, non PI or [insert your main element immune here] and the non-immune version of that.

    I think I can pretty safely say that almost 99% (yes, number drawn from a hat) of the situations in the game are easy once you use the right tactics. I mean, sure there can be some tough spots, like fanatic frenzytaur pack straight when you go down somewhere, but when it comes to areas with some type of monster and if you have time to prepare, it's all easy, some maybe slower than others but still easy.
     
  18. strijdje

    strijdje IncGamers Member

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    jupz, buriza works great on a melee char for those pesky nights... and i'm with borlag, in 1.10 you should really figure out the best tactics for certain monsters, we wanted a harder game, then we should play a little bit better too tight :lol:

    i made a guardian zealot (melee) on my first try just because i was super carefull, in wsk and CS i was 100% using buriza, cause i was so frightend to even get cursed with IM..

    so just plan some tactics and play carefull, that would get you through the game
     
  19. Zarhrezz

    Zarhrezz IncGamers Member

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    IM solution I used with my Enchantress: Pull out a Passion Phase, select Berserk and Teleport right onto the Oblivion Mages...problem solved (as long as you keep some mana reserve, that is).
     
  20. nemar

    nemar IncGamers Member

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    if you use a sword on a monster and one minute after he's always here, you will look if he's PI and you will change.
    IM need one second to kill you. and it was not the same in 1.09 or not with the same effect. and it was not found in act V.

    the Septavirate is a good demonstration I think

    and if you look at the ladder, look at
    werebear
    werewolf
    -----------
    all the barb build
    -----------
    for the pally, the top 20 is not a hall of fame but a cimetiere
    -----------
    for the assassin, you have only trapper / BF
     

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