Bad-Mannered PVP

WRcheza

Diabloii.Net Member
i was specifically talking about melee v auradin. not anything else.
using a bm skill to catch a bm is a hollow victory, so i think hf is out, but if you insist, then sure, go ahead. i consider smite melee only because you have to be within the weapon's range to hit.

a smiter can catch an auradin right out of town, maybe. but in a footrace, it's gfg. and an auradin running around in circles isn't hard to beat. it's just learning their footpath and then intercepting it with a shorter one, i've done it. but what i'm talking about is a pure runner who just goes in one direction, and that is away from you.

i didn't say that melee couldn't have access/use those skills. i was stating pure melee catching an auradin as in getting in within range to strike. df gives you a chance to ww as soon as you land. foh no brainer. telestomp+whirl is no brainer. but running up to an auradin who runs away is a whole nother story.

and yes, i've seen zealots take on bvc's. bvc's tend to have an aggressive nature, so it's easy to shiftzeal. i reckon i take down bvc's easier than zealot.

anyway, this argument has turned into a silly game of semantics. i'll just leave it that simply catching an auradin with your full gear by foot, nigh impossible. and if he kills you, you will never get your body if he corpseguards.

there's even a fool out there with the name of 'youleavenaked' or something like that, because he bm's until you leave without your body because you can't retrieve it.
 

WRcheza

Diabloii.Net Member
fed, i was talking about catching one. defeating one is easy once i get in range, but when my poor pup can't run up to smack the auradin idiot, then tgods and those res/life sc's won't do jack but prolong my running around.
 

inanefedaykin

Diabloii.Net Member
Yeah, you'll prolong your running indefinetley. 85% res and 40 integer absorb should easily completely negate most auradins. The good ones will of course require a wisp.
 

inanefedaykin

Diabloii.Net Member
BvCs don't have max block and their defense isn't extrordinary, on the other hand zealots do and since they both have the same range... If not for retreating WW I'd call it ezpk and I'd think charge would trump that.
 

WRcheza

Diabloii.Net Member
watching a player's ww style before a duel even begins or at the worse, while dueling, you can predict when he'll use a long or a short ww. after that, it's just timing ftw
 

Ouallada

Diabloii.Net Member
BvCs don't have max block and their defense isn't extrordinary, on the other hand zealots do and since they both have the same range... If not for retreating WW I'd call it ezpk and I'd think charge would trump that.
No, but the nature of ww means that a barb has more hitchecks, while the nature of zeal makes it inferior in pvp. Not to mention that a barb has potential use of open wounds, widow etc to ensure that a zealot does not sit there and wait for the barb to ww past. I dare say that a barb can drive-by ww even though a zerk-wielding zealot has the same range, because ww cannot be interrupted, while zeal can.
 

inanefedaykin

Diabloii.Net Member
Zeal is an uninteruptable attack. Also, you're welcome to sit there with a widow maker out, you've got a 1/4 chance of getting through block and you're bassicly charge bait.
 

Ouallada

Diabloii.Net Member
Zeal is an uninteruptable attack.
What I meant was that the first hit for zeal has to make contact, while WW is unstoppable regardless.

As for the usability of widow, that is simply to illustrate that a barb has the ability to force the zealot to take the initiative too, and not just stand still and shift zeal. I'm not entirely sure if charging a bvc is the best thing to do either, esp when charge is so buggy and when your range is at best equal to the barb's, and that chance to block is nullified when charging. I still maintain that the duel is the barb's to win or lose.
 

thefrag

Diabloii.Net Member
You are all women for wanting a BM char in the first place. And to those of you helping out the OP find the best BMer, you're part of the one major problem on Bnet. This game would be fantastic without all the jerks.
 

Uncle_Mike

D2 PvP Moderator
You are all women for wanting a BM char in the first place. And to those of you helping out the OP find the best BMer, you're part of the one major problem on Bnet. This game would be fantastic without all the jerks.
:girly:

This is a legit topic, whatever the op choses he will have to face other bm players.



 

kohlman

Diabloii.Net Member
I vote for auradins against casters (especially when the auradin wears doom), and probably trapper for melee chars who dont stack. but for the sake of all BM, we will pretend that everyone stacks and absorbs since...after all... it is bm. this leaves us with who does the most unstackable, unabsorbable damage leaving us with skills like smite, guided arrow, blessed hammer, and bone necros.

Since for the most part, smite is not considered bm unless coupled with exile in some areas, we will not discuss smite.

Guided arrow can be blocked, depends on defense of target as well as negated to an extent with DR so it isnt exactly as dominant as smite in general.

That leaves us with blessed hammer and the spears, spirits, and curses of the necros.

Blessed hammer is known by most if not all duelers as unresistable, unreal damage. the hamemrs can come in the form of an invisible force hitting you in the face with 17k damage. It is the ipitome of badness in dueling. Its only weakness is that it moves in a predictable pattern every time and comes from the same location every time, without fail. These hamemrs are not bm unless the person has already been killed. Hammerdins are a legitimate class in most dueling areas.

necros on the other hand have very many different weapons in their arsenal. One tactic that is bm 95% of the time is summons with Iron Maiden on the poor unsuspecting target. With minion stack coupled with gumby's slow, plus tons of the same damage dealt back, a whirlwinding barb can drop before he even passes the necro. Stick a ww barb or sin in a bone prison with iron maiden = dead ww char

To me the most bm character would be a summoner or any necro for that matter with one point summons and 1 point curses.

i have always found a use for bm characters as long as i am not the one initiating the bm. Sometimes it works to fight fire with fire.
 
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MysticDragon

Diabloii.Net Member
BvCs don't have max block and their defense isn't extrordinary, on the other hand zealots do and since they both have the same range... If not for retreating WW I'd call it ezpk and I'd think charge would trump that.
With that logic, Smiters should kill BvCs more often. :p



 

inanefedaykin

Diabloii.Net Member
Given that smiters ignore what I listed as a BvC's major weakness against physical based charecters I have to say I don't follow your logic.
 

Moritz

Diabloii.Net Member
Hmm I posted here a few days ago, but somehow my post got lost.


I voted paladins, they just got high BM potential for several reasons.

And I am wondering why so many people voted assassins. Is mindblast BM? ^_______^
The only way an assassin could lame is towntrapping and nk.
But then again, which char cant do that?
 

Uncle_Mike

D2 PvP Moderator
Hmm I posted here a few days ago, but somehow my post got lost.


I voted paladins, they just got high BM potential for several reasons.

And I am wondering why so many people voted assassins. Is mindblast BM? ^_______^
The only way an assassin could lame is towntrapping and nk.
But then again, which char cant do that?
It did not get lost - you voted and replied which is not the correct order - your post ended up either in the community forum :smiley:

http://forums.diabloii.net/showpost.php?p=5576294&postcount=7



 
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