Bad-Mannered PVP

gambot

Diabloii.Net Member
Bad-Mannered PVP

What is the most adept class (and in what gear, with what skill spec) at bad-mannered ganking in pvp?

I know there is a wide range of answers, but I'd like to see some ideas from members of the community on what they think is the cheapest class out there in terms of killing people easily or in some humiliating manner. Remember, I'm not asking for a powerful dueling character. What can play dirty and be powerful by playing bad-mannered?

I'll include a poll for which class you think, but respond with specifics on skill spec and gear, too.
 

mystified

Diabloii.Net Member
if we are talking nking in pub games, I'd say paladin by far. I am talkking -res equiped pure FoH pala. No pubbies ever have any good abs gear and this will own. FC ama can be same but that's using hack. legit bming (if there is such a thing) can be easily done with paladins.
town guarding metoers, hammer, blizz can also work same way. All these chars btw, can be owned again by any skilled player. metoer sucks agains abs, hammers...well you can bring chars that take advantagem and blizz again can be absorbed/nullified
 

Ouallada

Diabloii.Net Member
This question always comes up. For BM in pubs, hammerdins and other pallys in general BM extremely well.

For humiliation, necro. Bone prison and IM high levels after they die, while letting gumby whack them. If they kill themselves through IM, iirc they lose exp too.
 

Camden

Diabloii.Net Member
auradins.

once they kill you, you'll never get your body again.
No one dies to an auradin to begin with though... ESPECIALLY in bm...
Any elemental char (excluding a rare breed of bliz sorc) is no more than a mobile akara in bm.



 

WRcheza

Diabloii.Net Member
i beg to differ. come talk to me after your melee char has to go chase down a vigored charging auradin.
 

WRcheza

Diabloii.Net Member
well, i haven't seen one either, and i'm guessing there's maybe one or two of those chars on west.


so the great majority of melee pvp have to run at normal speed or + enigma, which still, isn't fast enough to catch a vigored charging auradin...unless he makes a mistake and charges into bad terrain...trees/holes/etc. simply put, he can outrun you until you die. even worse, it takes no mana to do what he does, should his frw = or > than yours.

you can esc+exit. but that's the best you can do against him. i've had less trouble with 20k+bliz tgers
 

Ouallada

Diabloii.Net Member
Actually, casters suffer most against auradins. Practically impossible to win against them at times. Great pub chars.

Unfortunately, meleechars can always stack against auradins, which means that auradins are going to do negligible damage.
 

WRcheza

Diabloii.Net Member
then it's a question of patience. unless you stack high enough and your life replenish is high enough to counteract the aura pulses[which, if you were to come up with one, i would be sad for you, because you made up a gear switch JUST to prove this, or to prevent auradins from hurting you and thus opening yourself up to everyone else], the best you can do is esc+exit.
 

Ouallada

Diabloii.Net Member
then it's a question of patience. unless you stack high enough and your life replenish is high enough to counteract the aura pulses[which, if you were to come up with one, i would be sad for you, because you made up a gear switch JUST to prove this, or to prevent auradins from hurting you and thus opening yourself up to everyone else], the best you can do is esc+exit.
That is silly isnt it? That is the same as saying light sorcs carrying infinity would kill everyone with thunderstorm, and that they would win moral victories even if others stacked light resists. Or that trappers would own pubs if no one bothered to stack light resists and move up a fhr bp or two.

Bottom line is, I'm not sure which utopian world you are living in, but reality just dialled your number.

Believe me, there are plenty of ways in which you can be caught. Holy freeze? Foh to stop desync? Intercepting whirlwinds? Bone walls? Decrep? WOI?
 

WRcheza

Diabloii.Net Member
reality is, i'm talking about melee characters here, quall, if you haven't noticed already...

all those you mentioned in your post are all caster type characters, or melee with caster/range type skills. of course, you can argue a doom melee, but doom is bm.

or a v/t gets foh
or a bvc can tele
or nigma'd any character for that matter.

woi? show me a fading ghost sin that can catch up to a skilled vigor charging auradin[i know, a 'skilled' pub newb dueler is a contradiction, but for the sake of argument] and i'll believe you. ghost sins get dragon flight.

i'm talking about a pure melee.
like my 9.7k life
slightly stacked
cyclone armored
4fpa 15k dmg [email protected] 4
werewolf with feral rage has problems with auradins. so i hardly think i wouldn't know what i'm talking about.
 

Ouallada

Diabloii.Net Member
All I mentioned are possible ways in which an auradin can be caught.

A smiter can't catch an auradin? Not with throw teleport, vigour + charge and holyfreeze? Of course, some people don't consider smite to be melee, but I won't be far off if I say a smiter can eat an auradin for breakfast.

So your situation is that the auradin simply runs for his life, in the opposite direction of the opponent? If the auradin desyncs in a circular motion, he can be intercepted. Of course, if you are talking about a foot race, then perhaps only barbs and pallys can catch an auradin, but being able to hit an auradin who isnt running in the opposite direction is completely different to being able to catch an auradin in terms of footspeed.

Heh, melee chars cannot have caster elements, cannot stack, cannot tele, cannot even use skills like df? Give me such a weighted situation and a zealot can beat a bvc.
 
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