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Baal slain by our beloved patriarch Tristan!

Discussion in 'Single Player Forum' started by AJK, Sep 22, 2006.

  1. AJK

    AJK IncGamers Member

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    Baal slain by our beloved patriarch Tristan!

    Hello ladies, gents, and hares! Yrmenlaf Snarfinggaard here. Welcome at our breaking news report here at HNN(*1) detailing the determined destruction of the devious devilish destroyer, Baal. Next to me stands our hero Tristan, together with his lovely sidekick Isolde.

    - Yrmenlaf: "Tristan, tell me, how do you feel?"
    - Tristan: "With my hands."
    - Y: "No, I meant what are you feeling right now?"
    - T: "My wife's [email protected]^[sattelite reception interrupted]!!*&."
    - Isolde: *blushes* "Get that hand away from there!"
    - Y: *sighs* "What's going though you right now?"
    - T: "Breakfast."
    - Y: *stuffs microphone in mouth and runs in circles with muffled screams*
    - T: "The cold must really get to their brains here in Harrogath. Poor souls. Does any of you have a towel? Those salty Baal bits are making my shiny armor rust."
    - Y: *plop* "Get me another mike."
    Mike: "You called sir?"
    - Y: "NOOOOO!" *explodes*
    - T: "I guess I'll have to tell the viewers at home about myself now?"
    - I: "Knock 'em dead, crispy curly puppy-fries."

    -----

    This build started as an alternate avenger experiment. I wanted to see whether Zeal+Conviction+Added elemental damage could make for a Hell-viable combination. I was pleasantly surprised. I expected the build to do well through /P8 normal+NM, only to slow to a crawl upon hitting Hell. No slowing-down at all. I could finish acts I-III at /p3 setting in Hell, and have finished the rest at /p1 because I was in a hurry.

    My first idea towards this build was a full Griswold's setup, socketed with elemental damage jewels. A quick calculation revealed that the elemental damage of 12 jewels was dwarfed by the sick damage output of a single Gimmershred. The only task left was to find companion setup pieces which added elemental damage too.

    Choice #1: 'Duress' Boneweave. Adds a nice chunk of cold damage, and has crushing blow. I stole the armor from another toon of mine, Blender the reaver-barb, while he laid passed out in Atma's bar.

    Choice #2: Dragonscale. Who in his/her right mind would use this grailer piece of thrash? I do! Say hello to 211-371 added fire damage. Too bad it misses a decent chance-to-block and resists, but the latter part ain't anything a hole and a diamond can't fix.

    Choice #3: A boatload of lightning charms. I gathered around 1-500 light damage worth of charms. Thanks kind traders at the SPTF!

    Choice #4: A Raven Frost. Adds cold damage. Makes me not slow. Is good. Sentence. Too. Short.

    Choice #5: A rogue merc. I always wanted to try a rogue merc, and the runeword 'Harmony' (lvl. 10 vigor, 165-480 elemental damage) fitted this build like a glove. Too bad she cost me around 5 million $ to resurrect. Women...

    I had the elemental damage together. Now to get it to 89% IAS, the 5FPA breakpoint, because I simply refuse to go lower with Zeal. That 89% is a bit of a struggle, but I managed. The choice was further complicated because I wanted to wear a Metalgrid ammy. But why no Highlord's then?

    Because I wanted to make a tank.

    I quickly found out during the planning phase, that I needed only 24 skill points for my ele-zeal plan (plus a few for Holy shield). I wasted 7 points in Zeal, because I read about the -91 enemy defense part of Conviction, when it was too late. Readers at home, don't repeat that mistake. If I would do it again, I'd spend leftover points in the Sacrifice synergy for more physical damage, more leech.

    What to do with excess points. I read DoctorClock's guide which coupled this elemental zealot approach with Holy Bolt against the undead. Very cool, but I wanted to sneak another experiment into the build. I wanted to reach a monstrous defense, just to see if that's effective in Hell. Hence the metalgrid (+3XX defense, +34 res. all).

    That was the planning part. Here's the skills/gear part.

    Name: Tristan, lvl. 85 E-lot. (elemental zealot, lame...)
    Main skills: Conviction (20), Zeal (11), Sacrifice (12), Holy Shield (20), Defiance (20)
    Utility: Redemption(1), and some useful prerequisites (vigor, cleansing).
    Damage: 1127 - 3375. Mixture of physical/mostly elemental damage.
    Gear: See bottom pimp, er., code box.

    A few random playing impressions:
    - A zealot-avenger that doesn't burn through his mana supply is cool.
    - A 'Delirium' hat is very useful. The confusion keeps the nasty (i.e. elemental) attackers busy while I calmly walk over to them and whack them in the back of the head.
    - 'Delirium' also has a funny side effect. I noticed a huge boost in my merc's attack speed while in little-critter form. She went from 11 FPA (normal) to 8 FPA (fetish form).
    - Getting 22k def. means that you can stand in the middle of a nasty demon pack and stay relatively safe, except
    - when you're getting pummeled by elemental attackers. I suffered more than a handful of deaths due to those lightning throwing sons-of-skeletor. But then again, I had the exact same look-ma-I'm-invincible-*zap*-oh-no-I-am-not problem with my fanazealot.
    - The range 1 bug is annoying, but I learned to play around it when I pat-ed my previous zealot.

    Code:
    [b]Hat[/b][size=1]
    Andariel's Visage
    Demonhead
    Defense: 385
    Durability: 19 of 20
    Required Strength: 102
    Required Level: 83
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xfca29cbb
    +30 to Strength
    +149% Enhanced Defense
    Fire Resist -1% <-- yup, a ruby jewel of fervor. I are h4x.
    Poison Resist +70%
    +10% to Maximum Poison Resist
    10% Life stolen per hit
    35% Increased Attack Speed
    +2 to All Skill Levels
    15% Chance to cast Level 15 Poison Nova when struck
    Level 3 Venom (20/20 Charges)
    Socketed (1: 1 used)
    [/size]
    [b]Amulet[/b][size=1]
    Metalgrid
    Amulet
    Required Level: 81
    Item Version: 1.10+ Expansion
    Item Level: 99
    Fingerprint: 0xc5a123d4
    +415 to Attack Rating
    +309 Defense
    All Resistances +34
    Level 22 Iron Golem (11/11 Charges)
    Level 12 Iron Maiden (20/20 Charges)
    [/size]
    [b]Weapon[/b][size=1]
    Gimmershred
    Flying Axe
    Throw Damage: 46 to 204
    One-Hand Damage: 52 to 201
    Quantity: 216
    Required Dexterity: 108
    Required Strength: **
    Required Level: 70
    Axe Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xe8659e46
    +210% Enhanced Damage
    Adds 218-483 fire damage <-- !!!
    Adds 29-501 lightning damage <-- !!one!!
    Adds 176-397 cold damage over 4 seconds <-- !!omg!!eleven!!
    30% Increased Attack Speed
    Increased Stack Size
    [/size]
    [b]Armor[/b][size=1]
    Duress
    Boneweave
    'ShaelUmThul'
    Defense: 1301
    Durability: 41 of 45
    Required Strength: 158
    Required Level: 47
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0xf96fc304
    +163% Enhanced Defense <-- Hmpf...
    +12% Enhanced Damage
    Fire Resist +15%
    Lightning Resist +15%
    Cold Resist +45%
    Poison Resist +15%
    Adds 37-133 cold damage over 2 seconds
    40% Faster Hit Recovery
    33% Chance of Open Wounds
    15% Chance of Crushing Blow
    -20% Slower Stamina Drain
    Socketed (3: 3 used)
    [/size]
    [b]Shield[/b][size=1]
    Dragonscale
    Zakarum Shield
    Defense: 566
    Chance to Block:  52%
    Smite Damage: 46 to 46
    Durability: 62 of 65
    (Paladin Only)
    Required Strength: 142
    Required Level: 80
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xcd38b80b
    +20 to Strength
    +192% Enhanced Defense
    Fire Resist +19%
    +5% to Maximum Fire Resist
    Lightning Resist +19%
    Cold Resist +19%
    Poison Resist +19%
    Adds 211-371 fire damage <-- burn, baby, burn, disco inferno. *dodges beer bottles*
    +10 to Hydra
    20% Fire Absorb
    +15% to Fire Skill Damage
    Socketed (1: 1 used)
    [/size]
    [b]Gloves[/b][size=1]
    Immortal King's Forge
    War Gauntlets
    Defense: 112
    Durability: 23 of 24
    Required Strength: 110
    Required Level: 30
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x311baca9
    +20 to Strength
    +20 to Dexterity
    +65 Defense
    12% Chance to cast Level 4 Charged Bolt when struck
    ***Partial Set Item Bonuses***
    25% Increased Attack Speed       <-- exactly what I needed to hit 89%
    +120 Defense
    10% Life stolen per hit
    10% Mana stolen per hit
    Freezes Target +2
    ***Partial Set Item Bonuses***
    [/size]
    [b]Belt[/b][size=1]
    Immortal King's Detail <-- resists, yeah. (and defense)
    War Belt
    Defense: 142
    Durability: 24 of 24
    Required Strength: 110
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x3b18ef0d
    +25 to Strength
    +36 Defense
    Fire Resist +28%
    Lightning Resist +31%
    
    ***Partial Set Item Bonuses***
    +105 Defense
    25% Faster Hit Recovery
    +100% Enhanced Defense
    Damage Reduced by 20%
    +2 to Masteries Skills (Barbarian Only)
    ***Partial Set Item Bonuses***
    [/size]
    [b]Ring 1[/b][size=1]
    Raven Frost
    Ring
    Required Level: 45
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x62e9c86d
    +20 to Dexterity
    +40 to Mana
    +174 to Attack Rating
    Adds 15-45 cold damage over 4 seconds
    20% Cold Absorb
    Cannot Be Frozen <-- A must.
    [/size]
    [b]Ring 2[/b][size=1]
    Scintillating Ring of the Bat
    Required Level: 59
    Item Version: 1.10+ Expansion
    Item Level: 94
    Fingerprint: 0xa2d1cd9e
    All Resistances +15
    3% Mana stolen per hit <-- needed against mana-burning packs
    [/size]
    [b]Boots[/b][size=1]
    Gore Rider
    War Boots
    Defense: 148
    Durability: 34 of 34
    Required Strength: 94
    Required Level: 47
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xc2c1c46f
    +20 to Maximum Stamina
    +175% Enhanced Defense
    +10 Maximum Durability
    Requirements -25%
    30% Faster Run/Walk
    10% Chance of Open Wounds
    15% Chance of Crushing Blow <-- which brings the total to 30%
    15% Deadly Strike
    [/size]
    [b]Charms[/b][size=1]
    3x Shimmering GC (44 res all. total)
    light damage charms --> 12 - 512 (7-10 fire, and a bit of cold too)
    [/size]
    -+-+-+-| Merc outfit |-+-+-+-
    
    [b]Bow[/b][size=1]
    Harmony
    Great Bow
    'TirIthSolKo'
    Two-Hand Damage: 53 to 202
    Required Dexterity: 107
    Required Strength: 121
    Required Level: 51
    Bow Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x8051a7fb
    +10 to Dexterity
    +273% Enhanced Damage
    +9 to Minimum Damage
    +9 to Maximum Damage
    Regenerate Mana 20%
    Adds 55-160 fire damage
    Adds 55-160 lightning damage
    Adds 55-160 cold damage over 6 seconds
    +2 to Light Radius
    +5 to Valkyrie
    +2 to Mana After Each Kill
    Level 10 Vigor Aura When Equipped <-- So very useful!
    Level 20 Revive (25/25 Charges)
    Socketed (4: 4 used)
    [/size]
    [b]Hat[/b][size=1]
    Delirium
    Tiara
    'LemIstIo'
    Defense: 309
    Durability: 15 of 25
    Required Level: 52
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0xd07bca21
    +10 to Vitality
    +261 Defense
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    +2 to All Skill Levels
    11% Chance to cast Level 18 Confuse on striking      <-- very effective
    6% Chance to cast Level 14 Mind Blast when struck
    14% Chance to cast Level 13 Terror when struck
    1% Chance to cast Level 50 Magic Shrine when struck
    Level 17 Attract (60/60 Charges)
    Socketed (3: 3 used)
    [/size]
    [b]Armor[/b][size=1]
    Treachery
    Superior Dusk Shroud
    'ShaelThulLem'
    Defense: 519
    Durability: 22 of 22
    Required Strength: 77
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x688985d2
    +11% Enhanced Defense
    Cold Resist +30%
    Increase Maximum Durability 11%
    50% Extra Gold from Monsters
    +2 to Assassin Skill Levels
    45% Increased Attack Speed
    20% Faster Hit Recovery
    25% Chance to cast Level 15 Venom on striking
    5% Chance to cast Level 15 Fade when struck
    Socketed (3: 3 used)
    [/size]
    
    ------
    *1: Harrogath News Network
     
  2. Corrupted

    Corrupted IncGamers Member

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    Original character and a nice write-up, way to go :thumbsup:
     
  3. Milb

    Milb IncGamers Member

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    Gratz on the Pat! Found myself some Gimmershreds earlier today so I might try out a similar build. :smiley:
     
  4. Suiling

    Suiling Banned

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    Harrogath News Network?? :shocked:

    Anyway, congrats!
     
  5. nebux

    nebux IncGamers Member

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    hightlords is of no use on build's that don't have physical damage.
    a good choice is mara or a resist amy or like you metalgrid.
    from experience i hate range one weapons with zealots. zeal bug????
    congrats
     
  6. trihero

    trihero IncGamers Member

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    What exactly is the one range bug? I remember zeal being screwy before but I don't remember what the exact bug is
     
  7. AJK

    AJK IncGamers Member

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    I don't know what happens exactly, but if a monster is just outside your weapon range, you still attack, but no zeal. This is somewhat annoying, because you will have to reposition yourself in such a way, that your zeal cycle will hit.

    In my experience, if you're located between 10 o'clock and 2 o'clock (monster in the middle) you encounter the zeal bug. Walking away and hitting from the left/bottom usually solves the problem.
     
  8. Delreich

    Delreich IncGamers Member

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    Your toon starts zealing, thinking he's Cloud with the Buster sword, thus not actually hitting anything.



    Really nice write-up indeed.
     

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