Baal slain by our beloved patriarch Tristan!


Diabloii.Net Member
Baal slain by our beloved patriarch Tristan!

Hello ladies, gents, and hares! Yrmenlaf Snarfinggaard here. Welcome at our breaking news report here at HNN(*1) detailing the determined destruction of the devious devilish destroyer, Baal. Next to me stands our hero Tristan, together with his lovely sidekick Isolde.

- Yrmenlaf: "Tristan, tell me, how do you feel?"
- Tristan: "With my hands."
- Y: "No, I meant what are you feeling right now?"
- T: "My wife's [email protected]^[sattelite reception interrupted]!!*&."
- Isolde: *blushes* "Get that hand away from there!"
- Y: *sighs* "What's going though you right now?"
- T: "Breakfast."
- Y: *stuffs microphone in mouth and runs in circles with muffled screams*
- T: "The cold must really get to their brains here in Harrogath. Poor souls. Does any of you have a towel? Those salty Baal bits are making my shiny armor rust."
- Y: *plop* "Get me another mike."
Mike: "You called sir?"
- Y: "NOOOOO!" *explodes*
- T: "I guess I'll have to tell the viewers at home about myself now?"
- I: "Knock 'em dead, crispy curly puppy-fries."


This build started as an alternate avenger experiment. I wanted to see whether Zeal+Conviction+Added elemental damage could make for a Hell-viable combination. I was pleasantly surprised. I expected the build to do well through /P8 normal+NM, only to slow to a crawl upon hitting Hell. No slowing-down at all. I could finish acts I-III at /p3 setting in Hell, and have finished the rest at /p1 because I was in a hurry.

My first idea towards this build was a full Griswold's setup, socketed with elemental damage jewels. A quick calculation revealed that the elemental damage of 12 jewels was dwarfed by the sick damage output of a single Gimmershred. The only task left was to find companion setup pieces which added elemental damage too.

Choice #1: 'Duress' Boneweave. Adds a nice chunk of cold damage, and has crushing blow. I stole the armor from another toon of mine, Blender the reaver-barb, while he laid passed out in Atma's bar.

Choice #2: Dragonscale. Who in his/her right mind would use this grailer piece of thrash? I do! Say hello to 211-371 added fire damage. Too bad it misses a decent chance-to-block and resists, but the latter part ain't anything a hole and a diamond can't fix.

Choice #3: A boatload of lightning charms. I gathered around 1-500 light damage worth of charms. Thanks kind traders at the SPTF!

Choice #4: A Raven Frost. Adds cold damage. Makes me not slow. Is good. Sentence. Too. Short.

Choice #5: A rogue merc. I always wanted to try a rogue merc, and the runeword 'Harmony' (lvl. 10 vigor, 165-480 elemental damage) fitted this build like a glove. Too bad she cost me around 5 million $ to resurrect. Women...

I had the elemental damage together. Now to get it to 89% IAS, the 5FPA breakpoint, because I simply refuse to go lower with Zeal. That 89% is a bit of a struggle, but I managed. The choice was further complicated because I wanted to wear a Metalgrid ammy. But why no Highlord's then?

Because I wanted to make a tank.

I quickly found out during the planning phase, that I needed only 24 skill points for my ele-zeal plan (plus a few for Holy shield). I wasted 7 points in Zeal, because I read about the -91 enemy defense part of Conviction, when it was too late. Readers at home, don't repeat that mistake. If I would do it again, I'd spend leftover points in the Sacrifice synergy for more physical damage, more leech.

What to do with excess points. I read DoctorClock's guide which coupled this elemental zealot approach with Holy Bolt against the undead. Very cool, but I wanted to sneak another experiment into the build. I wanted to reach a monstrous defense, just to see if that's effective in Hell. Hence the metalgrid (+3XX defense, +34 res. all).

That was the planning part. Here's the skills/gear part.

Name: Tristan, lvl. 85 E-lot. (elemental zealot, lame...)
Main skills: Conviction (20), Zeal (11), Sacrifice (12), Holy Shield (20), Defiance (20)
Utility: Redemption(1), and some useful prerequisites (vigor, cleansing).
Damage: 1127 - 3375. Mixture of physical/mostly elemental damage.
Gear: See bottom pimp, er., code box.

A few random playing impressions:
- A zealot-avenger that doesn't burn through his mana supply is cool.
- A 'Delirium' hat is very useful. The confusion keeps the nasty (i.e. elemental) attackers busy while I calmly walk over to them and whack them in the back of the head.
- 'Delirium' also has a funny side effect. I noticed a huge boost in my merc's attack speed while in little-critter form. She went from 11 FPA (normal) to 8 FPA (fetish form).
- Getting 22k def. means that you can stand in the middle of a nasty demon pack and stay relatively safe, except
- when you're getting pummeled by elemental attackers. I suffered more than a handful of deaths due to those lightning throwing sons-of-skeletor. But then again, I had the exact same look-ma-I'm-invincible-*zap*-oh-no-I-am-not problem with my fanazealot.
- The range 1 bug is annoying, but I learned to play around it when I pat-ed my previous zealot.

Andariel's Visage
Defense: 385
Durability: 19 of 20
Required Strength: 102
Required Level: 83
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xfca29cbb
+30 to Strength
+149% Enhanced Defense
Fire Resist -1% <-- yup, a ruby jewel of fervor. I are h4x.
Poison Resist +70%
+10% to Maximum Poison Resist
10% Life stolen per hit
35% Increased Attack Speed
+2 to All Skill Levels
15% Chance to cast Level 15 Poison Nova when struck
Level 3 Venom (20/20 Charges)
Socketed (1: 1 used)
Required Level: 81
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc5a123d4
+415 to Attack Rating
+309 Defense
All Resistances +34
Level 22 Iron Golem (11/11 Charges)
Level 12 Iron Maiden (20/20 Charges)
Flying Axe
Throw Damage: 46 to 204
One-Hand Damage: 52 to 201
Quantity: 216
Required Dexterity: 108
Required Strength: **
Required Level: 70
Axe Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe8659e46
+210% Enhanced Damage
Adds 218-483 fire damage <-- !!!
Adds 29-501 lightning damage <-- !!one!!
Adds 176-397 cold damage over 4 seconds <-- !!omg!!eleven!!
30% Increased Attack Speed
Increased Stack Size
Defense: 1301
Durability: 41 of 45
Required Strength: 158
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xf96fc304
+163% Enhanced Defense <-- Hmpf...
+12% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Socketed (3: 3 used)
Zakarum Shield
Defense: 566
Chance to Block:  52%
Smite Damage: 46 to 46
Durability: 62 of 65
(Paladin Only)
Required Strength: 142
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xcd38b80b
+20 to Strength
+192% Enhanced Defense
Fire Resist +19%
+5% to Maximum Fire Resist
Lightning Resist +19%
Cold Resist +19%
Poison Resist +19%
Adds 211-371 fire damage <-- burn, baby, burn, disco inferno. *dodges beer bottles*
+10 to Hydra
20% Fire Absorb
+15% to Fire Skill Damage
Socketed (1: 1 used)
Immortal King's Forge
War Gauntlets
Defense: 112
Durability: 23 of 24
Required Strength: 110
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x311baca9
+20 to Strength
+20 to Dexterity
+65 Defense
12% Chance to cast Level 4 Charged Bolt when struck
***Partial Set Item Bonuses***
25% Increased Attack Speed       <-- exactly what I needed to hit 89%
+120 Defense
10% Life stolen per hit
10% Mana stolen per hit
Freezes Target +2
***Partial Set Item Bonuses***
Immortal King's Detail <-- resists, yeah. (and defense)
War Belt
Defense: 142
Durability: 24 of 24
Required Strength: 110
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3b18ef0d
+25 to Strength
+36 Defense
Fire Resist +28%
Lightning Resist +31%

***Partial Set Item Bonuses***
+105 Defense
25% Faster Hit Recovery
+100% Enhanced Defense
Damage Reduced by 20%
+2 to Masteries Skills (Barbarian Only)
***Partial Set Item Bonuses***
[b]Ring 1[/b][size=1]
Raven Frost
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x62e9c86d
+20 to Dexterity
+40 to Mana
+174 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen <-- A must.
[b]Ring 2[/b][size=1]
Scintillating Ring of the Bat
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0xa2d1cd9e
All Resistances +15
3% Mana stolen per hit <-- needed against mana-burning packs
Gore Rider
War Boots
Defense: 148
Durability: 34 of 34
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc2c1c46f
+20 to Maximum Stamina
+175% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow <-- which brings the total to 30%
15% Deadly Strike
3x Shimmering GC (44 res all. total)
light damage charms --> 12 - 512 (7-10 fire, and a bit of cold too)
-+-+-+-| Merc outfit |-+-+-+-

Great Bow
Two-Hand Damage: 53 to 202
Required Dexterity: 107
Required Strength: 121
Required Level: 51
Bow Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x8051a7fb
+10 to Dexterity
+273% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Regenerate Mana 20%
Adds 55-160 fire damage
Adds 55-160 lightning damage
Adds 55-160 cold damage over 6 seconds
+2 to Light Radius
+5 to Valkyrie
+2 to Mana After Each Kill
Level 10 Vigor Aura When Equipped <-- So very useful!
Level 20 Revive (25/25 Charges)
Socketed (4: 4 used)
Defense: 309
Durability: 15 of 25
Required Level: 52
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xd07bca21
+10 to Vitality
+261 Defense
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+2 to All Skill Levels
11% Chance to cast Level 18 Confuse on striking      <-- very effective
6% Chance to cast Level 14 Mind Blast when struck
14% Chance to cast Level 13 Terror when struck
1% Chance to cast Level 50 Magic Shrine when struck
Level 17 Attract (60/60 Charges)
Socketed (3: 3 used)
Superior Dusk Shroud
Defense: 519
Durability: 22 of 22
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x688985d2
+11% Enhanced Defense
Cold Resist +30%
Increase Maximum Durability 11%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)
*1: Harrogath News Network


Diabloii.Net Member
Gratz on the Pat! Found myself some Gimmershreds earlier today so I might try out a similar build. :smiley:


Diabloii.Net Member
hightlords is of no use on build's that don't have physical damage.
a good choice is mara or a resist amy or like you metalgrid.
from experience i hate range one weapons with zealots. zeal bug????


Diabloii.Net Member
What exactly is the one range bug? I remember zeal being screwy before but I don't remember what the exact bug is


Diabloii.Net Member
trihero said:
What exactly is the one range bug?
I don't know what happens exactly, but if a monster is just outside your weapon range, you still attack, but no zeal. This is somewhat annoying, because you will have to reposition yourself in such a way, that your zeal cycle will hit.

In my experience, if you're located between 10 o'clock and 2 o'clock (monster in the middle) you encounter the zeal bug. Walking away and hitting from the left/bottom usually solves the problem.