Steven Hazani
Diabloii.Net Member
I thought that part went without saying.If only :/
They last until spent.
I thought that part went without saying.If only :/
They last until spent.
Maybe. But it shouldnt. It makes absolutely no sense that you can lose a survival bonus by not dying.I thought that part went without saying.
Well, it should not be a pool in the first place. Finding survival bonus is pretty dumb, shouldn't it come from surviving?That's make the discovery of the pools feel a bit underwhelming in hardcore if you only needed to find one of them ever.
It's lost on death but it also has a set duration. If you don't die you're not losing the bonus, you're getting the full benefit of it and then expending it.Well, it should not be a pool in the first place. Finding survival bonus is pretty dumb, shouldn't it come from surviving?
But survival bonus in itself should not be what is exciting. Survival should.
i agree, but you know that is verboten in a blizz game where everybody gets a trophy, an orange slice and a pat on the back just for showing up.Well, it should not be a pool in the first place. Finding survival bonus is pretty dumb, shouldn't it come from surviving?But survival bonus in itself should not be what is exciting. Survival should.
good idea, ivan. well, up until the point where you mention the words choice, risk and failure but keep working on it. you're getting close.If there were an endless dungeon mode, they could have it have massive boosts to MF (better loot), but make it so if you die X times, you get kicked out with no loot retained. (And no TP, etc.) So every level, you have to choose whether to head back to town with the loot you've gotten so far, or push your luck further down, with each level increasing in difficulty and reward.