Avenger Paladin Build - Suggestions Please So, I have pretty much established what my build for my Avenger Paly is going to be. I am posting it here for review and constructive criticism: stats: strength - as little as possible to equip gear (approx. 140) dex - only enough to get max block with holy shield energy - none vitality - all the rest skill point allocation (skills/adder skills): defensive auras: fire resist (20/30) cold resist (20/30) lightning resist (20/30) salvation (1/21) offensive auras: might (1/11) holy fire (1/11) thorns (1/11) holy freeze (1/11) sanctuary (1/11) conviction (15/25) combat skills: sacrifice (1/20) smite (1/20) holy bolt (1/20) zeal (1/20) charge (1/20) vengeance (20/39) (+500% to cold/fire/lightning) blessed hammer (1/20) holy shield (1/20) 108 skills in all, maxing cold/fire/lightning resist aura should be last. items: Paladin: armor - ormos' robes (socket UM) - 15% cold/fire/lightning skill damage (I verified this works with vengeance), 15% resist all helm - griffon's eye circlet (socket CHAM) - +1 skills, -20% enemy lightning resist, +15% lightning skill damage, cannot be frozen shield - phoenix runeword on a chromatic sacred targe - 15 redemption aura, -28% enemy fire resist, +10 maximum fire resist, + 5 maximum lightning resist, 50% resist all (I have verified that the chromatic "resist-all" modifier sticks around). belt - arachnid mesh - +1 skills, 10% slow enemy boots - gore riders - 10% open wounds, 15% crushing blow, 30% faster run/walk gloves - steelrend - 10% crushing blow ring - bul-kathos' wedding band - +1 skill, 5% life leech ring - bul-kathos' wedding band - +1 skill, 5% life leech amulet - mara's kaleidoscope - +2 skills, 30% resist all, 5 all attributes weapon - death runeword on ethereal superior berserker axe - 400% enhanced damage, 7% mana stolen, 50% crushing blow charms- 9 perfect lion branded grand charms of vita - +9 to combat skills, + 450 HP 10 perfect sshimmering small charms of vita - 50% resist all, +200 HP 1 perfect annihilus - +1 skills, 20% resist all, 20 all attributes 1 perfect hellfire torch - +3 skills, 20% resist all, 20 all attributes act v merc: weapon - doom runeword on ethereal berserker axe - +2 skills, 12 holy freeze, +45% attack Speed, +370% damage, -60% enemy cold resistance, 20% Deadly Strike, 25% Chance of Open Wounds weapon - beast runeword axe - 9 fanaticism, +40% Attack Speed, +270% Damage, 20% Crushing Blow, 25% Open Wounds armor - chains of honor - +2 Skills, +200% Damage To Demons, +100% Damage To Undead, 8% Life Leech, +70% Defense, Replenish Life +7 All Resistances +65, Damage Reduced By 8% helm - andariel's visage (socket CHAM) - +2 Skills, +20% Attack Speed, 10% Life Leech, +10% To Maximum Poison Resist, Poison Resist +70% ----- as a result I should have: 1) +10 to all skills, +9 to combat skills 2) max block 3) 85% resist cold/fire/lightning and 75% resist poison in Hell with 95% max fire resist, 90% lightning resist, 85% max cold resist, 75% max lightning resist 4) cannot be frozen 5) level 39 vengeance with +500% to cold/fire/lightning 6) level 25 conviction (unbreakable in-game) for -150% enemy cold/fire/lightning resist, -92% enemy defense 7) Additional -28% enemy fire resist, -20% enemy lightning resist 8) +15% cold/fire skill damage, +30% lightning skill damage 9) 75% chance for crushing blow 10) 10% chance for open wounds 11) 10% life leech 12) 7% mana leech 13) significant attack speed benefits from merc fanaticism 14) slowing effect of 50% from merc doom and 10% from belt 15) redemption aura always running, fueling life and mana and removing corpses 16) a merc with: 25% open wounds, 20% crushing blow, very high attack speed, 18% life leech, very high damage, 75% resist cold/fire/lightning and 85% resist poison ------ In sum: In Hell difficulty, with the more difficult monsters having around 18k life, one immunity that is unbreakable, two other two resistances reduced to -100% and 50% physical resist, I am looking at dealing 7900 damage with a 75% chance to do an additional 2250 damage with crushing blow. (If I could get all of the resistance to -100%, there were no physical resistances and I manage a crushing blow, that will be more like 16400 damage taken, but that is not likely. And, in either case it would require two hits to kill the monster.) The high resistances, block rate, damage and attack speed, the protection from monster conviction and iron maiden, the slowed enemies, the replenishment and ridding of corpses by the redemption aura, the crushing blow, the open wounds and the powerful merc all make this a strong build. Plus, I have the gear ready. So, what are the weaknesses and what are your suggestions?